规范命名空间

具体来说就是 SepCore 开头,然后接所属的模块名,比如 SepCore.Entity,SepCore.Simulation,SepCore.Procedure
This commit is contained in:
SepComet
2026-06-03 16:57:40 +08:00
parent 5de3fdc795
commit edd7088804
210 changed files with 461 additions and 547 deletions
@@ -4,7 +4,7 @@ using GameFramework.Fsm;
using GameFramework.Procedure;
using UnityEngine;
namespace Procedure
namespace SepCore.Procedure
{
public abstract class GameStateBase
{
@@ -1,14 +1,14 @@
using System;
using CustomComponent;
using SepCore.Event;
using SepCore.DataTable;
using Entity;
using SepCore.Entity;
using GameFramework.Fsm;
using GameFramework.Procedure;
using Simulation;
using SepCore.EnemyManager;
using SepCore.Simulation;
using UnityEngine;
namespace Procedure
namespace SepCore.Procedure
{
public class GameStateBattle : GameStateBase
{
@@ -5,7 +5,7 @@ using GameFramework.Procedure;
using SepCore.UI;
using UnityGameFramework.Runtime;
namespace Procedure
namespace SepCore.Procedure
{
public class GameStateLevelUp : GameStateBase
{
@@ -5,7 +5,7 @@ using GameFramework.Procedure;
using SepCore.UI;
using UnityGameFramework.Runtime;
namespace Procedure
namespace SepCore.Procedure
{
public class GameStateShop : GameStateBase
{
@@ -2,15 +2,14 @@ using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using SepCore.DataTable;
using SepCore.Definition;
using Entity;
using Entity.EntityData;
using SepCore.Entity;
using GameFramework.Event;
using GameFramework.Fsm;
using GameFramework.Procedure;
using UnityGameFramework.Runtime;
using SepCore.UI;
namespace Procedure
namespace SepCore.Procedure
{
public enum GameStateType
{