重构:统一 UI 模块目录结构规范
- 事件命名规范化:RefreshEventArgs → LevelUpRefreshEventArgs - LevelUp 子组件目录调整:LevelUpRewardItem + LevelUpRewardItemContext 移动到 LevelUp/ - Shop 子组件目录调整:DisplayItem/DisplayListArea/GoodsItem/ShopGoodsItem 及其 Context/RawData 全部移动到 Shop/ - 删除冗余文件:LevelUpRewardItemRawData(从未被使用) - 新增 ObjectPool 目录结构 - 更新 LevelUpController 和 LevelUpForm 中的事件引用
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@ -3,22 +3,22 @@ using GameFramework.Event;
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namespace SepCore.Event
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namespace SepCore.Event
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{
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{
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public class RefreshEventArgs : GameEventArgs
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public class LevelUpRefreshEventArgs : GameEventArgs
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{
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{
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public static readonly int EventId = typeof(RefreshEventArgs).GetHashCode();
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public static readonly int EventId = typeof(LevelUpRefreshEventArgs).GetHashCode();
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public override int Id => EventId;
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public override int Id => EventId;
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public int Cost { get; private set; }
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public int Cost { get; private set; }
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public RefreshEventArgs()
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public LevelUpRefreshEventArgs()
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{
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{
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Cost = 0;
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Cost = 0;
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}
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}
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public static RefreshEventArgs Create(int cost)
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public static LevelUpRefreshEventArgs Create(int cost)
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{
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{
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var args = ReferencePool.Acquire<RefreshEventArgs>();
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var args = ReferencePool.Acquire<LevelUpRefreshEventArgs>();
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args.Cost = cost;
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args.Cost = cost;
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@ -21,14 +21,14 @@ namespace SepCore.UI
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protected override void SubscribeCustomEvents()
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protected override void SubscribeCustomEvents()
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{
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{
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GameEntry.Event.Subscribe(RefreshEventArgs.EventId, OnRefresh);
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GameEntry.Event.Subscribe(LevelUpRefreshEventArgs.EventId, LevelUpRefresh);
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GameEntry.Event.Subscribe(LevelUpPropSelectedEventArgs.EventId, OnLevelUpPropSelected);
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GameEntry.Event.Subscribe(LevelUpPropSelectedEventArgs.EventId, LevelUpPropSelected);
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}
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}
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protected override void UnsubscribeCustomEvents()
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protected override void UnsubscribeCustomEvents()
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{
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{
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GameEntry.Event.Unsubscribe(RefreshEventArgs.EventId, OnRefresh);
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GameEntry.Event.Unsubscribe(LevelUpRefreshEventArgs.EventId, LevelUpRefresh);
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GameEntry.Event.Unsubscribe(LevelUpPropSelectedEventArgs.EventId, OnLevelUpPropSelected);
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GameEntry.Event.Unsubscribe(LevelUpPropSelectedEventArgs.EventId, LevelUpPropSelected);
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}
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}
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private static LevelUpContext BuildContext(LevelUpRawData rawData)
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private static LevelUpContext BuildContext(LevelUpRawData rawData)
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@ -144,14 +144,14 @@ namespace SepCore.UI
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await OpenUIAsync(rawData);
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await OpenUIAsync(rawData);
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}
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}
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private void OnRefresh(object sender, GameEventArgs e)
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private void LevelUpRefresh(object sender, GameEventArgs e)
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{
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{
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if (sender is not LevelUpForm levelUpForm || levelUpForm != Form)
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if (sender is not LevelUpForm levelUpForm || levelUpForm != Form)
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{
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{
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return;
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return;
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}
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}
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if (e is not RefreshEventArgs args)
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if (e is not LevelUpRefreshEventArgs args)
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{
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{
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return;
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return;
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}
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}
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@ -159,7 +159,7 @@ namespace SepCore.UI
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RefreshRewardListAsync(args.Cost).Forget();
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RefreshRewardListAsync(args.Cost).Forget();
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}
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}
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private void OnLevelUpPropSelected(object sender, GameEventArgs e)
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private void LevelUpPropSelected(object sender, GameEventArgs e)
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{
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{
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if (sender is not LevelUpForm levelUpForm || levelUpForm != Form)
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if (sender is not LevelUpForm levelUpForm || levelUpForm != Form)
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{
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{
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@ -64,7 +64,7 @@ namespace SepCore.UI
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public void OnRefreshButtonClick()
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public void OnRefreshButtonClick()
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{
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{
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GameEntry.Event.Fire(this, RefreshEventArgs.Create(_context.RefreshPrice));
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GameEntry.Event.Fire(this, LevelUpRefreshEventArgs.Create(_context.RefreshPrice));
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}
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}
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}
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}
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}
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}
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 166c0ae58c1d0b34ababe6d3a3791efa
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,14 +0,0 @@
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using SepCore.Definition;
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using UnityEngine;
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namespace SepCore.UI
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{
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public class LevelUpRewardItemRawData
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{
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public string Title;
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public Sprite Icon;
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public ItemRarity ItemRarity;
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public string Description;
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public string IconAssetName;
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}
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 56a75fb39cca45c4ea220af2c850e677
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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