geometry-tower-defense/Assets/GameMain/Scripts/Scene/Map
SepComet c576224991 CombatNodeComponent 战斗节点功能补全
- 失败逻辑补全:添加基地血量,当血量归0时强制结束关卡
- `CombatInfoForm` 刷新逻辑补全:通过订阅 `CombatCoinChanged/Process/BaseHpChangedEventArgs` 来更新 UI,同时可以避免一点小变动刷新整个 UI
- `CombatSelectForm` 逻辑优化:订阅 `CombatCoinChanged` 来实时更新当前 Coin 是否满足操作条件
2026-03-02 12:06:36 +08:00
..
House.cs 拆分 MapEntity 职责 2026-03-02 11:04:33 +08:00
House.cs.meta 拆分 MapEntity 职责 2026-03-02 11:04:33 +08:00
MapDataRefs.cs 拆分 MapEntity 职责 2026-03-02 11:04:33 +08:00
MapDataRefs.cs.meta 拆分 MapEntity 职责 2026-03-02 11:04:33 +08:00
MapTopologyService.cs 拆分 MapEntity 职责 2026-03-02 11:04:33 +08:00
MapTopologyService.cs.meta 拆分 MapEntity 职责 2026-03-02 11:04:33 +08:00
Spawner.cs 拆分 MapEntity 职责 2026-03-02 11:04:33 +08:00
Spawner.cs.meta 拆分 MapEntity 职责 2026-03-02 11:04:33 +08:00
TowerPlacementService.cs CombatNodeComponent 战斗节点功能补全 2026-03-02 12:06:36 +08:00
TowerPlacementService.cs.meta 拆分 MapEntity 职责 2026-03-02 11:04:33 +08:00
TowerSelectionPresenter.cs 拆分 MapEntity 职责 2026-03-02 11:04:33 +08:00
TowerSelectionPresenter.cs.meta 拆分 MapEntity 职责 2026-03-02 11:04:33 +08:00