geometry-tower-defense/Assets/GameMain
SepComet ccb4738b96 refactor 5:
- CombatSettlementFlowService.cs 负责结算上下文构建、基地血量奖励修正、奖励选择准备、奖励追加、结算背包提交、FinishForm 摘要准备。
- CombatSettlementContext.cs 变成独立共享上下文,不再作为 CombatScheduler 内部私有类。
- 状态链改成各司其职:
    - CombatSettlementState.cs 负责结束战斗现场并构建结算上下文。
    - CombatRewardSelectionState.cs 只负责进入奖励选择流程。
    - CombatFinishFormState.cs 只负责提交结算背包并打开 FinishForm。
- CombatScheduler.cs 删除了大块结算/奖励构建细节,保留状态切换、共享运行时和少量桥接回调。
2026-03-07 15:05:59 +08:00
..
Configs init 2026-02-26 13:21:43 +08:00
DataTables 补全 UI 设计 2026-03-04 12:47:20 +08:00
Entities 补充参战防御塔进入战斗逻辑 2026-03-05 13:44:49 +08:00
Fonts init 2026-02-26 13:21:43 +08:00
Libraries init 2026-02-26 13:21:43 +08:00
Localization init 2026-02-26 13:21:43 +08:00
Materials init 2026-02-26 13:21:43 +08:00
Music init 2026-02-26 13:21:43 +08:00
Scenes 添加 CombatNodeComponent 及相关类 2026-02-28 15:44:22 +08:00
Scripts refactor 5: 2026-03-07 15:05:59 +08:00
Sounds init 2026-02-26 13:21:43 +08:00
Textures 补全 UI 设计 2026-03-04 12:47:20 +08:00
UI 补充参战防御塔进入战斗逻辑 2026-03-05 13:44:49 +08:00
Configs.meta init 2026-02-26 13:21:43 +08:00
DataTables.meta init 2026-02-26 13:21:43 +08:00
Entities.meta init 2026-02-26 13:21:43 +08:00
Fonts.meta init 2026-02-26 13:21:43 +08:00
Libraries.meta init 2026-02-26 13:21:43 +08:00
Localization.meta init 2026-02-26 13:21:43 +08:00
Materials.meta init 2026-02-26 13:21:43 +08:00
Meshes.meta init 2026-02-26 13:21:43 +08:00
Music.meta init 2026-02-26 13:21:43 +08:00
PlayerInputActions.cs init 2026-02-26 13:21:43 +08:00
PlayerInputActions.cs.meta init 2026-02-26 13:21:43 +08:00
Scenes.meta init 2026-02-26 13:21:43 +08:00
Scripts.meta init 2026-02-26 13:21:43 +08:00
Sounds.meta init 2026-02-26 13:21:43 +08:00
Textures.meta init 2026-02-26 13:21:43 +08:00
UI.meta init 2026-02-26 13:21:43 +08:00