basil
e488a2ca0f
refactor 4:
- CombatWaitingForPhaseEndState.cs 不再调用旧的 PhaseLoopRuntime.ShouldEndCurrentPhase(...),改为构造 PhaseEndConditionContext,再通过
PhaseEndConditionFactory.Create(currentPhase.EndType) 执行判定。
- PhaseLoopRuntime.cs 删除了旧的 phase 结束规则实现,现在只保留 phase 运行时数据管理,职责和架构文档一致。
- 为了让 BossDeadPhaseEndCondition 真正可用,我补了 boss 真值链路:
- EnemyLifecycleTracker.cs 现在会跟踪存活 boss。
- EnemyManager.cs 暴露 HasAliveBoss,并在 EntryType.Boss 刷怪时标记 boss 身份。
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