21 lines
391 B
C#
21 lines
391 B
C#
using System;
|
|
using UnityEngine;
|
|
|
|
namespace Entity.EntityData
|
|
{
|
|
[Serializable]
|
|
public class EffectData : EntityDataBase
|
|
{
|
|
[SerializeField]
|
|
private float _keepTime = 0f;
|
|
|
|
public EffectData(int entityId, int typeId)
|
|
: base(entityId, typeId)
|
|
{
|
|
_keepTime = 3f;
|
|
}
|
|
|
|
public float KeepTime => _keepTime;
|
|
}
|
|
}
|