清理各个 Component 里的判断以及调用规范

This commit is contained in:
2026-09-14 18:35:02 +08:00
parent 5fbeec2476
commit 17ee268416
30 changed files with 769 additions and 1326 deletions
@@ -35,6 +35,10 @@ public partial class TbGlobalConfig
/// </summary>
public int WeaponCapacity => _data.WeaponCapacity;
/// <summary>
/// 最大持有道具数量
/// </summary>
public int PropMaxCount => _data.PropMaxCount;
/// <summary>
/// 武器回收价比例
/// </summary>
public int WeaponRecycleRate => _data.WeaponRecycleRate;
@@ -51,10 +55,6 @@ public partial class TbGlobalConfig
/// </summary>
public int ShopMinPrice => _data.ShopMinPrice;
/// <summary>
/// 最大持有道具数量
/// </summary>
public int PropMaxCount => _data.PropMaxCount;
/// <summary>
/// 升级奖励刷新基本价格
/// </summary>
public int LevelUpRefreshPriceBase => _data.LevelUpRefreshPriceBase;
@@ -62,6 +62,18 @@ public partial class TbGlobalConfig
/// 升级奖励候选数
/// </summary>
public int LevelUpRewardCount => _data.LevelUpRewardCount;
/// <summary>
/// 敌人对象池名
/// </summary>
public string EnemyGroupName => _data.EnemyGroupName;
/// <summary>
/// 最大敌人数量
/// </summary>
public int SpawnEnemyMaxCount => _data.SpawnEnemyMaxCount;
/// <summary>
/// 敌人生成距离
/// </summary>
public int SpawnDistanceFromPlayer => _data.SpawnDistanceFromPlayer;
public void ResolveRef(Tables tables)
{