清理各个 Component 里的判断以及调用规范

This commit is contained in:
2026-09-14 18:35:02 +08:00
parent 5fbeec2476
commit 17ee268416
30 changed files with 769 additions and 1326 deletions
@@ -17,13 +17,16 @@ public sealed partial class GlobalConfig : Luban.BeanBase
public GlobalConfig(ByteBuf _buf)
{
WeaponCapacity = _buf.ReadInt();
PropMaxCount = _buf.ReadInt();
WeaponRecycleRate = _buf.ReadInt();
ShopGoodsCount = _buf.ReadInt();
ShopPriceRandomPercent = _buf.ReadInt();
ShopMinPrice = _buf.ReadInt();
PropMaxCount = _buf.ReadInt();
LevelUpRefreshPriceBase = _buf.ReadInt();
LevelUpRewardCount = _buf.ReadInt();
EnemyGroupName = _buf.ReadString();
SpawnEnemyMaxCount = _buf.ReadInt();
SpawnDistanceFromPlayer = _buf.ReadInt();
}
public static GlobalConfig DeserializeGlobalConfig(ByteBuf _buf)
@@ -36,6 +39,10 @@ public sealed partial class GlobalConfig : Luban.BeanBase
/// </summary>
public readonly int WeaponCapacity;
/// <summary>
/// 最大持有道具数量
/// </summary>
public readonly int PropMaxCount;
/// <summary>
/// 武器回收价比例
/// </summary>
public readonly int WeaponRecycleRate;
@@ -52,10 +59,6 @@ public sealed partial class GlobalConfig : Luban.BeanBase
/// </summary>
public readonly int ShopMinPrice;
/// <summary>
/// 最大持有道具数量
/// </summary>
public readonly int PropMaxCount;
/// <summary>
/// 升级奖励刷新基本价格
/// </summary>
public readonly int LevelUpRefreshPriceBase;
@@ -63,6 +66,18 @@ public sealed partial class GlobalConfig : Luban.BeanBase
/// 升级奖励候选数
/// </summary>
public readonly int LevelUpRewardCount;
/// <summary>
/// 敌人对象池名
/// </summary>
public readonly string EnemyGroupName;
/// <summary>
/// 最大敌人数量
/// </summary>
public readonly int SpawnEnemyMaxCount;
/// <summary>
/// 敌人生成距离
/// </summary>
public readonly int SpawnDistanceFromPlayer;
public const int __ID__ = -958250779;
public override int GetTypeId() => __ID__;
@@ -77,19 +92,25 @@ public sealed partial class GlobalConfig : Luban.BeanBase
}
public override string ToString()
{
return "{ "
+ "weaponCapacity:" + WeaponCapacity + ","
+ "propMaxCount:" + PropMaxCount + ","
+ "weaponRecycleRate:" + WeaponRecycleRate + ","
+ "shopGoodsCount:" + ShopGoodsCount + ","
+ "shopPriceRandomPercent:" + ShopPriceRandomPercent + ","
+ "shopMinPrice:" + ShopMinPrice + ","
+ "propMaxCount:" + PropMaxCount + ","
+ "levelUpRefreshPriceBase:" + LevelUpRefreshPriceBase + ","
+ "levelUpRewardCount:" + LevelUpRewardCount + ","
+ "enemyGroupName:" + EnemyGroupName + ","
+ "spawnEnemyMaxCount:" + SpawnEnemyMaxCount + ","
+ "spawnDistanceFromPlayer:" + SpawnDistanceFromPlayer + ","
+ "}";
}
}
@@ -35,6 +35,10 @@ public partial class TbGlobalConfig
/// </summary>
public int WeaponCapacity => _data.WeaponCapacity;
/// <summary>
/// 最大持有道具数量
/// </summary>
public int PropMaxCount => _data.PropMaxCount;
/// <summary>
/// 武器回收价比例
/// </summary>
public int WeaponRecycleRate => _data.WeaponRecycleRate;
@@ -51,10 +55,6 @@ public partial class TbGlobalConfig
/// </summary>
public int ShopMinPrice => _data.ShopMinPrice;
/// <summary>
/// 最大持有道具数量
/// </summary>
public int PropMaxCount => _data.PropMaxCount;
/// <summary>
/// 升级奖励刷新基本价格
/// </summary>
public int LevelUpRefreshPriceBase => _data.LevelUpRefreshPriceBase;
@@ -62,6 +62,18 @@ public partial class TbGlobalConfig
/// 升级奖励候选数
/// </summary>
public int LevelUpRewardCount => _data.LevelUpRewardCount;
/// <summary>
/// 敌人对象池名
/// </summary>
public string EnemyGroupName => _data.EnemyGroupName;
/// <summary>
/// 最大敌人数量
/// </summary>
public int SpawnEnemyMaxCount => _data.SpawnEnemyMaxCount;
/// <summary>
/// 敌人生成距离
/// </summary>
public int SpawnDistanceFromPlayer => _data.SpawnDistanceFromPlayer;
public void ResolveRef(Tables tables)
{