规范命名空间

具体来说就是 SepCore 开头,然后接所属的模块名,比如 SepCore.Entity,SepCore.Simulation,SepCore.Procedure
This commit is contained in:
SepComet
2026-06-03 16:57:40 +08:00
parent 5de3fdc795
commit edd7088804
210 changed files with 461 additions and 547 deletions
@@ -5,7 +5,7 @@
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace Procedure
namespace SepCore.Procedure
{
public abstract class ProcedureBase : GameFramework.Procedure.ProcedureBase
{
@@ -9,12 +9,12 @@ using SepCore.DataTable;
using SepCore.Definition;
using GameFramework.DataTable;
using GameFramework.Event;
using StarForce;
using SepCore.Sound;
using UnityGameFramework.Runtime;
using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
using CustomUtility;
using SepCore.CustomUtility;
namespace Procedure
namespace SepCore.Procedure
{
public class ProcedureChangeScene : ProcedureBase
{
@@ -1,7 +1,7 @@
using UnityGameFramework.Runtime;
using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
namespace Procedure
namespace SepCore.Procedure
{
public class ProcedureCheckResources : ProcedureBase
{
@@ -8,7 +8,7 @@ using UnityEngine;
using UnityGameFramework.Runtime;
using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
namespace Procedure
namespace SepCore.Procedure
{
public class ProcedureCheckVersion : ProcedureBase
{
@@ -8,7 +8,7 @@
using UnityGameFramework.Runtime;
using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
namespace Procedure
namespace SepCore.Procedure
{
public class ProcedureInitResources : ProcedureBase
{
@@ -8,11 +8,11 @@
using GameFramework.Localization;
using System;
using SepCore.Definition;
using StarForce;
using SepCore.Sound;
using UnityGameFramework.Runtime;
using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
namespace Procedure
namespace SepCore.Procedure
{
public class ProcedureLaunch : ProcedureBase
{
@@ -4,14 +4,14 @@ using GameFramework.Resource;
using System.Collections.Generic;
using SepCore.DataTable;
using SepCore.Definition;
using CustomUtility;
using SepCore.CustomUtility;
using TMPro;
using SepCore.UI;
using UnityEngine;
using UnityGameFramework.Runtime;
using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
namespace Procedure
namespace SepCore.Procedure
{
public class ProcedurePreload : ProcedureBase
{
@@ -9,7 +9,7 @@ using GameFramework.Resource;
using UnityGameFramework.Runtime;
using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
namespace Procedure
namespace SepCore.Procedure
{
public class ProcedureSplash : ProcedureBase
{
@@ -8,7 +8,7 @@ using UnityEngine;
using UnityGameFramework.Runtime;
using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
namespace Procedure
namespace SepCore.Procedure
{
public class ProcedureUpdateResources : ProcedureBase
{
@@ -93,8 +93,7 @@ namespace Procedure
{
if (m_UpdateResourceForm == null)
{
m_UpdateResourceForm = Object.Instantiate(GameEntry.BuiltinData.UpdateResourceFormTemplate)
.GetComponent<UpdateResourceForm>();
m_UpdateResourceForm = Object.Instantiate(GameEntry.BuiltinData.UpdateResourceFormTemplate).GetComponent<UpdateResourceForm>();
}
Log.Info("Start update resources...");
@@ -9,7 +9,7 @@ using GameFramework.Resource;
using UnityGameFramework.Runtime;
using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
namespace Procedure
namespace SepCore.Procedure
{
public class ProcedureUpdateVersion : ProcedureBase
{
@@ -1,9 +1,8 @@
using GameFramework.Event;
using StarForce;
using UnityGameFramework.Runtime;
using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
namespace Procedure
namespace SepCore.Procedure
{
public class ProcedureVerifyResources : ProcedureBase
{
@@ -4,7 +4,7 @@ using GameFramework.Fsm;
using GameFramework.Procedure;
using UnityEngine;
namespace Procedure
namespace SepCore.Procedure
{
public abstract class GameStateBase
{
@@ -1,14 +1,14 @@
using System;
using CustomComponent;
using SepCore.Event;
using SepCore.DataTable;
using Entity;
using SepCore.Entity;
using GameFramework.Fsm;
using GameFramework.Procedure;
using Simulation;
using SepCore.EnemyManager;
using SepCore.Simulation;
using UnityEngine;
namespace Procedure
namespace SepCore.Procedure
{
public class GameStateBattle : GameStateBase
{
@@ -5,7 +5,7 @@ using GameFramework.Procedure;
using SepCore.UI;
using UnityGameFramework.Runtime;
namespace Procedure
namespace SepCore.Procedure
{
public class GameStateLevelUp : GameStateBase
{
@@ -5,7 +5,7 @@ using GameFramework.Procedure;
using SepCore.UI;
using UnityGameFramework.Runtime;
namespace Procedure
namespace SepCore.Procedure
{
public class GameStateShop : GameStateBase
{
@@ -2,15 +2,14 @@ using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using SepCore.DataTable;
using SepCore.Definition;
using Entity;
using Entity.EntityData;
using SepCore.Entity;
using GameFramework.Event;
using GameFramework.Fsm;
using GameFramework.Procedure;
using UnityGameFramework.Runtime;
using SepCore.UI;
namespace Procedure
namespace SepCore.Procedure
{
public enum GameStateType
{
@@ -5,7 +5,7 @@ using UnityEngine;
using UnityGameFramework.Runtime;
using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
namespace Procedure
namespace SepCore.Procedure
{
public class ProcedureMenu : ProcedureBase
{
@@ -1,11 +1,9 @@
using CustomComponent;
using Entity.EntityData;
using GameFramework.Fsm;
using GameFramework.Procedure;
using StarForce;
using SepCore.EnemyManager;
using UnityGameFramework.Runtime;
namespace Procedure
namespace SepCore.Procedure
{
public class ProcedureStressTest : ProcedureBase
{