重构:统一 UI 模块目录结构规范
- 事件命名规范化:RefreshEventArgs → LevelUpRefreshEventArgs - LevelUp 子组件目录调整:LevelUpRewardItem + LevelUpRewardItemContext 移动到 LevelUp/ - Shop 子组件目录调整:DisplayItem/DisplayListArea/GoodsItem/ShopGoodsItem 及其 Context/RawData 全部移动到 Shop/ - 删除冗余文件:LevelUpRewardItemRawData(从未被使用) - 新增 ObjectPool 目录结构 - 更新 LevelUpController 和 LevelUpForm 中的事件引用
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+6
-6
@@ -3,22 +3,22 @@ using GameFramework.Event;
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namespace SepCore.Event
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{
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public class RefreshEventArgs : GameEventArgs
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public class LevelUpRefreshEventArgs : GameEventArgs
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{
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public static readonly int EventId = typeof(RefreshEventArgs).GetHashCode();
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public static readonly int EventId = typeof(LevelUpRefreshEventArgs).GetHashCode();
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public override int Id => EventId;
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public int Cost { get; private set; }
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public RefreshEventArgs()
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public LevelUpRefreshEventArgs()
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{
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Cost = 0;
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}
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public static RefreshEventArgs Create(int cost)
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public static LevelUpRefreshEventArgs Create(int cost)
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{
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var args = ReferencePool.Acquire<RefreshEventArgs>();
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var args = ReferencePool.Acquire<LevelUpRefreshEventArgs>();
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args.Cost = cost;
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@@ -31,4 +31,4 @@ namespace SepCore.Event
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}
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}
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}
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}
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