geometry-tower-defense/Assets/GameMain/Scripts/Entity/EntityLogic/MapEntity.cs

300 lines
9.6 KiB
C#

using System;
using System.Collections.Generic;
using GeometryTD.Entity.EntityData;
using GeometryTD.Pathfinding;
using UnityEngine;
using UnityEngine.Tilemaps;
using UnityGameFramework.Runtime;
namespace GeometryTD.Entity
{
public class MapEntity : EntityBase
{
private const string PathTileName = "Path";
private const string FoundationTileName = "Foundation";
private static readonly Spawner[] EmptySpawners = Array.Empty<Spawner>();
private readonly List<Vector3Int> _pathCells = new();
private readonly List<Vector3Int> _foundationCells = new();
private readonly HashSet<Vector3Int> _pathCellSet = new();
private readonly HashSet<Vector3Int> _foundationCellSet = new();
private readonly IMapPathfinder _mapPathfinder = new GridMapPathfinder();
private readonly List<Vector3Int> _pathCellBuffer = new();
private readonly Dictionary<Spawner, Vector3Int> _spawnerPathStartByRef = new();
private readonly Dictionary<Spawner, List<Vector3Int>> _defaultPathCellsBySpawner = new();
private MapDataRefs _mapDataRefs;
private MapData _mapData;
private bool _hasHousePathCell;
private Vector3Int _housePathCell;
public IReadOnlyList<Vector3Int> PathCells => _pathCells;
public IReadOnlyList<Vector3Int> FoundationCells => _foundationCells;
public Tilemap Tilemap => _mapDataRefs != null ? _mapDataRefs.Tilemap : null;
public Spawner[] Spawners => _mapDataRefs?.Spawners ?? EmptySpawners;
public House House => _mapDataRefs?.House;
public bool IsPathCell(Vector3Int cellPosition)
{
return _pathCellSet.Contains(cellPosition);
}
public bool IsFoundationCell(Vector3Int cellPosition)
{
return _foundationCellSet.Contains(cellPosition);
}
public bool TryGetNearestPathCell(Vector3 worldPosition, out Vector3Int pathCell)
{
pathCell = default;
if (_pathCells.Count <= 0 || Tilemap == null)
{
return false;
}
Vector3Int directCell = Tilemap.WorldToCell(worldPosition);
if (_pathCellSet.Contains(directCell))
{
pathCell = directCell;
return true;
}
float minDistance = float.MaxValue;
for (int i = 0; i < _pathCells.Count; i++)
{
Vector3Int candidate = _pathCells[i];
float distance = (Tilemap.GetCellCenterWorld(candidate) - worldPosition).sqrMagnitude;
if (distance >= minDistance)
{
continue;
}
minDistance = distance;
pathCell = candidate;
}
return minDistance < float.MaxValue;
}
public Vector3 GetPathCellCenterWorld(Vector3Int pathCell)
{
return Tilemap != null ? Tilemap.GetCellCenterWorld(pathCell) : Vector3.zero;
}
public bool TryGetDefaultPathCells(Spawner spawner, out IReadOnlyList<Vector3Int> pathCells)
{
pathCells = null;
if (spawner == null)
{
return false;
}
if (!_defaultPathCellsBySpawner.TryGetValue(spawner, out List<Vector3Int> cachedPathCells))
{
return false;
}
pathCells = cachedPathCells;
return true;
}
public bool TryFindPathCells(Spawner spawner, IReadOnlyCollection<Vector3Int> blockedCells,
List<Vector3Int> pathResult)
{
if (pathResult == null)
{
return false;
}
pathResult.Clear();
if (spawner == null || !_hasHousePathCell)
{
return false;
}
if (!_spawnerPathStartByRef.TryGetValue(spawner, out Vector3Int startCell))
{
return false;
}
return _mapPathfinder.TryFindPath(_pathCells, startCell, _housePathCell, blockedCells, pathResult);
}
public bool TryFindPathWorldPoints(Spawner spawner, IReadOnlyCollection<Vector3Int> blockedCells,
List<Vector3> worldPathResult)
{
if (worldPathResult == null)
{
return false;
}
worldPathResult.Clear();
if (Tilemap == null)
{
return false;
}
if (!TryFindPathCells(spawner, blockedCells, _pathCellBuffer))
{
return false;
}
foreach (var pos in _pathCellBuffer)
{
worldPathResult.Add(GetPathCellCenterWorld(pos));
}
return true;
}
protected override void OnInit(object userData)
{
base.OnInit(userData);
_mapDataRefs = GetComponent<MapDataRefs>();
if (_mapDataRefs == null)
{
Log.Error("MapDataRefs is missing on map entity '{0}'.", name);
}
}
protected override void OnShow(object userData)
{
base.OnShow(userData);
_mapData = userData as MapData;
if (_mapData == null)
{
Log.Warning("MapData is invalid for map entity '{0}'.", Id);
}
RefreshTiles();
}
protected override void OnHide(bool isShutdown, object userData)
{
ClearRuntimeData();
base.OnHide(isShutdown, userData);
}
private void RefreshTiles()
{
ClearRuntimeData();
if (_mapDataRefs == null)
{
_mapDataRefs = GetComponent<MapDataRefs>();
if (_mapDataRefs == null)
{
Log.Error("MapDataRefs is missing on map entity '{0}'.", name);
return;
}
}
Tilemap tilemap = _mapDataRefs.Tilemap;
if (tilemap == null)
{
Log.Error("Tilemap reference is missing in MapDataRefs on '{0}'.", name);
return;
}
BoundsInt bounds = tilemap.cellBounds;
foreach (Vector3Int cellPosition in bounds.allPositionsWithin)
{
TileBase tile = tilemap.GetTile(cellPosition);
if (tile == null || string.IsNullOrEmpty(tile.name))
{
continue;
}
if (string.Equals(tile.name, PathTileName, StringComparison.Ordinal))
{
_pathCells.Add(cellPosition);
_pathCellSet.Add(cellPosition);
continue;
}
if (string.Equals(tile.name, FoundationTileName, StringComparison.Ordinal))
{
_foundationCells.Add(cellPosition);
_foundationCellSet.Add(cellPosition);
}
}
RefreshPathCache();
Log.Info(
"Map '{0}' initialized. LevelId={1}, PathCells={2}, FoundationCells={3}, Spawners={4}, House={5}, Routes={6}.",
name,
_mapData != null ? _mapData.LevelId : 0,
_pathCells.Count,
_foundationCells.Count,
Spawners.Length,
House != null ? House.name : "None",
_defaultPathCellsBySpawner.Count);
}
private void RefreshPathCache()
{
_hasHousePathCell = false;
_housePathCell = default;
_spawnerPathStartByRef.Clear();
_defaultPathCellsBySpawner.Clear();
if (House == null)
{
Log.Warning("Map '{0}' has no house reference, path cache skipped.", name);
return;
}
if (!TryGetNearestPathCell(House.Position, out _housePathCell))
{
Log.Warning("Map '{0}' house position can not map to a valid path cell.", name);
return;
}
_hasHousePathCell = true;
Spawner[] spawners = Spawners;
foreach (var spawner in spawners)
{
if (spawner == null)
{
continue;
}
if (!TryGetNearestPathCell(spawner.Position, out Vector3Int startCell))
{
Log.Warning("Map '{0}' spawner '{1}' can not map to a valid path cell.", name, spawner.name);
continue;
}
_spawnerPathStartByRef[spawner] = startCell;
List<Vector3Int> defaultPathCells = new List<Vector3Int>();
if (!_mapPathfinder.TryFindPath(_pathCells, startCell, _housePathCell, null, defaultPathCells))
{
Log.Warning(
"Map '{0}' spawner '{1}' has no path to house cell {2}.",
name,
spawner.name,
_housePathCell);
continue;
}
_defaultPathCellsBySpawner[spawner] = defaultPathCells;
}
}
private void ClearRuntimeData()
{
_pathCells.Clear();
_foundationCells.Clear();
_pathCellSet.Clear();
_foundationCellSet.Clear();
_pathCellBuffer.Clear();
_hasHousePathCell = false;
_housePathCell = default;
_spawnerPathStartByRef.Clear();
_defaultPathCellsBySpawner.Clear();
}
}
}