refactor(EnemyManager): 性能优化与并发安全修复

- EnemyRegistry: 移除List冗余存储, Register/Remove从O(n)→O(1)
- 增加PruneInvalidEntries显式清理接口, 消除TryGet副作用
- Remove增加不存在告警, 防重复减成负数
- 增加CTS取消飞行中的异步生成, 关卡切换时取消+重建
- ClearEnemies先快照再遍历, 防Hide回调修改集合抛异常
- entityId去掉取模复用, 直接自增保证唯一
- Enemy EntityGroup调优: Capacity→10000, ReleaseInterval→30, ExpireTime→120
This commit is contained in:
SepComet 2026-06-18 17:06:10 +08:00
parent 49c300a10e
commit 000984c676
4 changed files with 56 additions and 52 deletions

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@ -1,4 +1,5 @@
using System.Collections.Generic;
using System.Threading;
using Cysharp.Threading.Tasks;
using SepCore.DataTable;
using SepCore.Definition;
@ -19,7 +20,7 @@ namespace SepCore.EnemyManager
private EnemyRegistry _enemyRegistry;
private EnemySpawnScheduler _spawnScheduler;
public List<EntityBase> Enemies => _enemyRegistry?.Enemies;
public IReadOnlyCollection<EntityBase> Enemies => _enemyRegistry?.Enemies;
[SerializeField] private int _spawnEnemyMaxCount = 5000;
[SerializeField] private int _spawnDistanceFromPlayer = 20;
@ -31,6 +32,7 @@ namespace SepCore.EnemyManager
private Transform _player;
private ISpawnPositionStrategy _spawnPositionStrategy;
private CancellationTokenSource _spawnCts;
public float SpawnRateScale => _spawnScheduler?.SpawnRateScale ?? 1f;
public float BattleDuration => _duration;
@ -44,6 +46,7 @@ namespace SepCore.EnemyManager
_entity = GameEntry.Entity;
_enemyRegistry = new EnemyRegistry();
_spawnScheduler = new EnemySpawnScheduler();
_spawnCts = CancellationTokenSource.CreateLinkedTokenSource(destroyCancellationToken);
GameEntry.Event.Subscribe(HideEntityCompleteEventArgs.EventId, OnHideEntityComplete);
}
@ -52,6 +55,8 @@ namespace SepCore.EnemyManager
{
GameEntry.Event.Unsubscribe(HideEntityCompleteEventArgs.EventId, OnHideEntityComplete);
_spawnCts?.Dispose();
_spawnCts = null;
_enemyRegistry = null;
_spawnScheduler = null;
_entity = null;
@ -73,6 +78,7 @@ namespace SepCore.EnemyManager
public void OnUpdate(float elapseSeconds, float realElapseSeconds)
{
_enemyRegistry.PruneInvalidEntries();
var spawnRequests = _spawnScheduler.Tick(elapseSeconds);
foreach (var request in spawnRequests)
{
@ -85,6 +91,10 @@ namespace SepCore.EnemyManager
public void OnReset()
{
_spawnCts.Cancel();
_spawnCts.Dispose();
_spawnCts = CancellationTokenSource.CreateLinkedTokenSource(destroyCancellationToken);
_spawnScheduler.Reset();
ClearEnemies();
_currentSpawnEnemyId = 0;
@ -100,14 +110,20 @@ namespace SepCore.EnemyManager
if (_player == null) return;
if (_enemyRegistry.Count >= _spawnEnemyMaxCount) return;
int entityPoolId = _currentSpawnEnemyId % _spawnEnemyMaxCount;
var enemyData = EntityDataFactory.Create(entityPoolId, enemyType, _currentLevel);
int entityId = _currentSpawnEnemyId++;
var enemyData = EntityDataFactory.Create(entityId, enemyType, _currentLevel);
enemyData.Position = _spawnPositionStrategy.GetSpawnPosition(_player);
_currentSpawnEnemyId++;
EnemyBase enemy = await _entity.ShowEnemyAsync(enemyData);
if (enemy == null)
var ct = _spawnCts.Token;
var (isCanceled, enemy) =
await _entity.ShowEnemyAsync(enemyData, cancellationToken: ct).SuppressCancellationThrow();
if (isCanceled || ct.IsCancellationRequested || enemy == null || !enemy.Available)
{
if (enemy != null && enemy.Available)
{
_entity.HideEntity(enemy);
}
return;
}
@ -115,12 +131,14 @@ namespace SepCore.EnemyManager
{
enemy.SetTarget(_player);
}
_enemyRegistry.Register(enemy);
}
public void ClearEnemies()
private void ClearEnemies()
{
foreach (var enemy in _enemyRegistry.Enemies)
var enemies = new List<EntityBase>(_enemyRegistry.Enemies);
foreach (var enemy in enemies)
{
if (enemy == null || !enemy.Available) continue;
_entity.HideEntity(enemy);

View File

@ -6,80 +6,58 @@ namespace SepCore.EnemyManager
{
public class EnemyRegistry
{
private readonly List<EntityBase> _enemies;
private readonly Dictionary<int, EntityBase> _enemyById;
public int Count { get; private set; }
public List<EntityBase> Enemies => _enemies;
public int Count => _enemyById.Count;
public IReadOnlyCollection<EntityBase> Enemies => _enemyById.Values;
public EnemyRegistry()
{
_enemies = new List<EntityBase>();
_enemyById = new Dictionary<int, EntityBase>();
}
public void Register(EnemyBase enemy)
{
if (enemy == null) return;
Count++;
RemoveFromCache(enemy.Id);
_enemies.Add(enemy);
_enemyById[enemy.Id] = enemy;
}
public void Remove(int entityId)
{
if (Count > 0)
if (!_enemyById.ContainsKey(entityId))
{
Count--;
Debug.LogWarning($"EnemyRegistry: Attempt to remove non-existent entity id={entityId}");
return;
}
RemoveFromCache(entityId);
_enemyById.Remove(entityId);
}
public bool TryGet(int entityId, out EntityBase enemy)
{
enemy = null;
if (!_enemyById.TryGetValue(entityId, out EntityBase cachedEnemy))
{
return false;
return _enemyById.TryGetValue(entityId, out enemy);
}
if (cachedEnemy == null || !cachedEnemy.Available)
public void PruneInvalidEntries()
{
_enemyById.Remove(entityId);
return false;
var invalidIds = new List<int>();
foreach (var kvp in _enemyById)
{
if (kvp.Value == null || !kvp.Value.Available)
{
invalidIds.Add(kvp.Key);
}
}
enemy = cachedEnemy;
return true;
foreach (int id in invalidIds)
{
_enemyById.Remove(id);
}
}
public void Clear()
{
_enemies.Clear();
_enemyById.Clear();
Count = 0;
}
private void RemoveFromCache(int entityId)
{
_enemyById.Remove(entityId);
for (int i = _enemies.Count - 1; i >= 0; i--)
{
EntityBase cachedEnemy = _enemies[i];
if (cachedEnemy == null || cachedEnemy.Id == entityId)
{
if (cachedEnemy != null)
{
_enemyById.Remove(cachedEnemy.Id);
}
_enemies.RemoveAt(i);
}
}
}
}
}

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@ -0,0 +1,8 @@
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@ -625,7 +625,7 @@ PrefabInstance:
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@ -661,7 +661,7 @@ PrefabInstance:
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value: 120
objectReference: {fileID: 0}
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propertyPath: m_EntityGroups.Array.data[4].m_InstanceExpireTime
@ -697,7 +697,7 @@ PrefabInstance:
objectReference: {fileID: 0}
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propertyPath: m_EntityGroups.Array.data[3].m_InstanceAutoReleaseInterval
value: 0
value: 30
objectReference: {fileID: 0}
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propertyPath: m_EntityGroups.Array.data[4].m_InstanceAutoReleaseInterval