规范命名空间
具体来说就是 SepCore 开头,然后接所属的模块名,比如 SepCore.Entity,SepCore.Simulation,SepCore.Procedure
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@@ -4,7 +4,7 @@ using GameFramework.Fsm;
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using GameFramework.Procedure;
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using UnityEngine;
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namespace Procedure
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namespace SepCore.Procedure
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{
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public abstract class GameStateBase
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{
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@@ -1,14 +1,14 @@
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using System;
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using CustomComponent;
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using SepCore.Event;
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using SepCore.DataTable;
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using Entity;
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using SepCore.Entity;
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using GameFramework.Fsm;
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using GameFramework.Procedure;
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using Simulation;
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using SepCore.EnemyManager;
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using SepCore.Simulation;
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using UnityEngine;
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namespace Procedure
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namespace SepCore.Procedure
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{
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public class GameStateBattle : GameStateBase
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{
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@@ -5,7 +5,7 @@ using GameFramework.Procedure;
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using SepCore.UI;
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using UnityGameFramework.Runtime;
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namespace Procedure
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namespace SepCore.Procedure
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{
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public class GameStateLevelUp : GameStateBase
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{
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@@ -5,7 +5,7 @@ using GameFramework.Procedure;
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using SepCore.UI;
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using UnityGameFramework.Runtime;
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namespace Procedure
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namespace SepCore.Procedure
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{
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public class GameStateShop : GameStateBase
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{
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@@ -2,15 +2,14 @@ using System.Collections.Generic;
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using Cysharp.Threading.Tasks;
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using SepCore.DataTable;
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using SepCore.Definition;
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using Entity;
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using Entity.EntityData;
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using SepCore.Entity;
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using GameFramework.Event;
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using GameFramework.Fsm;
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using GameFramework.Procedure;
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using UnityGameFramework.Runtime;
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using SepCore.UI;
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namespace Procedure
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namespace SepCore.Procedure
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{
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public enum GameStateType
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{
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