- 调整项目结构以适应打包需求
- 添加控制台便于在游戏运行过程中调试各项功能 - 添加 LevelRarity 表,增加了随关卡数动态调整的商品道具品质刷新概率
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@@ -16,6 +16,7 @@ namespace Definition.DataStruct
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// Critical = 6,
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// CriticalDamage = 7,
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// Dodge = 8,
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// AbsorbRange = 9
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private readonly string[] _statTypeNames =
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{
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@@ -27,7 +28,8 @@ namespace Definition.DataStruct
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"冷却",
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"暴击率",
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"暴击伤害",
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"闪避"
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"闪避",
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"金币/经验吸收范围"
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};
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public StatType StatType;
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