- `PlayerInventoryComponent`:玩家库存组件,收集金币/组件/防御塔等道具 - 补全防御塔的升级逻辑,最高 5 级 |
||
|---|---|---|
| .. | ||
| CombatNodeArchitecture.md | ||
| GameDesign.md | ||
| MVP-Scope.md.md | ||
| MapEntityArchitecture.md | ||
| TODO.md | ||
| UI-5层架构设计规范.md | ||
- `PlayerInventoryComponent`:玩家库存组件,收集金币/组件/防御塔等道具 - 补全防御塔的升级逻辑,最高 5 级 |
||
|---|---|---|
| .. | ||
| CombatNodeArchitecture.md | ||
| GameDesign.md | ||
| MVP-Scope.md.md | ||
| MapEntityArchitecture.md | ||
| TODO.md | ||
| UI-5层架构设计规范.md | ||