迁移 EntityData 到 Base 中
- 新增 EntityDataFactory 工厂类,提供创建 EntityData 的统一入口 - 移出 EntityData 及派生类对 GameEntry 的依赖并移入 SepCore.Base 程序集中
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using System;
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using UnityEngine;
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namespace Entity.EntityData
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{
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[Serializable]
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public class EffectData : EntityDataBase
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{
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[SerializeField]
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private float _keepTime = 0f;
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public EffectData(int entityId, int typeId)
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: base(entityId, typeId)
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{
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_keepTime = 3f;
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}
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public float KeepTime => _keepTime;
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}
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}
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