将 Weapon 攻击冷却计时器 由 Weapon 内部维护迁移到 TimerModule 维护
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-1
@@ -16,7 +16,6 @@ namespace SepCore.Entity.Weapon
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{
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_weapon.Check();
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_weapon.RotateToOrigin(elapseSeconds);
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_weapon._currAttackTimer += elapseSeconds;
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if (_weapon._target != null && _weapon._target.Available)
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{
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