迁移数据表到 Luban,移除 JsonNet、EnumUtility

This commit is contained in:
2026-09-13 14:08:14 +08:00
parent 4003b3aaba
commit de53890de6
607 changed files with 18515 additions and 3257 deletions
@@ -1,4 +1,4 @@
using System;
using System;
using SepCore.Definition;
using UnityEngine;
@@ -11,6 +11,13 @@ namespace SepCore.Entity
[SerializeField] private CampType _ownerCamp = CampType.Unknown;
public AccessoryObjectData(string assetName, int entityId, int ownerId, CampType ownerCamp)
: base(assetName, entityId)
{
_ownerId = ownerId;
_ownerCamp = ownerCamp;
}
public AccessoryObjectData(int entityId, int typeId, int ownerId, CampType ownerCamp)
: base(entityId, typeId)
{
@@ -4,11 +4,15 @@ namespace SepCore.Entity
{
private int _value;
public CoinData(int value, int entityId, int typeId) : base(entityId, typeId)
public CoinData(int value, int entityId, string assetName = "CoinEntity") : base(assetName, entityId)
{
_value = value;
}
public CoinData(int value, int entityId, int typeId) : this(value, entityId, "CoinEntity")
{
}
public int Value
{
get => _value;
@@ -1,4 +1,4 @@
using System;
using System;
using UnityEngine;
namespace SepCore.Entity
@@ -9,12 +9,17 @@ namespace SepCore.Entity
[SerializeField]
private float _keepTime = 0f;
public EffectData(int entityId, int typeId)
: base(entityId, typeId)
public EffectData(int entityId, string assetName = "Effect")
: base(assetName, entityId)
{
_keepTime = 3f;
}
public EffectData(int entityId, int typeId)
: this(entityId, typeId.ToString())
{
}
public float KeepTime => _keepTime;
}
}
@@ -0,0 +1,68 @@
using System;
using System.Collections.Generic;
using SepCore.Definition;
using UnityEngine;
namespace SepCore.Entity
{
[Serializable]
public class EnemyData : TargetableObjectData
{
private readonly EnemyConfig _enemyConfig;
private readonly EnemyType _enemyType;
public EnemyData(int entityId, EnemyConfig enemyConfig, EnemyType enemyType, int level)
: base(enemyConfig != null ? enemyConfig.Prefab : string.Empty, entityId, CampType.Enemy)
{
_enemyConfig = enemyConfig;
_enemyType = enemyType;
int effectiveLevel = Mathf.Max(1, level);
MaxHealthBase = _enemyConfig != null
? _enemyConfig.MaxHealth + _enemyConfig.HpAddPerLevel * (effectiveLevel - 1)
: 100;
}
public EnemyType EnemyType => _enemyType;
public override int MaxHealthBase { get; }
public int AttackDamage => _enemyConfig?.AttackDamage ?? 0;
public float AttackCooldown => _enemyConfig?.AttackCooldown ?? 1f;
public float AttackRange => _enemyConfig?.AttackRange ?? 1.5f;
public float SpeedBase => _enemyConfig?.Speed ?? 2f;
public int DropCoin => _enemyConfig?.CoinDrop ?? 0;
public int DropExp => _enemyConfig?.ExpDrop ?? 0;
public float DropPercent => _enemyConfig?.DropPercent ?? 0f;
public float Scale => _enemyConfig?.Scale ?? 1f;
public Color Color
{
get
{
if (_enemyConfig != null &&
!string.IsNullOrEmpty(_enemyConfig.Color) &&
ColorUtility.TryParseHtmlString(_enemyConfig.Color, out Color color))
{
return color;
}
return Color.white;
}
}
public IReadOnlyDictionary<string, string> Params => null;
public bool TryGetParam(string key, out string value)
{
value = null;
return false;
}
}
}
@@ -8,8 +8,8 @@ namespace SepCore.Entity
public class EnemyProjectileData : EntityDataBase
{
public EnemyProjectileData(int entityId, int ownerEntityId, CampType ownerCamp, int attackDamage,
float speed, float lifeTime, Vector3 direction)
: base(entityId, 0)
float speed, float lifeTime, Vector3 direction, string assetName = "BulletHandgun")
: base(assetName, entityId)
{
OwnerEntityId = ownerEntityId;
OwnerCamp = ownerCamp;
@@ -1,9 +0,0 @@
fileFormatVersion: 2
guid: 58efe0589d7e90f498c8bcbbf94c6be4
folderAsset: yes
timeCreated: 1528026151
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
@@ -1,59 +0,0 @@
using System;
using System.Collections.Generic;
using SepCore.DataTable;
using SepCore.Definition;
using UnityEngine;
namespace SepCore.Entity
{
[Serializable]
public class EnemyData : TargetableObjectData
{
private DREnemy _drEnemy;
public EnemyData(int entityId, DREnemy drEnemy, int level) : base(
entityId, drEnemy.Id, CampType.Enemy)
{
_drEnemy = drEnemy;
int effectiveLevel = Mathf.Max(1, level);
MaxHealthBase = _drEnemy.MaxHealth + _drEnemy.HpAddPerLevel * (effectiveLevel - 1);
}
public EnemyType EnemyType => (EnemyType)_drEnemy.Id;
public int EntityTypeId => _drEnemy.EntityTypeId;
public override int MaxHealthBase { get; }
public int AttackDamage => _drEnemy.AttackDamage;
public float AttackCooldown => _drEnemy.AttackCooldown;
public float AttackRange => _drEnemy.AttackRange;
public float SpeedBase => _drEnemy.Speed;
public int DropCoin => _drEnemy.DropCoin;
public int DropExp => _drEnemy.DropExp;
public float DropPercent => _drEnemy.DropPercent;
public float Scale => _drEnemy.Scale;
public Color Color => _drEnemy.Color;
public IReadOnlyDictionary<string, string> Params => _drEnemy.Params;
public bool TryGetParam(string key, out string value)
{
value = null;
if (string.IsNullOrEmpty(key) || _drEnemy?.Params == null)
{
return false;
}
return _drEnemy.Params.TryGetValue(key, out value);
}
}
}
@@ -1,104 +0,0 @@
using System;
using System.Collections.Generic;
using SepCore.DataTable;
using SepCore.Definition;
using GameFramework;
namespace SepCore.Entity
{
[Serializable]
public class WeaponData : AccessoryObjectData
{
private DRWeapon _drWeapon;
private int _entityTypeId = 0;
public WeaponData(int entityId, DRWeapon drWeapon, int ownerId, CampType ownerCamp)
: base(entityId, drWeapon.Id, ownerId, ownerCamp)
{
_drWeapon = drWeapon;
_entityTypeId = drWeapon.EntityTypeId;
}
public WeaponType WeaponType => (WeaponType)_drWeapon.Id;
public bool TryGetParam(string key, out string value)
{
value = null;
if (string.IsNullOrEmpty(key) || Params == null)
{
return false;
}
return Params.TryGetValue(key, out value);
}
protected TParams ParseParams<TParams>() where TParams : new()
{
if (string.IsNullOrWhiteSpace(_drWeapon.ParamsJson))
{
return new TParams();
}
try
{
TParams parsed = Utility.Json.ToObject<TParams>(_drWeapon.ParamsJson);
return parsed ?? new TParams();
}
catch (Exception exception)
{
throw new Exception(
$"Failed to parse weapon params, WeaponType='{WeaponType}', Json='{_drWeapon.ParamsJson}'.",
exception);
}
}
/// <summary>
/// 攻击力。
/// </summary>
public int Attack => _drWeapon.Attack;
public int EntityTypeId => _entityTypeId;
/// <summary>
/// 武器名称。
/// </summary>
public string Title => _drWeapon.Title;
/// <summary>
/// 图标资源名称。
/// </summary>
public string IconAssetName => _drWeapon.IconAssetName;
public ItemRarity Rarity => _drWeapon.Rarity;
public int Price => _drWeapon.Price;
/// <summary>
/// 攻击间隔。
/// </summary>
public float Cooldown => _drWeapon.Cooldown;
/// <summary>
/// 攻击范围。
/// </summary>
public float AttackRange => _drWeapon.AttackRange;
/// <summary>
/// 攻击音效。
/// </summary>
public int AttackSoundId => _drWeapon.AttackSoundId;
/// <summary>
/// 额外参数。
/// </summary>
public Dictionary<string, string> Params => _drWeapon.Pramas;
public string ParamsJson => _drWeapon.ParamsJson;
/// <summary>
/// 额外属性。
/// </summary>
public StatModifier[] Modifiers => _drWeapon.Modifiers;
}
}
@@ -1,4 +1,4 @@
using System;
using System;
using UnityEngine;
namespace SepCore.Entity
@@ -6,6 +6,8 @@ namespace SepCore.Entity
[Serializable]
public abstract class EntityDataBase
{
[SerializeField] private string m_AssetName = string.Empty;
[SerializeField] private int _id = 0;
[SerializeField] private int _typeId = 0;
@@ -14,19 +16,31 @@ namespace SepCore.Entity
[SerializeField] private Quaternion _rotation = Quaternion.identity;
public EntityDataBase(string assetName, int entityId)
{
m_AssetName = assetName;
_id = entityId;
}
public EntityDataBase(int entityId, int typeId)
{
m_AssetName = typeId.ToString();
_id = entityId;
_typeId = typeId;
}
/// <summary>
/// 实体资源名称。
/// </summary>
public string AssetName => m_AssetName;
/// <summary>
/// 实体编号。
/// </summary>
public int Id => _id;
/// <summary>
/// 实体类型编号。
/// 实体类型编号(向后兼容)。
/// </summary>
public int TypeId => _typeId;
@@ -4,11 +4,15 @@ namespace SepCore.Entity
{
private int _value;
public ExpData(int value, int entityId, int typeId) : base(entityId, typeId)
public ExpData(int value, int entityId, string assetName = "ExpEntity") : base(assetName, entityId)
{
_value = value;
}
public ExpData(int value, int entityId, int typeId) : this(value, entityId, "ExpEntity")
{
}
public int Value
{
get => _value;
@@ -8,9 +8,13 @@ namespace SepCore.Entity
{
private int _maxExp;
public PlayerData(int entityId, int typeId) : base(entityId, typeId, CampType.Player)
public PlayerData(int entityId, string assetName = "Player") : base(assetName, entityId, CampType.Player)
{
MaxHealthBase = 100;
}
public PlayerData(int entityId, int typeId) : this(entityId, "Player")
{
MaxHealthBase = MaxHealthBase;
}
public override int MaxHealthBase { get; }
@@ -1,4 +1,4 @@
using System;
using System;
using SepCore.Definition;
namespace SepCore.Entity
@@ -8,6 +8,12 @@ namespace SepCore.Entity
{
private CampType _camp;
public TargetableObjectData(string assetName, int entityId, CampType camp)
: base(assetName, entityId)
{
_camp = camp;
}
public TargetableObjectData(int entityId, int typeId, CampType camp)
: base(entityId, typeId)
{
@@ -0,0 +1,57 @@
using System;
using System.Collections.Generic;
using SepCore.Definition;
namespace SepCore.Entity
{
[Serializable]
public class WeaponData : AccessoryObjectData
{
private readonly WeaponConfig _weaponConfig;
public WeaponData(int entityId, WeaponConfig weaponConfig, int ownerId, CampType ownerCamp)
: base(weaponConfig.Prefab, entityId, ownerId, ownerCamp)
{
_weaponConfig = weaponConfig;
}
public WeaponConfig Config => _weaponConfig;
public WeaponType WeaponType => (WeaponType)_weaponConfig.Id;
public int Attack => _weaponConfig.Attack;
public string Title => _weaponConfig.Name;
public string IconAssetName => _weaponConfig.IconAssetName;
public Rarity Rarity => _weaponConfig.Rarity;
public int Price => _weaponConfig.Price;
public float Cooldown => _weaponConfig.Cooldown / 1000f;
public float AttackRange => _weaponConfig.AttackRange / 1000f;
public int AttackSoundId => _weaponConfig.AttackSoundId;
public IReadOnlyDictionary<ParamType, int> Parameters => _weaponConfig.Parameters;
public IReadOnlyList<modifier> Modifiers => _weaponConfig.Modifiers;
public int GetParam(ParamType paramType, int defaultValue = 0)
{
return _weaponConfig.Parameters.TryGetValue(paramType, out int value) ? value : defaultValue;
}
public float GetParamFloat(ParamType paramType, float defaultValue = 0f)
{
if (_weaponConfig.Parameters.TryGetValue(paramType, out int val))
{
return paramType == ParamType.SectorAngle ? val : val / 1000f;
}
return defaultValue;
}
}
}
@@ -1,5 +1,4 @@
using System;
using SepCore.DataTable;
using SepCore.Definition;
namespace SepCore.Entity
@@ -13,10 +12,10 @@ namespace SepCore.Entity
{
public WeaponHandgunParamsData ParamsData { get; }
public WeaponHandgunData(int entityId, DRWeapon drWeapon, int ownerId, CampType ownerCamp)
: base(entityId, drWeapon, ownerId, ownerCamp)
public WeaponHandgunData(int entityId, WeaponConfig weaponConfig, int ownerId, CampType ownerCamp)
: base(entityId, weaponConfig, ownerId, ownerCamp)
{
ParamsData = ParseParams<WeaponHandgunParamsData>();
ParamsData = new WeaponHandgunParamsData();
}
}
}
@@ -1,5 +1,4 @@
using System;
using SepCore.DataTable;
using SepCore.Definition;
namespace SepCore.Entity
@@ -14,10 +13,13 @@ namespace SepCore.Entity
{
public WeaponKnifeParamsData ParamsData { get; }
public WeaponKnifeData(int entityId, DRWeapon drWeapon, int ownerId, CampType ownerCamp)
: base(entityId, drWeapon, ownerId, ownerCamp)
public WeaponKnifeData(int entityId, WeaponConfig weaponConfig, int ownerId, CampType ownerCamp)
: base(entityId, weaponConfig, ownerId, ownerCamp)
{
ParamsData = ParseParams<WeaponKnifeParamsData>();
ParamsData = new WeaponKnifeParamsData
{
HitRadius = GetParamFloat(ParamType.HitRadius)
};
}
}
}
@@ -1,5 +1,4 @@
using System;
using SepCore.DataTable;
using SepCore.Definition;
namespace SepCore.Entity
@@ -63,10 +62,15 @@ namespace SepCore.Entity
{
public WeaponLanceParamsData ParamsData { get; }
public WeaponLanceData(int entityId, DRWeapon drWeapon, int ownerId, CampType ownerCamp)
: base(entityId, drWeapon, ownerId, ownerCamp)
public WeaponLanceData(int entityId, WeaponConfig weaponConfig, int ownerId, CampType ownerCamp)
: base(entityId, weaponConfig, ownerId, ownerCamp)
{
ParamsData = ParseParams<WeaponLanceParamsData>();
ParamsData = new WeaponLanceParamsData
{
HitHalfWidth = GetParamFloat(ParamType.HitHalfWidth),
PierceLength = GetParamFloat(ParamType.PierceLength),
HitHeight = GetParamFloat(ParamType.HitHeight)
};
}
}
}
@@ -1,5 +1,4 @@
using System;
using SepCore.DataTable;
using SepCore.Definition;
namespace SepCore.Entity
@@ -15,10 +14,14 @@ namespace SepCore.Entity
{
public WeaponLightningParamsData ParamsData { get; }
public WeaponLightningData(int entityId, DRWeapon drWeapon, int ownerId, CampType ownerCamp)
: base(entityId, drWeapon, ownerId, ownerCamp)
public WeaponLightningData(int entityId, WeaponConfig weaponConfig, int ownerId, CampType ownerCamp)
: base(entityId, weaponConfig, ownerId, ownerCamp)
{
ParamsData = ParseParams<WeaponLightningParamsData>();
ParamsData = new WeaponLightningParamsData
{
HitRadius = GetParamFloat(ParamType.HitRadius),
HoverHeight = 0f
};
}
}
}
@@ -1,5 +1,4 @@
using System;
using SepCore.DataTable;
using SepCore.Definition;
namespace SepCore.Entity
@@ -14,10 +13,13 @@ namespace SepCore.Entity
{
public WeaponSlashParamsData ParamsData { get; }
public WeaponSlashData(int entityId, DRWeapon drWeapon, int ownerId, CampType ownerCamp)
: base(entityId, drWeapon, ownerId, ownerCamp)
public WeaponSlashData(int entityId, WeaponConfig weaponConfig, int ownerId, CampType ownerCamp)
: base(entityId, weaponConfig, ownerId, ownerCamp)
{
ParamsData = ParseParams<WeaponSlashParamsData>();
ParamsData = new WeaponSlashParamsData
{
SectorAngle = GetParamFloat(ParamType.SectorAngle)
};
}
}
}