功能:添加启动器场景并更新项目设置

- 调整了启动器场景名(Assets/Launcher.unity)及对应的元数据文件。
- 添加了README.md项目文档,包含安装说明、项目结构、编码规范、测试指南及依赖项。
This commit is contained in:
SepComet
2026-02-13 21:49:59 +08:00
parent 88641dae11
commit d650dd63e7
55 changed files with 1136 additions and 161 deletions
@@ -0,0 +1,8 @@
namespace UI
{
public interface IFormController<TContext>
{
int? OpenUI(TContext context);
void CloseUI();
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 692b282b1ecbf5a44839d5bf4a03a937
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,154 @@
using System.Collections.Generic;
using CustomEvent;
using DataTable;
using Definition.Enum;
using GameFramework.DataTable;
using GameFramework.Event;
using UnityEngine;
using UnityGameFramework.Runtime;
namespace UI
{
public class LevelUpFormController : IFormController<LevelUpFormContext>
{
private int _currentLevel = 1;
private int _buildCount = 4;
private bool _pendingRefresh;
private int? _levelUpFormSerialId;
private LevelUpForm _levelUpForm;
private LevelUpFormContext _context;
public LevelUpFormController()
{
GameEntry.Event.Subscribe(OpenUIFormSuccessEventArgs.EventId, OpenUIFormSuccess);
GameEntry.Event.Subscribe(CloseUIFormCompleteEventArgs.EventId, CloseUIFormComplete);
}
~LevelUpFormController()
{
GameEntry.Event.Unsubscribe(OpenUIFormSuccessEventArgs.EventId, OpenUIFormSuccess);
GameEntry.Event.Unsubscribe(CloseUIFormCompleteEventArgs.EventId, CloseUIFormComplete);
}
public void ConfigureBuild(int level, int count = 4)
{
_currentLevel = Mathf.Max(1, level);
_buildCount = Mathf.Max(0, count);
}
public int? OpenUI(LevelUpFormContext context)
{
if (context == null)
{
Log.Warning("LevelUpFormController.OpenUI() context is null.");
return null;
}
_context = context;
if (_levelUpForm != null)
{
_levelUpForm.RefreshUI(_context);
return _levelUpFormSerialId;
}
CloseUI();
_pendingRefresh = true;
_levelUpFormSerialId = GameEntry.UI.OpenUIForm(UIFormType.LevelUpForm, context);
return _levelUpFormSerialId;
}
public void CloseUI()
{
_pendingRefresh = false;
if (_levelUpFormSerialId.HasValue)
{
GameEntry.UI.CloseUIForm(_levelUpFormSerialId.Value);
return;
}
if (_levelUpForm != null)
{
_levelUpForm.Close();
}
}
public void Reset()
{
_context = null;
_levelUpForm = null;
_levelUpFormSerialId = null;
_pendingRefresh = false;
}
public void OnSelectProp(int propId)
{
}
private void TryRefreshUI()
{
if (_context == null)
{
return;
}
if (_levelUpForm == null)
{
_pendingRefresh = true;
return;
}
_levelUpForm.RefreshUI(_context);
_pendingRefresh = false;
}
#region Event Handlers
private void OpenUIFormSuccess(object sender, GameEventArgs e)
{
if (!(e is OpenUIFormSuccessEventArgs args)) return;
if (!_levelUpFormSerialId.HasValue) return;
if (args.UIForm == null || args.UIForm.SerialId != _levelUpFormSerialId.Value || args.UserData != _context)
{
return;
}
_levelUpForm = args.UIForm.Logic as LevelUpForm;
if (_levelUpForm == null)
{
Log.Warning("LevelUpFormController open success but form logic is invalid.");
return;
}
if (_pendingRefresh)
{
TryRefreshUI();
}
}
private void CloseUIFormComplete(object sender, GameEventArgs e)
{
if (!(e is CloseUIFormCompleteEventArgs args))
{
return;
}
if (args.SerialId != _levelUpFormSerialId)
{
return;
}
_levelUpForm = null;
_levelUpFormSerialId = null;
}
#endregion
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 89d85bbc4f7cf8c438c7ee693eaf67cf
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,133 @@
using Definition.Enum;
using GameFramework.Event;
using UnityGameFramework.Runtime;
namespace UI
{
public class ShopFormController : IFormController<ShopFormContext>
{
#region Property
private bool _pendingRefresh;
private int? _shopFormSerialId;
private ShopForm _shopForm;
private ShopFormContext _context;
#endregion
public ShopFormController()
{
GameEntry.Event.Subscribe(OpenUIFormSuccessEventArgs.EventId, OpenUIFormSuccess);
GameEntry.Event.Subscribe(CloseUIFormCompleteEventArgs.EventId, CloseUIFormComplete);
}
~ShopFormController()
{
GameEntry.Event.Unsubscribe(OpenUIFormSuccessEventArgs.EventId, OpenUIFormSuccess);
GameEntry.Event.Unsubscribe(CloseUIFormCompleteEventArgs.EventId, CloseUIFormComplete);
}
public int? OpenUI(ShopFormContext context)
{
if (context == null)
{
Log.Warning("ShopFormController.OpenUI() context is null.");
return null;
}
_context = context;
if (_shopForm != null)
{
_shopForm.RefreshUI(_context);
return _shopFormSerialId;
}
CloseUI();
_pendingRefresh = true;
_shopFormSerialId = GameEntry.UI.OpenUIForm(UIFormType.ShopForm, context);
return _shopFormSerialId;
}
public void CloseUI()
{
_pendingRefresh = false;
if (_shopFormSerialId.HasValue)
{
GameEntry.UI.CloseUIForm(_shopFormSerialId.Value);
return;
}
if (_shopForm != null)
{
_shopForm.Close();
}
}
private void TryRefreshUI()
{
if (_context == null)
{
return;
}
if (_shopForm == null)
{
_pendingRefresh = true;
return;
}
_shopForm.RefreshUI(_context);
_pendingRefresh = false;
}
#region Event Handlers
private void OpenUIFormSuccess(object sender, GameEventArgs e)
{
if (!(e is OpenUIFormSuccessEventArgs args)) return;
if (!_shopFormSerialId.HasValue) return;
if (args.UIForm == null || args.UIForm.SerialId != _shopFormSerialId.Value || args.UserData != _context)
{
return;
}
_shopForm = args.UIForm.Logic as ShopForm;
if (_shopForm == null)
{
Log.Warning("ShopFormController open success but form logic is invalid.");
return;
}
if (_pendingRefresh)
{
TryRefreshUI();
}
}
private void CloseUIFormComplete(object sender, GameEventArgs e)
{
if (!(e is CloseUIFormCompleteEventArgs args))
{
return;
}
if (args.SerialId != _shopFormSerialId)
{
return;
}
_shopForm = null;
_shopFormSerialId = null;
}
#endregion
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: be57ace1e7b07be429632ea49bcab6c5
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: