规范命名空间
具体来说就是 SepCore 开头,然后接所属的模块名,比如 SepCore.Entity,SepCore.Simulation,SepCore.Procedure
This commit is contained in:
@@ -5,7 +5,7 @@
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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namespace Procedure
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namespace SepCore.Procedure
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{
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public abstract class ProcedureBase : GameFramework.Procedure.ProcedureBase
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{
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@@ -9,12 +9,12 @@ using SepCore.DataTable;
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using SepCore.Definition;
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using GameFramework.DataTable;
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using GameFramework.Event;
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using StarForce;
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using SepCore.Sound;
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using UnityGameFramework.Runtime;
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using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
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using CustomUtility;
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using SepCore.CustomUtility;
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namespace Procedure
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namespace SepCore.Procedure
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{
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public class ProcedureChangeScene : ProcedureBase
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{
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@@ -1,7 +1,7 @@
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using UnityGameFramework.Runtime;
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using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
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namespace Procedure
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namespace SepCore.Procedure
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{
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public class ProcedureCheckResources : ProcedureBase
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{
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@@ -8,7 +8,7 @@ using UnityEngine;
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using UnityGameFramework.Runtime;
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using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
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namespace Procedure
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namespace SepCore.Procedure
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{
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public class ProcedureCheckVersion : ProcedureBase
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{
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@@ -8,7 +8,7 @@
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using UnityGameFramework.Runtime;
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using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
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namespace Procedure
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namespace SepCore.Procedure
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{
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public class ProcedureInitResources : ProcedureBase
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{
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@@ -8,11 +8,11 @@
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using GameFramework.Localization;
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using System;
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using SepCore.Definition;
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using StarForce;
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using SepCore.Sound;
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using UnityGameFramework.Runtime;
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using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
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namespace Procedure
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namespace SepCore.Procedure
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{
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public class ProcedureLaunch : ProcedureBase
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{
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@@ -4,14 +4,14 @@ using GameFramework.Resource;
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using System.Collections.Generic;
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using SepCore.DataTable;
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using SepCore.Definition;
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using CustomUtility;
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using SepCore.CustomUtility;
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using TMPro;
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using SepCore.UI;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
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namespace Procedure
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namespace SepCore.Procedure
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{
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public class ProcedurePreload : ProcedureBase
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{
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@@ -9,7 +9,7 @@ using GameFramework.Resource;
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using UnityGameFramework.Runtime;
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using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
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namespace Procedure
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namespace SepCore.Procedure
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{
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public class ProcedureSplash : ProcedureBase
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{
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@@ -8,7 +8,7 @@ using UnityEngine;
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using UnityGameFramework.Runtime;
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using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
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namespace Procedure
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namespace SepCore.Procedure
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{
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public class ProcedureUpdateResources : ProcedureBase
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{
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@@ -93,8 +93,7 @@ namespace Procedure
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{
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if (m_UpdateResourceForm == null)
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{
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m_UpdateResourceForm = Object.Instantiate(GameEntry.BuiltinData.UpdateResourceFormTemplate)
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.GetComponent<UpdateResourceForm>();
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m_UpdateResourceForm = Object.Instantiate(GameEntry.BuiltinData.UpdateResourceFormTemplate).GetComponent<UpdateResourceForm>();
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}
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Log.Info("Start update resources...");
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@@ -9,7 +9,7 @@ using GameFramework.Resource;
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using UnityGameFramework.Runtime;
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using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
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namespace Procedure
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namespace SepCore.Procedure
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{
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public class ProcedureUpdateVersion : ProcedureBase
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{
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@@ -1,9 +1,8 @@
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using GameFramework.Event;
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using StarForce;
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using UnityGameFramework.Runtime;
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using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
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namespace Procedure
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namespace SepCore.Procedure
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{
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public class ProcedureVerifyResources : ProcedureBase
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{
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@@ -4,7 +4,7 @@ using GameFramework.Fsm;
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using GameFramework.Procedure;
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using UnityEngine;
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namespace Procedure
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namespace SepCore.Procedure
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{
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public abstract class GameStateBase
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{
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@@ -1,14 +1,14 @@
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using System;
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using CustomComponent;
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using SepCore.Event;
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using SepCore.DataTable;
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using Entity;
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using SepCore.Entity;
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using GameFramework.Fsm;
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using GameFramework.Procedure;
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using Simulation;
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using SepCore.EnemyManager;
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using SepCore.Simulation;
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using UnityEngine;
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namespace Procedure
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namespace SepCore.Procedure
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{
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public class GameStateBattle : GameStateBase
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{
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@@ -5,7 +5,7 @@ using GameFramework.Procedure;
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using SepCore.UI;
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using UnityGameFramework.Runtime;
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namespace Procedure
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namespace SepCore.Procedure
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{
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public class GameStateLevelUp : GameStateBase
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{
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@@ -5,7 +5,7 @@ using GameFramework.Procedure;
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using SepCore.UI;
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using UnityGameFramework.Runtime;
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namespace Procedure
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namespace SepCore.Procedure
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{
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public class GameStateShop : GameStateBase
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{
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@@ -2,15 +2,14 @@ using System.Collections.Generic;
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using Cysharp.Threading.Tasks;
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using SepCore.DataTable;
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using SepCore.Definition;
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using Entity;
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using Entity.EntityData;
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using SepCore.Entity;
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using GameFramework.Event;
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using GameFramework.Fsm;
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using GameFramework.Procedure;
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using UnityGameFramework.Runtime;
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using SepCore.UI;
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namespace Procedure
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namespace SepCore.Procedure
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{
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public enum GameStateType
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{
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@@ -5,7 +5,7 @@ using UnityEngine;
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using UnityGameFramework.Runtime;
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using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
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namespace Procedure
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namespace SepCore.Procedure
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{
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public class ProcedureMenu : ProcedureBase
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{
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@@ -1,11 +1,9 @@
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using CustomComponent;
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using Entity.EntityData;
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using GameFramework.Fsm;
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using GameFramework.Procedure;
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using StarForce;
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using SepCore.EnemyManager;
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using UnityGameFramework.Runtime;
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namespace Procedure
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namespace SepCore.Procedure
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{
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public class ProcedureStressTest : ProcedureBase
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{
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