geometry-tower-defense/Assets/GameMain/Scripts/CustomComponent/CombatNode/CombatScheduler
SepComet ca7b2f2dca refactor 5:
- MapData.cs 现在会携带战斗初始上下文:
    - InitialCoin
    - 建塔 TowerStatsData 快照
    - TryConsumeCoin / AddCoin 运行时回调
- CombatLoadingState.cs 负责从 CombatInRunResourceManager 读取 coin 和 build stats 快照,组装 MapData 后再交给加载链。
- CombatLoadSession.cs 改成接收外部构造好的 MapData,不再自己只塞一个 LevelId。
- CombatScheduler.cs 不再在 Start() 里直接发起地图加载,加载细节回到 CombatLoadingState。
- MapEntity.cs 已经不再直接读 GameEntry.CombatNode 的 coin / build count / build stats,也不再通过它做 coin 读写:
    - 初始 coin 和 build stats 从 MapData 读取
    - 后续 coin 通过 CombatCoinChangedEventArgs 同步
    - 建塔/升级/拆塔时的 coin 变更通过 MapData 注入回调执行
2026-03-07 15:12:18 +08:00
..
PhaseEndConditions refactor 1: 新增/重命名类定义 2026-03-07 11:30:44 +08:00
CombatEventBridge.cs 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
CombatEventBridge.cs.meta 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
CombatInRunResourceManager.cs refactor 2: 迁移局内资源真值 2026-03-07 11:41:47 +08:00
CombatInRunResourceManager.cs.meta refactor 1: 新增/重命名类定义 2026-03-07 11:30:44 +08:00
CombatLoadSession.cs refactor 5: 2026-03-07 15:12:18 +08:00
CombatLoadSession.cs.meta 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
CombatScheduler.cs refactor 5: 2026-03-07 15:12:18 +08:00
CombatScheduler.cs.meta 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
CombatSettlementContext.cs refactor 5: 2026-03-07 15:05:59 +08:00
CombatSettlementContext.cs.meta refactor 5: 2026-03-07 15:05:59 +08:00
CombatSettlementFlowService.cs refactor 5: 2026-03-07 15:05:59 +08:00
CombatSettlementFlowService.cs.meta refactor 5: 2026-03-07 15:05:59 +08:00
EnemyDropResolveContext.cs refactor 1: 新增/重命名类定义 2026-03-07 11:30:44 +08:00
EnemyDropResolveContext.cs.meta refactor 1: 新增/重命名类定义 2026-03-07 11:30:44 +08:00
EnemyDropResolveResult.cs refactor 1: 新增/重命名类定义 2026-03-07 11:30:44 +08:00
EnemyDropResolveResult.cs.meta refactor 1: 新增/重命名类定义 2026-03-07 11:30:44 +08:00
EnemyDropResolver.cs refactor 1: 新增/重命名类定义 2026-03-07 11:30:44 +08:00
EnemyDropResolver.cs.meta refactor 1: 新增/重命名类定义 2026-03-07 11:30:44 +08:00
PhaseEndConditions.meta refactor 1: 新增/重命名类定义 2026-03-07 11:30:44 +08:00
PhaseLoopRuntime.cs refactor 4: 2026-03-07 14:45:42 +08:00
PhaseLoopRuntime.cs.meta 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00