将 Enemy 攻击冷却计时器 由 Enemy 内部维护迁移到 TimerModule 维护

This commit is contained in:
SepComet 2026-06-18 23:09:44 +08:00
parent 0dc5889417
commit 25f36d38c9
3 changed files with 25 additions and 23 deletions

View File

@ -1,6 +1,7 @@
using SepCore.Components;
using SepCore.CustomUtility;
using SepCore.Definition;
using SepCore.Timer;
using UnityEngine;
using UnityGameFramework.Runtime;
@ -23,7 +24,8 @@ namespace SepCore.Entity
private int _attackDamage = 1;
private float _sqrAttackRange;
private float _currAttackTimer;
private TimerHandle _attackTimerHandle;
private bool _canAttack;
private AttackStateType _attackState = AttackStateType.Idle;
@ -69,7 +71,8 @@ namespace SepCore.Entity
_attackDamage = Mathf.Max(1, _meleeEnemyData.AttackDamage);
_sqrAttackRange = _attackRange * _attackRange;
_currAttackTimer = 0f;
_canAttack = false;
_attackTimerHandle = GameEntry.Timer.ScheduleOnce(_attackCooldown, () => _canAttack = true, this);
_attackState = AttackStateType.Idle;
_targetableTarget = null;
@ -93,7 +96,8 @@ namespace SepCore.Entity
_movementComponent.OnReset();
_healthComponent.OnReset();
_targetableTarget = null;
_currAttackTimer = 0f;
GameEntry.Timer.Cancel(_attackTimerHandle);
_attackTimerHandle = TimerHandle.Invalid;
_attackState = AttackStateType.Idle;
base.OnHide(isShutdown, userData);
@ -109,8 +113,6 @@ namespace SepCore.Entity
private void UpdateAttackState(float elapseSeconds)
{
_currAttackTimer += elapseSeconds;
switch (_attackState)
{
case AttackStateType.Idle:
@ -151,8 +153,10 @@ namespace SepCore.Entity
return;
}
if (_currAttackTimer >= _attackCooldown)
if (_canAttack)
{
_canAttack = false;
_attackTimerHandle = GameEntry.Timer.ScheduleOnce(_attackCooldown, () => _canAttack = true, this);
TransitionTo(AttackStateType.Attack);
}
@ -169,21 +173,15 @@ namespace SepCore.Entity
SetMove(false);
}
if (_attackState == AttackStateType.Check_InRange && _currAttackTimer >= _attackCooldown)
{
TransitionTo(AttackStateType.Attack);
return;
}
if (_attackState == AttackStateType.Attack)
{
SetMove(false);
ExecuteAttack();
_currAttackTimer = 0f;
TransitionTo(AttackStateType.Check_InRange);
}
}
private bool HasValidTarget()
{
if (_target == null) return false;

View File

@ -3,6 +3,7 @@ using SepCore.AsyncTask;
using SepCore.CustomUtility;
using SepCore.Definition;
using Cysharp.Threading.Tasks;
using SepCore.Timer;
using UnityEngine;
using UnityGameFramework.Runtime;
@ -27,7 +28,8 @@ namespace SepCore.Entity
private float _attackRangeSquared;
private float _attackCooldown = 1f;
private int _attackDamage = 1;
private float _currAttackTimer;
private TimerHandle _attackTimerHandle;
private bool _canAttack;
[SerializeField] private float _projectileSpeed = 12f;
[SerializeField] private float _projectileLifeTime = 3f;
@ -81,7 +83,8 @@ namespace SepCore.Entity
_projectileSpawnHeightOffset);
_projectileAssetName = ReadStringParam(ProjectileAssetNameParamKey, _projectileAssetName);
_currAttackTimer = 0f;
_canAttack = false;
_attackTimerHandle = GameEntry.Timer.ScheduleOnce(_attackCooldown, () => _canAttack = true, this);
this.CachedTransform.position = enemyData.Position;
}
else
@ -94,8 +97,6 @@ namespace SepCore.Entity
{
base.OnUpdate(elapseSeconds, realElapseSeconds);
_currAttackTimer += elapseSeconds;
if (_target == null)
{
_movementComponent.SetMove(false);
@ -108,7 +109,12 @@ namespace SepCore.Entity
if (distanceSquared <= _attackRangeSquared)
{
_movementComponent.SetMove(false);
TryFireProjectile();
if (_canAttack)
{
TryFireProjectile();
_canAttack = false;
_attackTimerHandle = GameEntry.Timer.ScheduleOnce(_attackCooldown, () => _canAttack = true, this);
}
}
else
{
@ -121,14 +127,14 @@ namespace SepCore.Entity
{
_movementComponent.OnReset();
_healthComponent.OnReset();
_currAttackTimer = 0f;
GameEntry.Timer.Cancel(_attackTimerHandle);
_attackTimerHandle = TimerHandle.Invalid;
base.OnHide(isShutdown, userData);
}
private void TryFireProjectile()
{
if (_currAttackTimer < _attackCooldown || _target == null) return;
if (!EnsureEnemyProjectileGroup()) return;
Vector3 spawnPosition = this.CachedTransform.position +
@ -165,8 +171,6 @@ namespace SepCore.Entity
EnemyProjectileGroupName,
Constant.AssetPriority.BulletAsset,
projectileData).Forget();
_currAttackTimer = 0f;
}
private static bool EnsureEnemyProjectileGroup()

View File

@ -81,7 +81,7 @@ namespace SepCore.Timer
public TimerHandle ScheduleOnce(float delay, Action callback, object owner = null,
TimerTimeMode timeMode = TimerTimeMode.Scaled)
{
return Schedule(new TimerTask(delay, 0f, 1, callback, owner, timeMode));
return Schedule(new TimerTask(delay, delay, 1, callback, owner, timeMode));
}
/// <summary>