清理各个 Component 里的判断以及调用规范
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@@ -35,6 +35,10 @@ public partial class TbGlobalConfig
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/// </summary>
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public int WeaponCapacity => _data.WeaponCapacity;
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/// <summary>
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/// 最大持有道具数量
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/// </summary>
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public int PropMaxCount => _data.PropMaxCount;
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/// <summary>
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/// 武器回收价比例
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/// </summary>
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public int WeaponRecycleRate => _data.WeaponRecycleRate;
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@@ -51,10 +55,6 @@ public partial class TbGlobalConfig
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/// </summary>
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public int ShopMinPrice => _data.ShopMinPrice;
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/// <summary>
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/// 最大持有道具数量
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/// </summary>
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public int PropMaxCount => _data.PropMaxCount;
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/// <summary>
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/// 升级奖励刷新基本价格
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/// </summary>
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public int LevelUpRefreshPriceBase => _data.LevelUpRefreshPriceBase;
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@@ -62,6 +62,18 @@ public partial class TbGlobalConfig
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/// 升级奖励候选数
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/// </summary>
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public int LevelUpRewardCount => _data.LevelUpRewardCount;
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/// <summary>
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/// 敌人对象池名
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/// </summary>
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public string EnemyGroupName => _data.EnemyGroupName;
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/// <summary>
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/// 最大敌人数量
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/// </summary>
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public int SpawnEnemyMaxCount => _data.SpawnEnemyMaxCount;
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/// <summary>
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/// 敌人生成距离
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/// </summary>
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public int SpawnDistanceFromPlayer => _data.SpawnDistanceFromPlayer;
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public void ResolveRef(Tables tables)
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{
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