调整部分数据表配置,优化 SpriteCache 功能

This commit is contained in:
2026-09-13 20:36:21 +08:00
parent de53890de6
commit 7dc529a840
520 changed files with 24231 additions and 967 deletions
@@ -16,7 +16,8 @@ public sealed partial class EnemyConfig : Luban.BeanBase
{
public EnemyConfig(ByteBuf _buf)
{
Name = _buf.ReadString();
EnemyType = (EnemyType)_buf.ReadInt();
LogicType = _buf.ReadString();
MaxHealth = _buf.ReadInt();
HpAddPerLevel = _buf.ReadInt();
AttackDamage = _buf.ReadInt();
@@ -38,9 +39,13 @@ public sealed partial class EnemyConfig : Luban.BeanBase
}
/// <summary>
/// 名称
/// 敌人类型
/// </summary>
public readonly string Name;
public readonly EnemyType EnemyType;
/// <summary>
/// 逻辑类型
/// </summary>
public readonly string LogicType;
/// <summary>
/// 最大生命
/// </summary>
@@ -108,13 +113,15 @@ public sealed partial class EnemyConfig : Luban.BeanBase
Prefab_Ref = tables.TbEntityConfig.GetOrDefault(Prefab);
}
public override string ToString()
{
return "{ "
+ "name:" + Name + ","
+ "enemyType:" + EnemyType + ","
+ "logicType:" + LogicType + ","
+ "maxHealth:" + MaxHealth + ","
+ "hpAddPerLevel:" + HpAddPerLevel + ","
+ "attackDamage:" + AttackDamage + ","
@@ -0,0 +1,54 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace SepCore.Definition
{
/// <summary>
/// 敌人类型
/// </summary>
public enum EnemyType : byte
{
/// <summary>
/// 无
/// </summary>
None = 0,
/// <summary>
/// 近战敌人
/// </summary>
MeleeEnemy = 1,
/// <summary>
/// 远程敌人
/// </summary>
RemoteEnemy = 2,
/// <summary>
/// 蝙蝠
/// </summary>
BatEnemy = 3,
/// <summary>
/// 骷髅兵
/// </summary>
SkeletonEnemy = 4,
/// <summary>
/// 骷髅巨人
/// </summary>
SkeletonGiantEnemy = 5,
/// <summary>
/// 幽灵
/// </summary>
GhostEnemy = 6,
/// <summary>
/// 火焰法师
/// </summary>
FireMageEnemy = 7,
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: a8fa6fc84c7516d4c88f81a40a1b61ea
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -16,7 +16,7 @@ public sealed partial class GlobalConfig : Luban.BeanBase
{
public GlobalConfig(ByteBuf _buf)
{
ElapsedTime = _buf.ReadInt();
WeaponCapacity = _buf.ReadInt();
}
public static GlobalConfig DeserializeGlobalConfig(ByteBuf _buf)
@@ -24,7 +24,10 @@ public sealed partial class GlobalConfig : Luban.BeanBase
return new GlobalConfig(_buf);
}
public readonly int ElapsedTime;
/// <summary>
/// 最大持有武器数量
/// </summary>
public readonly int WeaponCapacity;
public const int __ID__ = -958250779;
public override int GetTypeId() => __ID__;
@@ -37,7 +40,7 @@ public sealed partial class GlobalConfig : Luban.BeanBase
public override string ToString()
{
return "{ "
+ "elapsedTime:" + ElapsedTime + ","
+ "weaponCapacity:" + WeaponCapacity + ","
+ "}";
}
}
@@ -18,7 +18,9 @@ public sealed partial class GoodsConfig : Luban.BeanBase
{
Id = _buf.ReadInt();
GoodsType = (GoodsType)_buf.ReadInt();
GoodsTypeId = _buf.ReadInt();
PropId = _buf.ReadInt();
PropId_Ref = null;
WeaponType = (WeaponType)_buf.ReadInt();
}
public static GoodsConfig DeserializeGoodsConfig(ByteBuf _buf)
@@ -35,9 +37,14 @@ public sealed partial class GoodsConfig : Luban.BeanBase
/// </summary>
public readonly GoodsType GoodsType;
/// <summary>
/// 商品对应物品Id
/// 道具商品Id
/// </summary>
public readonly int GoodsTypeId;
public readonly int PropId;
public PropConfig PropId_Ref;
/// <summary>
/// 武器商品类型
/// </summary>
public readonly WeaponType WeaponType;
public const int __ID__ = 1358452248;
public override int GetTypeId() => __ID__;
@@ -46,15 +53,17 @@ public sealed partial class GoodsConfig : Luban.BeanBase
{
PropId_Ref = tables.TbPropConfig.GetOrDefault(PropId);
}
public override string ToString()
{
return "{ "
+ "Id:" + Id + ","
+ "GoodsType:" + GoodsType + ","
+ "GoodsTypeId:" + GoodsTypeId + ","
+ "id:" + Id + ","
+ "goodsType:" + GoodsType + ","
+ "propId:" + PropId + ","
+ "weaponType:" + WeaponType + ","
+ "}";
}
}
@@ -20,6 +20,8 @@ public sealed partial class LevelUpRewardConfig : Luban.BeanBase
Title = _buf.ReadString();
Rarity = (Rarity)_buf.ReadInt();
{int n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);Modifiers = new System.Collections.Generic.List<modifier>(n0);for(var i0 = 0 ; i0 < n0 ; i0++) { modifier _e0; _e0 = modifier.Deserializemodifier(_buf); Modifiers.Add(_e0);}}
Sprite = _buf.ReadString();
Sprite_Ref = null;
}
public static LevelUpRewardConfig DeserializeLevelUpRewardConfig(ByteBuf _buf)
@@ -40,6 +42,11 @@ public sealed partial class LevelUpRewardConfig : Luban.BeanBase
/// </summary>
public readonly Rarity Rarity;
public readonly System.Collections.Generic.List<modifier> Modifiers;
/// <summary>
/// 图标
/// </summary>
public readonly string Sprite;
public SpriteConfig Sprite_Ref;
public const int __ID__ = 1603299856;
public override int GetTypeId() => __ID__;
@@ -50,6 +57,7 @@ public sealed partial class LevelUpRewardConfig : Luban.BeanBase
foreach (var _e in Modifiers) { _e?.ResolveRef(tables); }
Sprite_Ref = tables.TbSpriteConfig.GetOrDefault(Sprite);
}
public override string ToString()
@@ -59,6 +67,7 @@ public sealed partial class LevelUpRewardConfig : Luban.BeanBase
+ "title:" + Title + ","
+ "rarity:" + Rarity + ","
+ "modifiers:" + Luban.StringUtil.CollectionToString(Modifiers) + ","
+ "sprite:" + Sprite + ","
+ "}";
}
}
@@ -21,6 +21,8 @@ public sealed partial class PropConfig : Luban.BeanBase
Rarity = (Rarity)_buf.ReadInt();
Price = _buf.ReadInt();
{int n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);Modifiers = new System.Collections.Generic.List<modifier>(n0);for(var i0 = 0 ; i0 < n0 ; i0++) { modifier _e0; _e0 = modifier.Deserializemodifier(_buf); Modifiers.Add(_e0);}}
Sprite = _buf.ReadString();
Sprite_Ref = null;
}
public static PropConfig DeserializePropConfig(ByteBuf _buf)
@@ -45,6 +47,11 @@ public sealed partial class PropConfig : Luban.BeanBase
/// </summary>
public readonly int Price;
public readonly System.Collections.Generic.List<modifier> Modifiers;
/// <summary>
/// 图标
/// </summary>
public readonly string Sprite;
public SpriteConfig Sprite_Ref;
public const int __ID__ = 91068581;
public override int GetTypeId() => __ID__;
@@ -56,6 +63,7 @@ public sealed partial class PropConfig : Luban.BeanBase
foreach (var _e in Modifiers) { _e?.ResolveRef(tables); }
Sprite_Ref = tables.TbSpriteConfig.GetOrDefault(Sprite);
}
public override string ToString()
@@ -66,6 +74,7 @@ public sealed partial class PropConfig : Luban.BeanBase
+ "rarity:" + Rarity + ","
+ "price:" + Price + ","
+ "modifiers:" + Luban.StringUtil.CollectionToString(Modifiers) + ","
+ "sprite:" + Sprite + ","
+ "}";
}
}
@@ -24,6 +24,8 @@ public sealed partial class RoleConfig : Luban.BeanBase
{int n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);InitialItems = new System.Collections.Generic.List<int>(n0);for(var i0 = 0 ; i0 < n0 ; i0++) { int _e0; _e0 = _buf.ReadInt(); InitialItems.Add(_e0);}}
Prefab = _buf.ReadString();
Prefab_Ref = null;
Sprite = _buf.ReadString();
Sprite_Ref = null;
}
public static RoleConfig DeserializeRoleConfig(ByteBuf _buf)
@@ -42,6 +44,8 @@ public sealed partial class RoleConfig : Luban.BeanBase
public readonly System.Collections.Generic.List<int> InitialItems;
public readonly string Prefab;
public EntityConfig Prefab_Ref;
public readonly string Sprite;
public SpriteConfig Sprite_Ref;
public const int __ID__ = -1280631944;
public override int GetTypeId() => __ID__;
@@ -55,6 +59,7 @@ public sealed partial class RoleConfig : Luban.BeanBase
foreach (var _e in Modifiers) { _e?.ResolveRef(tables); }
Prefab_Ref = tables.TbEntityConfig.GetOrDefault(Prefab);
Sprite_Ref = tables.TbSpriteConfig.GetOrDefault(Sprite);
}
public override string ToString()
@@ -67,6 +72,7 @@ public sealed partial class RoleConfig : Luban.BeanBase
+ "modifiers:" + Luban.StringUtil.CollectionToString(Modifiers) + ","
+ "initialItems:" + Luban.StringUtil.CollectionToString(InitialItems) + ","
+ "prefab:" + Prefab + ","
+ "sprite:" + Sprite + ","
+ "}";
}
}
@@ -17,12 +17,12 @@ namespace SepCore.Definition
/// </summary>
public partial class TbEnemyConfig
{
private readonly System.Collections.Generic.Dictionary<string, EnemyConfig> _dataMap;
private readonly System.Collections.Generic.Dictionary<EnemyType, EnemyConfig> _dataMap;
private readonly System.Collections.Generic.List<EnemyConfig> _dataList;
public TbEnemyConfig(ByteBuf _buf)
{
_dataMap = new System.Collections.Generic.Dictionary<string, EnemyConfig>();
_dataMap = new System.Collections.Generic.Dictionary<EnemyType, EnemyConfig>();
_dataList = new System.Collections.Generic.List<EnemyConfig>();
for(int n = _buf.ReadSize() ; n > 0 ; --n)
@@ -30,16 +30,16 @@ public partial class TbEnemyConfig
EnemyConfig _v;
_v = EnemyConfig.DeserializeEnemyConfig(_buf);
_dataList.Add(_v);
_dataMap.Add(_v.Name, _v);
_dataMap.Add(_v.EnemyType, _v);
}
}
public System.Collections.Generic.Dictionary<string, EnemyConfig> DataMap => _dataMap;
public System.Collections.Generic.Dictionary<EnemyType, EnemyConfig> DataMap => _dataMap;
public System.Collections.Generic.List<EnemyConfig> DataList => _dataList;
public EnemyConfig GetOrDefault(string key) => _dataMap.TryGetValue(key, out var v) ? v : null;
public EnemyConfig Get(string key) => _dataMap[key];
public EnemyConfig this[string key] => _dataMap[key];
public EnemyConfig GetOrDefault(EnemyType key) => _dataMap.TryGetValue(key, out var v) ? v : null;
public EnemyConfig Get(EnemyType key) => _dataMap[key];
public EnemyConfig this[EnemyType key] => _dataMap[key];
public void ResolveRef(Tables tables)
{
@@ -30,7 +30,10 @@ public partial class TbGlobalConfig
}
public int ElapsedTime => _data.ElapsedTime;
/// <summary>
/// 最大持有武器数量
/// </summary>
public int WeaponCapacity => _data.WeaponCapacity;
public void ResolveRef(Tables tables)
{
@@ -17,12 +17,12 @@ namespace SepCore.Definition
/// </summary>
public partial class TbWeaponConfig
{
private readonly System.Collections.Generic.Dictionary<int, WeaponConfig> _dataMap;
private readonly System.Collections.Generic.Dictionary<WeaponType, WeaponConfig> _dataMap;
private readonly System.Collections.Generic.List<WeaponConfig> _dataList;
public TbWeaponConfig(ByteBuf _buf)
{
_dataMap = new System.Collections.Generic.Dictionary<int, WeaponConfig>();
_dataMap = new System.Collections.Generic.Dictionary<WeaponType, WeaponConfig>();
_dataList = new System.Collections.Generic.List<WeaponConfig>();
for(int n = _buf.ReadSize() ; n > 0 ; --n)
@@ -30,16 +30,16 @@ public partial class TbWeaponConfig
WeaponConfig _v;
_v = WeaponConfig.DeserializeWeaponConfig(_buf);
_dataList.Add(_v);
_dataMap.Add(_v.Id, _v);
_dataMap.Add(_v.WeaponType, _v);
}
}
public System.Collections.Generic.Dictionary<int, WeaponConfig> DataMap => _dataMap;
public System.Collections.Generic.Dictionary<WeaponType, WeaponConfig> DataMap => _dataMap;
public System.Collections.Generic.List<WeaponConfig> DataList => _dataList;
public WeaponConfig GetOrDefault(int key) => _dataMap.TryGetValue(key, out var v) ? v : null;
public WeaponConfig Get(int key) => _dataMap[key];
public WeaponConfig this[int key] => _dataMap[key];
public WeaponConfig GetOrDefault(WeaponType key) => _dataMap.TryGetValue(key, out var v) ? v : null;
public WeaponConfig Get(WeaponType key) => _dataMap[key];
public WeaponConfig this[WeaponType key] => _dataMap[key];
public void ResolveRef(Tables tables)
{
@@ -16,8 +16,8 @@ public sealed partial class WeaponConfig : Luban.BeanBase
{
public WeaponConfig(ByteBuf _buf)
{
Id = _buf.ReadInt();
Name = _buf.ReadString();
WeaponType = (WeaponType)_buf.ReadInt();
LogicType = _buf.ReadString();
Rarity = (Rarity)_buf.ReadInt();
Price = _buf.ReadInt();
Attack = _buf.ReadInt();
@@ -28,6 +28,8 @@ public sealed partial class WeaponConfig : Luban.BeanBase
{int n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);Modifiers = new System.Collections.Generic.List<modifier>(n0);for(var i0 = 0 ; i0 < n0 ; i0++) { modifier _e0; _e0 = modifier.Deserializemodifier(_buf); Modifiers.Add(_e0);}}
Prefab = _buf.ReadString();
Prefab_Ref = null;
Sprite = _buf.ReadString();
Sprite_Ref = null;
}
public static WeaponConfig DeserializeWeaponConfig(ByteBuf _buf)
@@ -36,13 +38,13 @@ public sealed partial class WeaponConfig : Luban.BeanBase
}
/// <summary>
/// 武器id
/// 武器类型
/// </summary>
public readonly int Id;
public readonly WeaponType WeaponType;
/// <summary>
/// 武器名
/// 逻辑类型
/// </summary>
public readonly string Name;
public readonly string LogicType;
/// <summary>
/// 道具品质
/// </summary>
@@ -77,6 +79,11 @@ public sealed partial class WeaponConfig : Luban.BeanBase
/// </summary>
public readonly string Prefab;
public EntityConfig Prefab_Ref;
/// <summary>
/// 图标
/// </summary>
public readonly string Sprite;
public SpriteConfig Sprite_Ref;
public const int __ID__ = 127041694;
public override int GetTypeId() => __ID__;
@@ -94,13 +101,14 @@ public sealed partial class WeaponConfig : Luban.BeanBase
foreach (var _e in Modifiers) { _e?.ResolveRef(tables); }
Prefab_Ref = tables.TbEntityConfig.GetOrDefault(Prefab);
Sprite_Ref = tables.TbSpriteConfig.GetOrDefault(Sprite);
}
public override string ToString()
{
return "{ "
+ "id:" + Id + ","
+ "name:" + Name + ","
+ "weaponType:" + WeaponType + ","
+ "logicType:" + LogicType + ","
+ "rarity:" + Rarity + ","
+ "price:" + Price + ","
+ "attack:" + Attack + ","
@@ -110,6 +118,7 @@ public sealed partial class WeaponConfig : Luban.BeanBase
+ "parameters:" + Luban.StringUtil.CollectionToString(Parameters) + ","
+ "modifiers:" + Luban.StringUtil.CollectionToString(Modifiers) + ","
+ "prefab:" + Prefab + ","
+ "sprite:" + Sprite + ","
+ "}";
}
}
@@ -0,0 +1,46 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace SepCore.Definition
{
/// <summary>
/// 武器类型
/// </summary>
public enum WeaponType : byte
{
/// <summary>
/// 无
/// </summary>
None = 0,
/// <summary>
/// 小刀
/// </summary>
Knife = 1,
/// <summary>
/// 手枪
/// </summary>
Handgun = 2,
/// <summary>
/// 斧头
/// </summary>
Axe = 3,
/// <summary>
/// 闪电
/// </summary>
Lightning = 4,
/// <summary>
/// 长枪
/// </summary>
Lance = 5,
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 98dbb9ae443a07e4284d96741de14f3d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -19,8 +19,7 @@ public sealed partial class enemySpawnConfig : Luban.BeanBase
{
public enemySpawnConfig(ByteBuf _buf)
{
EnemyName = _buf.ReadString();
EnemyName_Ref = null;
EnemyType = (EnemyType)_buf.ReadInt();
EnemyCount = _buf.ReadInt();
Interval = _buf.ReadInt();
}
@@ -33,8 +32,7 @@ public sealed partial class enemySpawnConfig : Luban.BeanBase
/// <summary>
/// 要出的怪名
/// </summary>
public readonly string EnemyName;
public EnemyConfig EnemyName_Ref;
public readonly EnemyType EnemyType;
/// <summary>
/// 一次出的数量
/// </summary>
@@ -49,7 +47,7 @@ public sealed partial class enemySpawnConfig : Luban.BeanBase
public void ResolveRef(Tables tables)
{
EnemyName_Ref = tables.TbEnemyConfig.GetOrDefault(EnemyName);
}
@@ -57,7 +55,7 @@ public sealed partial class enemySpawnConfig : Luban.BeanBase
public override string ToString()
{
return "{ "
+ "enemyName:" + EnemyName + ","
+ "enemyType:" + EnemyType + ","
+ "enemyCount:" + EnemyCount + ","
+ "interval:" + Interval + ","
+ "}";