- 调整项目结构以适应打包需求

- 添加控制台便于在游戏运行过程中调试各项功能
- 添加 LevelRarity 表,增加了随关卡数动态调整的商品道具品质刷新概率
This commit is contained in:
SepComet
2026-02-18 22:53:33 +08:00
parent e151619c69
commit b4bc8b0445
202 changed files with 5160 additions and 3393 deletions
@@ -16,6 +16,7 @@ namespace Definition.DataStruct
// Critical = 6,
// CriticalDamage = 7,
// Dodge = 8,
// AbsorbRange = 9
private readonly string[] _statTypeNames =
{
@@ -27,7 +28,8 @@ namespace Definition.DataStruct
"冷却",
"暴击率",
"暴击伤害",
"闪避"
"闪避",
"金币/经验吸收范围"
};
public StatType StatType;
@@ -3,7 +3,7 @@ namespace Definition.Enum
public enum StatType
{
None = 0,
MaxHealth = 1,
MovementSpeed = 2,
Attack = 3,
@@ -12,5 +12,6 @@ namespace Definition.Enum
Critical = 6,
CriticalDamage = 7,
Dodge = 8,
AbsorbRange = 9,
}
}
}