geometry-tower-defense/Assets/GameMain/Scripts/Entity/EntityLogic/DefenseTowerEntity.cs

62 lines
1.8 KiB
C#

using Components;
using GeometryTD.Entity.EntityData;
using UnityGameFramework.Runtime;
namespace GeometryTD.Entity
{
public class DefenseTowerEntity : EntityBase
{
private DefenseTowerController _towerController;
public void SetAttackRangeVisible(bool visible)
{
_towerController?.SetAttackRangeVisible(visible);
}
protected override void OnInit(object userData)
{
base.OnInit(userData);
_towerController = GetComponent<DefenseTowerController>();
if (_towerController == null)
{
Log.Error("DefenseTowerController is missing on tower entity '{0}'.", name);
}
}
protected override void OnShow(object userData)
{
base.OnShow(userData);
if (_towerController == null)
{
return;
}
if (userData is not DefenseTowerData towerData)
{
Log.Warning("DefenseTowerData is invalid for tower entity '{0}'.", Id);
_towerController.OnReset();
GameEntry.Entity.HideEntity(Entity);
return;
}
_towerController.SetAutoUpdate(false);
_towerController.OnInit(towerData.Stats);
}
protected override void OnUpdate(float elapseSeconds, float realElapseSeconds)
{
base.OnUpdate(elapseSeconds, realElapseSeconds);
_towerController?.OnUpdate(elapseSeconds);
}
protected override void OnHide(bool isShutdown, object userData)
{
_towerController?.SetAttackRangeVisible(false);
_towerController?.OnReset();
base.OnHide(isShutdown, userData);
}
}
}