geometry-tower-defense/Assets/GameMain/Scripts/Procedure
SepComet dd9cedef5f 添加 CombatNodeComponent 及相关类
- CombatNodeComponent:节点组件,负责提取并开始关卡
- CombatScheduler:关卡调度器,负责关卡的生命周期调度
- MapEntity:地图实体,提供地图相关的数据
- Spawner:出生点,负责标记地图上的敌人出生点坐标
- House:基地,负责标记地图上的敌人目标点坐标
2026-02-28 15:44:22 +08:00
..
ProcedureBase.cs init 2026-02-26 13:21:43 +08:00
ProcedureBase.cs.meta init 2026-02-26 13:21:43 +08:00
ProcedureChangeScene.cs P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
ProcedureChangeScene.cs.meta init 2026-02-26 13:21:43 +08:00
ProcedureCheckResources.cs init 2026-02-26 13:21:43 +08:00
ProcedureCheckResources.cs.meta init 2026-02-26 13:21:43 +08:00
ProcedureCheckVersion.cs init 2026-02-26 13:21:43 +08:00
ProcedureCheckVersion.cs.meta init 2026-02-26 13:21:43 +08:00
ProcedureInitResources.cs init 2026-02-26 13:21:43 +08:00
ProcedureInitResources.cs.meta init 2026-02-26 13:21:43 +08:00
ProcedureLaunch.cs init 2026-02-26 13:21:43 +08:00
ProcedureLaunch.cs.meta init 2026-02-26 13:21:43 +08:00
ProcedureMenu.cs 添加 CombatNodeComponent 及相关类 2026-02-28 15:44:22 +08:00
ProcedureMenu.cs.meta P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
ProcedurePreload.cs 添加 CombatNodeComponent 及相关类 2026-02-28 15:44:22 +08:00
ProcedurePreload.cs.meta init 2026-02-26 13:21:43 +08:00
ProcedureSplash.cs init 2026-02-26 13:21:43 +08:00
ProcedureSplash.cs.meta init 2026-02-26 13:21:43 +08:00
ProcedureTest.cs P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
ProcedureTest.cs.meta P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
ProcedureUpdateResources.cs init 2026-02-26 13:21:43 +08:00
ProcedureUpdateResources.cs.meta init 2026-02-26 13:21:43 +08:00
ProcedureUpdateVersion.cs init 2026-02-26 13:21:43 +08:00
ProcedureUpdateVersion.cs.meta init 2026-02-26 13:21:43 +08:00
ProcedureVerifyResources.cs init 2026-02-26 13:21:43 +08:00
ProcedureVerifyResources.cs.meta init 2026-02-26 13:21:43 +08:00