Files
vampire-like/Assets/GameMain/Scripts/Base/Gen/GlobalConfig.cs
T

49 lines
1.1 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Luban;
namespace SepCore.Definition
{
public sealed partial class GlobalConfig : Luban.BeanBase
{
public GlobalConfig(ByteBuf _buf)
{
WeaponCapacity = _buf.ReadInt();
}
public static GlobalConfig DeserializeGlobalConfig(ByteBuf _buf)
{
return new GlobalConfig(_buf);
}
/// <summary>
/// 最大持有武器数量
/// </summary>
public readonly int WeaponCapacity;
public const int __ID__ = -958250779;
public override int GetTypeId() => __ID__;
public void ResolveRef(Tables tables)
{
}
public override string ToString()
{
return "{ "
+ "weaponCapacity:" + WeaponCapacity + ","
+ "}";
}
}
}