Checkpoint 9
This commit is contained in:
@@ -1,3 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using GameFramework.ObjectPool;
|
||||
using TMPro;
|
||||
@@ -9,7 +10,7 @@ namespace CustomComponent
|
||||
{
|
||||
public class DamageTextComponent : GameFrameworkComponent
|
||||
{
|
||||
[SerializeField] private int _instancePoolCapacity = 32;
|
||||
[SerializeField] private int _instancePoolCapacity = 256;
|
||||
|
||||
[SerializeField] private string _poolName = "DamageTextItem";
|
||||
|
||||
@@ -43,14 +44,20 @@ namespace CustomComponent
|
||||
|
||||
private DamageTextItem CreateDamageTextItem()
|
||||
{
|
||||
if (_activeDamageTextItems.Count == _instancePoolCapacity)
|
||||
{
|
||||
_instancePoolCapacity = Mathf.Min(_instancePoolCapacity * 2, 1024);
|
||||
_damageTextItemPool.Capacity = _instancePoolCapacity;
|
||||
}
|
||||
|
||||
DamageTextItemObject itemObject = _damageTextItemPool.Spawn();
|
||||
if (itemObject != null)
|
||||
{
|
||||
return (DamageTextItem)itemObject.Target;
|
||||
}
|
||||
|
||||
|
||||
GameObject itemGo = Instantiate(_damageTextItemPrefab, _instanceRoot, false);
|
||||
|
||||
|
||||
DamageTextItem item = itemGo.GetComponent<DamageTextItem>();
|
||||
_damageTextItemPool.Register(DamageTextItemObject.Create(item), true);
|
||||
return item;
|
||||
@@ -63,5 +70,12 @@ namespace CustomComponent
|
||||
_activeDamageTextItems.Remove(item);
|
||||
_damageTextItemPool.Unspawn(item);
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
_activeDamageTextItems.Clear();
|
||||
_damageTextItemPool.Release();
|
||||
_damageTextItemPool = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user