64 lines
1.5 KiB
C#
64 lines
1.5 KiB
C#
using System.Collections.Generic;
|
|
using SepCore.Entity;
|
|
using UnityEngine;
|
|
|
|
namespace SepCore.EnemyManager
|
|
{
|
|
public class EnemyRegistry
|
|
{
|
|
private readonly Dictionary<int, EntityBase> _enemyById;
|
|
|
|
public int Count => _enemyById.Count;
|
|
public IReadOnlyCollection<EntityBase> Enemies => _enemyById.Values;
|
|
|
|
public EnemyRegistry()
|
|
{
|
|
_enemyById = new Dictionary<int, EntityBase>();
|
|
}
|
|
|
|
public void Register(EnemyBase enemy)
|
|
{
|
|
if (enemy == null) return;
|
|
_enemyById[enemy.Id] = enemy;
|
|
}
|
|
|
|
public void Remove(int entityId)
|
|
{
|
|
if (!_enemyById.ContainsKey(entityId))
|
|
{
|
|
Debug.LogWarning($"EnemyRegistry: Attempt to remove non-existent entity id={entityId}");
|
|
return;
|
|
}
|
|
|
|
_enemyById.Remove(entityId);
|
|
}
|
|
|
|
public bool TryGet(int entityId, out EntityBase enemy)
|
|
{
|
|
return _enemyById.TryGetValue(entityId, out enemy);
|
|
}
|
|
|
|
public void PruneInvalidEntries()
|
|
{
|
|
var invalidIds = new List<int>();
|
|
foreach (var kvp in _enemyById)
|
|
{
|
|
if (kvp.Value == null || !kvp.Value.Available)
|
|
{
|
|
invalidIds.Add(kvp.Key);
|
|
}
|
|
}
|
|
|
|
foreach (int id in invalidIds)
|
|
{
|
|
_enemyById.Remove(id);
|
|
}
|
|
}
|
|
|
|
public void Clear()
|
|
{
|
|
_enemyById.Clear();
|
|
}
|
|
}
|
|
}
|