将 Weapon 攻击冷却计时器 由 Weapon 内部维护迁移到 TimerModule 维护

This commit is contained in:
2026-06-18 23:23:29 +08:00
parent 25f36d38c9
commit 846e4d6f44
26 changed files with 48 additions and 36 deletions
@@ -13,7 +13,6 @@ namespace SepCore.Entity.Weapon
{
_weapon.Check();
_weapon.RotateToOrigin(elapseSeconds);
_weapon._currAttackTimer += elapseSeconds;
if (_weapon._target != null && _weapon._target.Available)
{