Compare commits
2 Commits
91f70dd783
...
edd7088804
| Author | SHA1 | Date |
|---|---|---|
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edd7088804 | |
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5de3fdc795 |
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@ -13,7 +13,6 @@ using UnityEngine.Networking;
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#else
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using UnityEngine.Experimental.Networking;
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#endif
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using Utility = GameFramework.Utility;
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namespace UnityGameFramework.Runtime
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{
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@ -14,7 +14,6 @@ using UnityEngine;
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using UnityEngine.Networking;
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#endif
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using UnityEngine.SceneManagement;
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using Utility = GameFramework.Utility;
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namespace UnityGameFramework.Runtime
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{
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@ -13,7 +13,6 @@ using UnityEngine.Networking;
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#else
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using UnityEngine.Experimental.Networking;
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#endif
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using Utility = GameFramework.Utility;
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namespace UnityGameFramework.Runtime
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{
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@ -1,14 +1,15 @@
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#if UNITY_EDITOR || DEVELOPMENT_BUILD
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using System;
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using System.Linq;
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using Components;
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using CustomComponent;
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using SepCore.Event;
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using SepCore.DataTable;
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using SepCore.Definition;
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using Entity;
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using CustomUtility;
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using Procedure;
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using SepCore.Entity;
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using SepCore.Components;
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using SepCore.CustomUtility;
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using SepCore.Simulation;
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using SepCore.EnemyManager;
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using SepCore.Procedure;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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#if ENABLE_INPUT_SYSTEM
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@ -209,7 +210,7 @@ public class RuntimeDebugPanelComponent : MonoBehaviour
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GUILayout.Label($"Enemy Count: {enemyManager.CurrentEnemyCount}");
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}
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Simulation.SimulationWorld simulationWorld = GameEntry.SimulationWorld;
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SimulationWorld simulationWorld = GameEntry.SimulationWorld;
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if (_showCollisionStats && simulationWorld != null)
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{
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GUILayout.Space(4f);
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@ -1,5 +1,5 @@
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using SepCore.Definition;
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using CustomUtility;
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using SepCore.CustomUtility;
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using UnityGameFramework.Runtime;
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namespace SepCore.DataTable
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@ -1,5 +1,5 @@
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using System;
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using CustomUtility;
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using SepCore.CustomUtility;
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using SepCore.Definition;
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using UnityGameFramework.Runtime;
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@ -1,6 +1,6 @@
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using SepCore.Definition;
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using Newtonsoft.Json;
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using CustomUtility;
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using SepCore.CustomUtility;
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using UnityGameFramework.Runtime;
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namespace SepCore.DataTable
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@ -1,6 +1,6 @@
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using SepCore.Definition;
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using Newtonsoft.Json;
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using CustomUtility;
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using SepCore.CustomUtility;
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using UnityGameFramework.Runtime;
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namespace SepCore.DataTable
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@ -1,10 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using SepCore.Definition;
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using GameFramework;
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using StarForce;
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using SepCore.Definition;
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using UnityGameFramework.Runtime;
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namespace SepCore.DataTable
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@ -135,4 +132,4 @@ namespace SepCore.DataTable
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ExpRequires = expRequires.ToArray();
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}
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}
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}
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}
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@ -1,8 +1,8 @@
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using System;
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using System.Collections.Generic;
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using SepCore.Definition;
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using GameFramework;
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using CustomUtility;
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using SepCore.Definition;
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using SepCore.CustomUtility;
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using Newtonsoft.Json.Linq;
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using UnityGameFramework.Runtime;
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@ -21,7 +21,7 @@ namespace SepCore.DataTable
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public override int Id => m_Id;
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public int EntityTypeId { get; private set; }
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/// <summary>
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/// 获取武器名称。
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/// </summary>
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@ -36,12 +36,12 @@ namespace SepCore.DataTable
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/// 获取武器稀有度
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/// </summary>
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public ItemRarity Rarity { get; private set; }
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/// <summary>
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/// 获取武器价值
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/// </summary>
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public int Price { get; private set; }
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/// <summary>
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/// 获取武器价值浮动率
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/// </summary>
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@ -112,7 +112,7 @@ namespace SepCore.DataTable
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private void GeneratePropertyArray()
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{
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}
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/// <summary>
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/// 解参数
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/// </summary>
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@ -1,6 +1,3 @@
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using Components;
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using Entity;
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using Entity.EntityData;
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using SepCore.DataTable;
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namespace SepCore.Definition
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@ -12,7 +9,7 @@ namespace SepCore.Definition
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public string IconAssetName { get; private set; }
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public ItemRarity Rarity { get; private set; }
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public StatModifier[] Modifiers => _modifiers;
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public PropItem(DRProp prop)
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{
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if (prop == null) return;
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@ -35,23 +32,5 @@ namespace SepCore.Definition
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Rarity = rarity;
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IconAssetName = iconAssetName;
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}
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public void OnAttach(StatComponent statComponent)
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{
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if (_modifiers == null || statComponent == null) return;
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foreach (var modifier in _modifiers)
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{
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statComponent.AddModifier(modifier);
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}
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}
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public void OnDetach(StatComponent statComponent)
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{
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if (_modifiers == null || statComponent == null) return;
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foreach (var modifier in _modifiers)
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{
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statComponent.RemoveModifier(modifier);
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}
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}
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}
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}
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@ -1,6 +1,6 @@
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using System;
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using SepCore.Definition;
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using CustomUtility;
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using SepCore.CustomUtility;
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using UnityGameFramework.Runtime;
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namespace SepCore.Definition
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|
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: cedb6e3c4b92edf4bbbe5fb34bb043ba
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||||
folderAsset: yes
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||||
DefaultImporter:
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||||
externalObjects: {}
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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||||
|
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@ -0,0 +1,31 @@
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using System;
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using SepCore.Definition;
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using UnityEngine;
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namespace SepCore.Entity
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{
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[Serializable]
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public abstract class AccessoryObjectData : EntityDataBase
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{
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[SerializeField] private int _ownerId = 0;
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[SerializeField] private CampType _ownerCamp = CampType.Unknown;
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public AccessoryObjectData(int entityId, int typeId, int ownerId, CampType ownerCamp)
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: base(entityId, typeId)
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{
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_ownerId = ownerId;
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_ownerCamp = ownerCamp;
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}
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/// <summary>
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/// 拥有者编号。
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/// </summary>
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public int OwnerId => _ownerId;
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/// <summary>
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/// 拥有者阵营。
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/// </summary>
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public CampType OwnerCamp => _ownerCamp;
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}
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}
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@ -1,4 +1,4 @@
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namespace Entity.EntityData
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namespace SepCore.Entity
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{
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public class CoinData : EntityDataBase
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{
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@ -0,0 +1,20 @@
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using System;
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using UnityEngine;
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namespace SepCore.Entity
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{
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[Serializable]
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public class EffectData : EntityDataBase
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{
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[SerializeField]
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private float _keepTime = 0f;
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public EffectData(int entityId, int typeId)
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: base(entityId, typeId)
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{
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_keepTime = 3f;
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}
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public float KeepTime => _keepTime;
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}
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}
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@ -3,31 +3,20 @@ using System.Collections.Generic;
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using SepCore.DataTable;
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using SepCore.Definition;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace Entity.EntityData
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namespace SepCore.Entity
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{
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[Serializable]
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public class EnemyData : TargetableObjectData
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{
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[SerializeField] private DREnemy _drEnemy;
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private DREnemy _drEnemy;
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public EnemyData(int entityId, EnemyType enemyType, int level) : base(
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entityId, (int)enemyType, CampType.Enemy)
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public EnemyData(int entityId, DREnemy drEnemy, int level) : base(
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entityId, drEnemy.Id, CampType.Enemy)
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{
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DREnemy enemyRow = GameEntry.DataTable.GetDataTableRow<DREnemy>((int)enemyType);
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if (enemyRow == null)
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{
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throw new Exception($"Enemy data table row is missing, EnemyType='{enemyType}'.");
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}
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else
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{
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_drEnemy = enemyRow;
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}
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_drEnemy = drEnemy;
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int effectiveLevel = Mathf.Max(1, level);
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MaxHealthBase = enemyRow.MaxHealth + enemyRow.HpAddPerLevel * (effectiveLevel - 1);
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MaxHealthBase = _drEnemy.MaxHealth + _drEnemy.HpAddPerLevel * (effectiveLevel - 1);
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}
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public EnemyType EnemyType => (EnemyType)_drEnemy.Id;
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@ -2,7 +2,7 @@ using System;
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using SepCore.Definition;
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using UnityEngine;
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namespace Entity.EntityData
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namespace SepCore.Entity
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{
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[Serializable]
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public class EnemyProjectileData : EntityDataBase
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|
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@ -0,0 +1,51 @@
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using System;
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using UnityEngine;
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|
||||
namespace SepCore.Entity
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{
|
||||
[Serializable]
|
||||
public abstract class EntityDataBase
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{
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[SerializeField] private int _id = 0;
|
||||
|
||||
[SerializeField] private int _typeId = 0;
|
||||
|
||||
[SerializeField] private Vector3 _position = Vector3.zero;
|
||||
|
||||
[SerializeField] private Quaternion _rotation = Quaternion.identity;
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||||
|
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public EntityDataBase(int entityId, int typeId)
|
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{
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_id = entityId;
|
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_typeId = typeId;
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}
|
||||
|
||||
/// <summary>
|
||||
/// 实体编号。
|
||||
/// </summary>
|
||||
public int Id => _id;
|
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|
||||
/// <summary>
|
||||
/// 实体类型编号。
|
||||
/// </summary>
|
||||
public int TypeId => _typeId;
|
||||
|
||||
/// <summary>
|
||||
/// 实体位置。
|
||||
/// </summary>
|
||||
public Vector3 Position
|
||||
{
|
||||
get => _position;
|
||||
set => _position = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 实体朝向。
|
||||
/// </summary>
|
||||
public Quaternion Rotation
|
||||
{
|
||||
get => _rotation;
|
||||
set => _rotation = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,4 +1,4 @@
|
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namespace Entity.EntityData
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||||
namespace SepCore.Entity
|
||||
{
|
||||
public class ExpData : EntityDataBase
|
||||
{
|
||||
|
|
@ -1,8 +1,7 @@
|
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using System;
|
||||
using SepCore.DataTable;
|
||||
using SepCore.Definition;
|
||||
|
||||
namespace Entity.EntityData
|
||||
namespace SepCore.Entity
|
||||
{
|
||||
[Serializable]
|
||||
public class PlayerData : TargetableObjectData
|
||||
|
|
@ -16,4 +15,4 @@ namespace Entity.EntityData
|
|||
|
||||
public override int MaxHealthBase { get; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,27 @@
|
|||
using System;
|
||||
using SepCore.Definition;
|
||||
|
||||
namespace SepCore.Entity
|
||||
{
|
||||
[Serializable]
|
||||
public abstract class TargetableObjectData : EntityDataBase
|
||||
{
|
||||
private CampType _camp;
|
||||
|
||||
public TargetableObjectData(int entityId, int typeId, CampType camp)
|
||||
: base(entityId, typeId)
|
||||
{
|
||||
_camp = camp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 角色阵营。
|
||||
/// </summary>
|
||||
public CampType Camp => _camp;
|
||||
|
||||
/// <summary>
|
||||
/// 最大生命。
|
||||
/// </summary>
|
||||
public abstract int MaxHealthBase { get; }
|
||||
}
|
||||
}
|
||||
|
|
@ -4,7 +4,7 @@ using SepCore.DataTable;
|
|||
using SepCore.Definition;
|
||||
using GameFramework;
|
||||
|
||||
namespace Entity.EntityData
|
||||
namespace SepCore.Entity
|
||||
{
|
||||
[Serializable]
|
||||
public class WeaponData : AccessoryObjectData
|
||||
|
|
@ -13,17 +13,11 @@ namespace Entity.EntityData
|
|||
|
||||
private int _entityTypeId = 0;
|
||||
|
||||
public WeaponData(int entityId, WeaponType weaponType, int ownerId, CampType ownerCamp)
|
||||
: base(entityId, (int)weaponType, ownerId, ownerCamp)
|
||||
public WeaponData(int entityId, DRWeapon drWeapon, int ownerId, CampType ownerCamp)
|
||||
: base(entityId, drWeapon.Id, ownerId, ownerCamp)
|
||||
{
|
||||
_drWeapon = GameEntry.DataTable.GetDataTableRow<DRWeapon>((int)weaponType);
|
||||
|
||||
if (_drWeapon == null)
|
||||
{
|
||||
throw new Exception($"Weapon data table row is missing, WeaponType='{weaponType}'.");
|
||||
}
|
||||
|
||||
_entityTypeId = _drWeapon.EntityTypeId;
|
||||
_drWeapon = drWeapon;
|
||||
_entityTypeId = drWeapon.EntityTypeId;
|
||||
}
|
||||
|
||||
public WeaponType WeaponType => (WeaponType)_drWeapon.Id;
|
||||
|
|
@ -1,7 +1,8 @@
|
|||
using System;
|
||||
using SepCore.DataTable;
|
||||
using SepCore.Definition;
|
||||
|
||||
namespace Entity.EntityData
|
||||
namespace SepCore.Entity
|
||||
{
|
||||
[Serializable]
|
||||
public sealed class WeaponHandgunParamsData
|
||||
|
|
@ -12,8 +13,8 @@ namespace Entity.EntityData
|
|||
{
|
||||
public WeaponHandgunParamsData ParamsData { get; }
|
||||
|
||||
public WeaponHandgunData(int entityId, int ownerId, CampType ownerCamp)
|
||||
: base(entityId, WeaponType.WeaponHandgun, ownerId, ownerCamp)
|
||||
public WeaponHandgunData(int entityId, DRWeapon drWeapon, int ownerId, CampType ownerCamp)
|
||||
: base(entityId, drWeapon, ownerId, ownerCamp)
|
||||
{
|
||||
ParamsData = ParseParams<WeaponHandgunParamsData>();
|
||||
}
|
||||
|
|
@ -1,7 +1,8 @@
|
|||
using System;
|
||||
using SepCore.DataTable;
|
||||
using SepCore.Definition;
|
||||
|
||||
namespace Entity.EntityData
|
||||
namespace SepCore.Entity
|
||||
{
|
||||
[Serializable]
|
||||
public sealed class WeaponKnifeParamsData
|
||||
|
|
@ -13,8 +14,8 @@ namespace Entity.EntityData
|
|||
{
|
||||
public WeaponKnifeParamsData ParamsData { get; }
|
||||
|
||||
public WeaponKnifeData(int entityId, int ownerId, CampType ownerCamp) : base(entityId, WeaponType.WeaponKnife,
|
||||
ownerId, ownerCamp)
|
||||
public WeaponKnifeData(int entityId, DRWeapon drWeapon, int ownerId, CampType ownerCamp)
|
||||
: base(entityId, drWeapon, ownerId, ownerCamp)
|
||||
{
|
||||
ParamsData = ParseParams<WeaponKnifeParamsData>();
|
||||
}
|
||||
|
|
@ -1,7 +1,8 @@
|
|||
using System;
|
||||
using SepCore.DataTable;
|
||||
using SepCore.Definition;
|
||||
|
||||
namespace Entity.EntityData
|
||||
namespace SepCore.Entity
|
||||
{
|
||||
[Serializable]
|
||||
public sealed class WeaponLanceParamsData
|
||||
|
|
@ -62,8 +63,8 @@ namespace Entity.EntityData
|
|||
{
|
||||
public WeaponLanceParamsData ParamsData { get; }
|
||||
|
||||
public WeaponLanceData(int entityId, int ownerId, CampType ownerCamp)
|
||||
: base(entityId, WeaponType.WeaponLance, ownerId, ownerCamp)
|
||||
public WeaponLanceData(int entityId, DRWeapon drWeapon, int ownerId, CampType ownerCamp)
|
||||
: base(entityId, drWeapon, ownerId, ownerCamp)
|
||||
{
|
||||
ParamsData = ParseParams<WeaponLanceParamsData>();
|
||||
}
|
||||
|
|
@ -1,7 +1,8 @@
|
|||
using System;
|
||||
using SepCore.DataTable;
|
||||
using SepCore.Definition;
|
||||
|
||||
namespace Entity.EntityData
|
||||
namespace SepCore.Entity
|
||||
{
|
||||
[Serializable]
|
||||
public sealed class WeaponLightningParamsData
|
||||
|
|
@ -14,8 +15,8 @@ namespace Entity.EntityData
|
|||
{
|
||||
public WeaponLightningParamsData ParamsData { get; }
|
||||
|
||||
public WeaponLightningData(int entityId, int ownerId, CampType ownerCamp)
|
||||
: base(entityId, WeaponType.WeaponLightning, ownerId, ownerCamp)
|
||||
public WeaponLightningData(int entityId, DRWeapon drWeapon, int ownerId, CampType ownerCamp)
|
||||
: base(entityId, drWeapon, ownerId, ownerCamp)
|
||||
{
|
||||
ParamsData = ParseParams<WeaponLightningParamsData>();
|
||||
}
|
||||
|
|
@ -1,7 +1,8 @@
|
|||
using System;
|
||||
using SepCore.DataTable;
|
||||
using SepCore.Definition;
|
||||
|
||||
namespace Entity.EntityData
|
||||
namespace SepCore.Entity
|
||||
{
|
||||
[Serializable]
|
||||
public sealed class WeaponSlashParamsData
|
||||
|
|
@ -13,8 +14,8 @@ namespace Entity.EntityData
|
|||
{
|
||||
public WeaponSlashParamsData ParamsData { get; }
|
||||
|
||||
public WeaponSlashData(int entityId, int ownerId, CampType ownerCamp)
|
||||
: base(entityId, WeaponType.WeaponSlash, ownerId, ownerCamp)
|
||||
public WeaponSlashData(int entityId, DRWeapon drWeapon, int ownerId, CampType ownerCamp)
|
||||
: base(entityId, drWeapon, ownerId, ownerCamp)
|
||||
{
|
||||
ParamsData = ParseParams<WeaponSlashParamsData>();
|
||||
}
|
||||
|
|
@ -1,62 +1,62 @@
|
|||
using Text = GameFramework.Utility.Text;
|
||||
using GameFramework;
|
||||
|
||||
namespace CustomUtility
|
||||
namespace SepCore.CustomUtility
|
||||
{
|
||||
public static class AssetUtility
|
||||
{
|
||||
public static string GetConfigAsset(string assetName, bool fromBytes)
|
||||
{
|
||||
return Text.Format("Assets/GameMain/Configs/{0}.{1}", assetName, fromBytes ? "bytes" : "txt");
|
||||
return Utility.Text.Format("Assets/GameMain/Configs/{0}.{1}", assetName, fromBytes ? "bytes" : "txt");
|
||||
}
|
||||
|
||||
public static string GetDataTableAsset(string assetName, bool fromBytes)
|
||||
{
|
||||
return Text.Format("Assets/GameMain/DataTables/{0}.{1}", assetName, fromBytes ? "bytes" : "txt");
|
||||
return Utility.Text.Format("Assets/GameMain/DataTables/{0}.{1}", assetName, fromBytes ? "bytes" : "txt");
|
||||
}
|
||||
|
||||
public static string GetFontAsset(string assetName)
|
||||
{
|
||||
return Text.Format("Assets/GameMain/Fonts/{0}.ttf", assetName);
|
||||
return Utility.Text.Format("Assets/GameMain/Fonts/{0}.ttf", assetName);
|
||||
}
|
||||
|
||||
public static string GetTMPFontAsset(string assetName)
|
||||
{
|
||||
return Text.Format("Assets/GameMain/Fonts/{0}.asset", assetName);
|
||||
return Utility.Text.Format("Assets/GameMain/Fonts/{0}.asset", assetName);
|
||||
}
|
||||
|
||||
public static string GetSceneAsset(string assetName)
|
||||
{
|
||||
return Text.Format("Assets/GameMain/Scenes/{0}.unity", assetName);
|
||||
return Utility.Text.Format("Assets/GameMain/Scenes/{0}.unity", assetName);
|
||||
}
|
||||
|
||||
public static string GetMusicAsset(string assetName)
|
||||
{
|
||||
return Text.Format("Assets/GameMain/Music/{0}.mp3", assetName);
|
||||
return Utility.Text.Format("Assets/GameMain/Music/{0}.mp3", assetName);
|
||||
}
|
||||
|
||||
public static string GetSoundAsset(string assetName)
|
||||
{
|
||||
return Text.Format("Assets/GameMain/Sounds/{0}.wav", assetName);
|
||||
return Utility.Text.Format("Assets/GameMain/Sounds/{0}.wav", assetName);
|
||||
}
|
||||
|
||||
public static string GetEntityAsset(string assetName)
|
||||
{
|
||||
return Text.Format("Assets/GameMain/Entities/{0}.prefab", assetName);
|
||||
return Utility.Text.Format("Assets/GameMain/Entities/{0}.prefab", assetName);
|
||||
}
|
||||
|
||||
public static string GetUIFormAsset(string assetName)
|
||||
{
|
||||
return Text.Format("Assets/GameMain/UI/UIForms/{0}.prefab", assetName);
|
||||
return Utility.Text.Format("Assets/GameMain/UI/UIForms/{0}.prefab", assetName);
|
||||
}
|
||||
|
||||
public static string GetUISoundAsset(string assetName)
|
||||
{
|
||||
return Text.Format("Assets/GameMain/UI/UISounds/{0}.wav", assetName);
|
||||
return Utility.Text.Format("Assets/GameMain/UI/UISounds/{0}.wav", assetName);
|
||||
}
|
||||
|
||||
public static string GetUITextureIconAsset(string assetName)
|
||||
{
|
||||
return Text.Format("Assets/GameMain/UI/UISprites/Icons/{0}.png", assetName);
|
||||
return Utility.Text.Format("Assets/GameMain/UI/UISprites/Icons/{0}.png", assetName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
using System.Collections.Generic;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace CustomUtility
|
||||
namespace SepCore.CustomUtility
|
||||
{
|
||||
public static class EnumUtility<T> where T : struct, System.Enum
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
using System;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace CustomUtility
|
||||
namespace SepCore.CustomUtility
|
||||
{
|
||||
/// <summary>
|
||||
/// Newtonsoft.Json 函数集辅助器。
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ using SepCore.Definition;
|
|||
using GameFramework.DataTable;
|
||||
using UnityEngine;
|
||||
|
||||
namespace CustomUtility
|
||||
namespace SepCore.CustomUtility
|
||||
{
|
||||
public static class RarityUtility
|
||||
{
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@
|
|||
|
||||
using System;
|
||||
|
||||
namespace StarForce
|
||||
namespace SepCore.CustomUtility
|
||||
{
|
||||
public static class WebUtility
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
using GameFramework;
|
||||
using System.IO;
|
||||
using System.IO;
|
||||
using GameFramework;
|
||||
using UnityEngine;
|
||||
using UnityGameFramework.Editor;
|
||||
using UnityGameFramework.Editor.ResourceTools;
|
||||
|
|
@ -8,16 +8,16 @@ namespace SepCore.Editor
|
|||
{
|
||||
public static class GameFrameworkConfigs
|
||||
{
|
||||
[BuildSettingsConfigPath]
|
||||
public static string BuildSettingsConfig = Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/BuildSettings.xml"));
|
||||
[BuildSettingsConfigPath] public static string BuildSettingsConfig =
|
||||
Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/BuildSettings.xml"));
|
||||
|
||||
[ResourceCollectionConfigPath]
|
||||
public static string ResourceCollectionConfig = Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/ResourceCollection.xml"));
|
||||
[ResourceCollectionConfigPath] public static string ResourceCollectionConfig =
|
||||
Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/ResourceCollection.xml"));
|
||||
|
||||
[ResourceEditorConfigPath]
|
||||
public static string ResourceEditorConfig = Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/ResourceEditor.xml"));
|
||||
[ResourceEditorConfigPath] public static string ResourceEditorConfig =
|
||||
Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/ResourceEditor.xml"));
|
||||
|
||||
[ResourceBuilderConfigPath]
|
||||
public static string ResourceBuilderConfig = Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/ResourceBuilder.xml"));
|
||||
[ResourceBuilderConfigPath] public static string ResourceBuilderConfig =
|
||||
Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/ResourceBuilder.xml"));
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,11 +1,11 @@
|
|||
using System;
|
||||
using System.Linq;
|
||||
using CustomComponent;
|
||||
using SepCore.DataTable;
|
||||
using SepCore.Definition;
|
||||
using Entity;
|
||||
using CustomUtility;
|
||||
using Procedure;
|
||||
using SepCore.Entity;
|
||||
using SepCore.Procedure;
|
||||
using SepCore.EnemyManager;
|
||||
using SepCore.CustomUtility;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,13 +1,13 @@
|
|||
#if UNITY_EDITOR
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using SepCore.CustomComponent;
|
||||
using SepCore.UI;
|
||||
using SepCore.UIRouter;
|
||||
using UnityEditor;
|
||||
using UnityEditorInternal;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UIModule.Editor
|
||||
namespace SepCore.Editor
|
||||
{
|
||||
[CustomEditor(typeof(UIRouterComponent))]
|
||||
public class UIRouterComponentEditor : UnityEditor.Editor
|
||||
|
|
|
|||
|
|
@ -10,17 +10,19 @@ namespace SepCore.Editor
|
|||
{
|
||||
public bool ContinueOnFailure
|
||||
{
|
||||
get
|
||||
{
|
||||
return false;
|
||||
}
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
public void OnPreprocessAllPlatforms(string productName, string companyName, string gameIdentifier, string gameFrameworkVersion, string unityVersion, string applicableGameVersion, int internalResourceVersion,
|
||||
Platform platforms, AssetBundleCompressionType assetBundleCompression, string compressionHelperTypeName, bool additionalCompressionSelected, bool forceRebuildAssetBundleSelected, string buildEventHandlerTypeName, string outputDirectory, BuildAssetBundleOptions buildAssetBundleOptions,
|
||||
string workingPath, bool outputPackageSelected, string outputPackagePath, bool outputFullSelected, string outputFullPath, bool outputPackedSelected, string outputPackedPath, string buildReportPath)
|
||||
public void OnPreprocessAllPlatforms(string productName, string companyName, string gameIdentifier,
|
||||
string gameFrameworkVersion, string unityVersion, string applicableGameVersion, int internalResourceVersion,
|
||||
Platform platforms, AssetBundleCompressionType assetBundleCompression, string compressionHelperTypeName,
|
||||
bool additionalCompressionSelected, bool forceRebuildAssetBundleSelected, string buildEventHandlerTypeName,
|
||||
string outputDirectory, BuildAssetBundleOptions buildAssetBundleOptions,
|
||||
string workingPath, bool outputPackageSelected, string outputPackagePath, bool outputFullSelected,
|
||||
string outputFullPath, bool outputPackedSelected, string outputPackedPath, string buildReportPath)
|
||||
{
|
||||
string streamingAssetsPath = Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "StreamingAssets"));
|
||||
string streamingAssetsPath =
|
||||
Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "StreamingAssets"));
|
||||
string[] fileNames = Directory.GetFiles(streamingAssetsPath, "*", SearchOption.AllDirectories);
|
||||
foreach (string fileName in fileNames)
|
||||
{
|
||||
|
|
@ -35,25 +37,36 @@ namespace SepCore.Editor
|
|||
Utility.Path.RemoveEmptyDirectory(streamingAssetsPath);
|
||||
}
|
||||
|
||||
public void OnPostprocessAllPlatforms(string productName, string companyName, string gameIdentifier, string gameFrameworkVersion, string unityVersion, string applicableGameVersion, int internalResourceVersion,
|
||||
Platform platforms, AssetBundleCompressionType assetBundleCompression, string compressionHelperTypeName, bool additionalCompressionSelected, bool forceRebuildAssetBundleSelected, string buildEventHandlerTypeName, string outputDirectory, BuildAssetBundleOptions buildAssetBundleOptions,
|
||||
string workingPath, bool outputPackageSelected, string outputPackagePath, bool outputFullSelected, string outputFullPath, bool outputPackedSelected, string outputPackedPath, string buildReportPath)
|
||||
public void OnPostprocessAllPlatforms(string productName, string companyName, string gameIdentifier,
|
||||
string gameFrameworkVersion, string unityVersion, string applicableGameVersion, int internalResourceVersion,
|
||||
Platform platforms, AssetBundleCompressionType assetBundleCompression, string compressionHelperTypeName,
|
||||
bool additionalCompressionSelected, bool forceRebuildAssetBundleSelected, string buildEventHandlerTypeName,
|
||||
string outputDirectory, BuildAssetBundleOptions buildAssetBundleOptions,
|
||||
string workingPath, bool outputPackageSelected, string outputPackagePath, bool outputFullSelected,
|
||||
string outputFullPath, bool outputPackedSelected, string outputPackedPath, string buildReportPath)
|
||||
{
|
||||
}
|
||||
|
||||
public void OnPreprocessPlatform(Platform platform, string workingPath, bool outputPackageSelected, string outputPackagePath, bool outputFullSelected, string outputFullPath, bool outputPackedSelected, string outputPackedPath)
|
||||
public void OnPreprocessPlatform(Platform platform, string workingPath, bool outputPackageSelected,
|
||||
string outputPackagePath, bool outputFullSelected, string outputFullPath, bool outputPackedSelected,
|
||||
string outputPackedPath)
|
||||
{
|
||||
}
|
||||
|
||||
public void OnBuildAssetBundlesComplete(Platform platform, string workingPath, bool outputPackageSelected, string outputPackagePath, bool outputFullSelected, string outputFullPath, bool outputPackedSelected, string outputPackedPath, AssetBundleManifest assetBundleManifest)
|
||||
public void OnBuildAssetBundlesComplete(Platform platform, string workingPath, bool outputPackageSelected,
|
||||
string outputPackagePath, bool outputFullSelected, string outputFullPath, bool outputPackedSelected,
|
||||
string outputPackedPath, AssetBundleManifest assetBundleManifest)
|
||||
{
|
||||
}
|
||||
|
||||
public void OnOutputUpdatableVersionListData(Platform platform, string versionListPath, int versionListLength, int versionListHashCode, int versionListCompressedLength, int versionListCompressedHashCode)
|
||||
public void OnOutputUpdatableVersionListData(Platform platform, string versionListPath, int versionListLength,
|
||||
int versionListHashCode, int versionListCompressedLength, int versionListCompressedHashCode)
|
||||
{
|
||||
}
|
||||
|
||||
public void OnPostprocessPlatform(Platform platform, string workingPath, bool outputPackageSelected, string outputPackagePath, bool outputFullSelected, string outputFullPath, bool outputPackedSelected, string outputPackedPath, bool isSuccess)
|
||||
public void OnPostprocessPlatform(Platform platform, string workingPath, bool outputPackageSelected,
|
||||
string outputPackagePath, bool outputFullSelected, string outputFullPath, bool outputPackedSelected,
|
||||
string outputPackedPath, bool isSuccess)
|
||||
{
|
||||
if (!outputPackageSelected)
|
||||
{
|
||||
|
|
@ -65,11 +78,13 @@ namespace SepCore.Editor
|
|||
return;
|
||||
}
|
||||
|
||||
string streamingAssetsPath = Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "StreamingAssets"));
|
||||
string streamingAssetsPath =
|
||||
Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "StreamingAssets"));
|
||||
string[] fileNames = Directory.GetFiles(outputPackagePath, "*", SearchOption.AllDirectories);
|
||||
foreach (string fileName in fileNames)
|
||||
{
|
||||
string destFileName = Utility.Path.GetRegularPath(Path.Combine(streamingAssetsPath, fileName.Substring(outputPackagePath.Length)));
|
||||
string destFileName = Utility.Path.GetRegularPath(Path.Combine(streamingAssetsPath,
|
||||
fileName.Substring(outputPackagePath.Length)));
|
||||
FileInfo destFileInfo = new FileInfo(destFileName);
|
||||
if (!destFileInfo.Directory.Exists)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
using StarForce;
|
||||
using SepCore.Sound;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
using CustomUtility;
|
||||
using SepCore.CustomUtility;
|
||||
using SepCore.DataTable;
|
||||
using SepCore.Definition;
|
||||
using UnityEngine;
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
using System;
|
||||
using System.Drawing;
|
||||
using CustomUtility;
|
||||
using Entity.EntityData;
|
||||
using Entity.Weapon;
|
||||
using SepCore.CustomUtility;
|
||||
using SepCore.Entity;
|
||||
using SepCore.Entity.Weapon;
|
||||
using SepCore.Definition;
|
||||
using UnityEngine;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
using CustomComponent;
|
||||
using SepCore.Event;
|
||||
using GameFramework.Event;
|
||||
using SepCore.EnemyManager;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
|
@ -139,4 +139,4 @@ namespace SepCore.UI
|
|||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ using System.Collections.Generic;
|
|||
using Cysharp.Threading.Tasks;
|
||||
using SepCore.Event;
|
||||
using SepCore.Definition;
|
||||
using CustomUtility;
|
||||
using SepCore.CustomUtility;
|
||||
using GameFramework.Event;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
|
|
|
|||
|
|
@ -2,8 +2,8 @@ using System.Collections.Generic;
|
|||
using Cysharp.Threading.Tasks;
|
||||
using SepCore.Event;
|
||||
using SepCore.Definition;
|
||||
using CustomUtility;
|
||||
using Entity.Weapon;
|
||||
using SepCore.CustomUtility;
|
||||
using SepCore.Entity.Weapon;
|
||||
using GameFramework.Event;
|
||||
using UnityEngine;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@
|
|||
|
||||
using SepCore.Definition;
|
||||
using GameFramework.Localization;
|
||||
using StarForce;
|
||||
using SepCore.Sound;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
|
@ -186,4 +186,4 @@ namespace SepCore.UI
|
|||
_languageTipsCanvasGroup.gameObject.SetActive(_selectedLanguage != GameEntry.Localization.Language);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,12 +2,12 @@ using System.Collections.Generic;
|
|||
using System.Text;
|
||||
using SepCore.DataTable;
|
||||
using SepCore.Definition;
|
||||
using Entity.EntityData;
|
||||
using Entity.Weapon;
|
||||
using SepCore.Entity;
|
||||
using SepCore.Entity.Weapon;
|
||||
using System;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace CustomUtility
|
||||
namespace SepCore.CustomUtility
|
||||
{
|
||||
public static class ItemDescUtility
|
||||
{
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@
|
|||
// Feedback: mailto:ellan@gameframework.cn
|
||||
//------------------------------------------------------------
|
||||
|
||||
namespace Procedure
|
||||
namespace SepCore.Procedure
|
||||
{
|
||||
public abstract class ProcedureBase : GameFramework.Procedure.ProcedureBase
|
||||
{
|
||||
|
|
|
|||
|
|
@ -9,12 +9,12 @@ using SepCore.DataTable;
|
|||
using SepCore.Definition;
|
||||
using GameFramework.DataTable;
|
||||
using GameFramework.Event;
|
||||
using StarForce;
|
||||
using SepCore.Sound;
|
||||
using UnityGameFramework.Runtime;
|
||||
using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
|
||||
using CustomUtility;
|
||||
using SepCore.CustomUtility;
|
||||
|
||||
namespace Procedure
|
||||
namespace SepCore.Procedure
|
||||
{
|
||||
public class ProcedureChangeScene : ProcedureBase
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
using UnityGameFramework.Runtime;
|
||||
using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
|
||||
|
||||
namespace Procedure
|
||||
namespace SepCore.Procedure
|
||||
{
|
||||
public class ProcedureCheckResources : ProcedureBase
|
||||
{
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ using UnityEngine;
|
|||
using UnityGameFramework.Runtime;
|
||||
using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
|
||||
|
||||
namespace Procedure
|
||||
namespace SepCore.Procedure
|
||||
{
|
||||
public class ProcedureCheckVersion : ProcedureBase
|
||||
{
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@
|
|||
using UnityGameFramework.Runtime;
|
||||
using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
|
||||
|
||||
namespace Procedure
|
||||
namespace SepCore.Procedure
|
||||
{
|
||||
public class ProcedureInitResources : ProcedureBase
|
||||
{
|
||||
|
|
|
|||
|
|
@ -8,11 +8,11 @@
|
|||
using GameFramework.Localization;
|
||||
using System;
|
||||
using SepCore.Definition;
|
||||
using StarForce;
|
||||
using SepCore.Sound;
|
||||
using UnityGameFramework.Runtime;
|
||||
using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
|
||||
|
||||
namespace Procedure
|
||||
namespace SepCore.Procedure
|
||||
{
|
||||
public class ProcedureLaunch : ProcedureBase
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,14 +4,14 @@ using GameFramework.Resource;
|
|||
using System.Collections.Generic;
|
||||
using SepCore.DataTable;
|
||||
using SepCore.Definition;
|
||||
using CustomUtility;
|
||||
using SepCore.CustomUtility;
|
||||
using TMPro;
|
||||
using SepCore.UI;
|
||||
using UnityEngine;
|
||||
using UnityGameFramework.Runtime;
|
||||
using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
|
||||
|
||||
namespace Procedure
|
||||
namespace SepCore.Procedure
|
||||
{
|
||||
public class ProcedurePreload : ProcedureBase
|
||||
{
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ using GameFramework.Resource;
|
|||
using UnityGameFramework.Runtime;
|
||||
using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
|
||||
|
||||
namespace Procedure
|
||||
namespace SepCore.Procedure
|
||||
{
|
||||
public class ProcedureSplash : ProcedureBase
|
||||
{
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ using UnityEngine;
|
|||
using UnityGameFramework.Runtime;
|
||||
using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
|
||||
|
||||
namespace Procedure
|
||||
namespace SepCore.Procedure
|
||||
{
|
||||
public class ProcedureUpdateResources : ProcedureBase
|
||||
{
|
||||
|
|
@ -93,8 +93,7 @@ namespace Procedure
|
|||
{
|
||||
if (m_UpdateResourceForm == null)
|
||||
{
|
||||
m_UpdateResourceForm = Object.Instantiate(GameEntry.BuiltinData.UpdateResourceFormTemplate)
|
||||
.GetComponent<UpdateResourceForm>();
|
||||
m_UpdateResourceForm = Object.Instantiate(GameEntry.BuiltinData.UpdateResourceFormTemplate).GetComponent<UpdateResourceForm>();
|
||||
}
|
||||
|
||||
Log.Info("Start update resources...");
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ using GameFramework.Resource;
|
|||
using UnityGameFramework.Runtime;
|
||||
using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
|
||||
|
||||
namespace Procedure
|
||||
namespace SepCore.Procedure
|
||||
{
|
||||
public class ProcedureUpdateVersion : ProcedureBase
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,9 +1,8 @@
|
|||
using GameFramework.Event;
|
||||
using StarForce;
|
||||
using UnityGameFramework.Runtime;
|
||||
using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
|
||||
|
||||
namespace Procedure
|
||||
namespace SepCore.Procedure
|
||||
{
|
||||
public class ProcedureVerifyResources : ProcedureBase
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ using GameFramework.Fsm;
|
|||
using GameFramework.Procedure;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Procedure
|
||||
namespace SepCore.Procedure
|
||||
{
|
||||
public abstract class GameStateBase
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,14 +1,14 @@
|
|||
using System;
|
||||
using CustomComponent;
|
||||
using SepCore.Event;
|
||||
using SepCore.DataTable;
|
||||
using Entity;
|
||||
using SepCore.Entity;
|
||||
using GameFramework.Fsm;
|
||||
using GameFramework.Procedure;
|
||||
using Simulation;
|
||||
using SepCore.EnemyManager;
|
||||
using SepCore.Simulation;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Procedure
|
||||
namespace SepCore.Procedure
|
||||
{
|
||||
public class GameStateBattle : GameStateBase
|
||||
{
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ using GameFramework.Procedure;
|
|||
using SepCore.UI;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace Procedure
|
||||
namespace SepCore.Procedure
|
||||
{
|
||||
public class GameStateLevelUp : GameStateBase
|
||||
{
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ using GameFramework.Procedure;
|
|||
using SepCore.UI;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace Procedure
|
||||
namespace SepCore.Procedure
|
||||
{
|
||||
public class GameStateShop : GameStateBase
|
||||
{
|
||||
|
|
|
|||
|
|
@ -2,15 +2,14 @@ using System.Collections.Generic;
|
|||
using Cysharp.Threading.Tasks;
|
||||
using SepCore.DataTable;
|
||||
using SepCore.Definition;
|
||||
using Entity;
|
||||
using Entity.EntityData;
|
||||
using SepCore.Entity;
|
||||
using GameFramework.Event;
|
||||
using GameFramework.Fsm;
|
||||
using GameFramework.Procedure;
|
||||
using UnityGameFramework.Runtime;
|
||||
using SepCore.UI;
|
||||
|
||||
namespace Procedure
|
||||
namespace SepCore.Procedure
|
||||
{
|
||||
public enum GameStateType
|
||||
{
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ using UnityEngine;
|
|||
using UnityGameFramework.Runtime;
|
||||
using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
|
||||
|
||||
namespace Procedure
|
||||
namespace SepCore.Procedure
|
||||
{
|
||||
public class ProcedureMenu : ProcedureBase
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,11 +1,9 @@
|
|||
using CustomComponent;
|
||||
using Entity.EntityData;
|
||||
using GameFramework.Fsm;
|
||||
using GameFramework.Procedure;
|
||||
using StarForce;
|
||||
using SepCore.EnemyManager;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace Procedure
|
||||
namespace SepCore.Procedure
|
||||
{
|
||||
public class ProcedureStressTest : ProcedureBase
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,7 +1,10 @@
|
|||
using CustomComponent;
|
||||
using SepCore.CustomComponent;
|
||||
using Simulation;
|
||||
using UnityEngine;
|
||||
using SepCore.BuiltinData;
|
||||
using SepCore.DamageText;
|
||||
using SepCore.EnemyManager;
|
||||
using SepCore.HPBar;
|
||||
using SepCore.SpriteCache;
|
||||
using SepCore.UIRouter;
|
||||
using SepCore.Simulation;
|
||||
|
||||
/// <summary>
|
||||
/// 游戏入口。
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ using System.Threading;
|
|||
using Cysharp.Threading.Tasks;
|
||||
using GameFramework.Event;
|
||||
|
||||
namespace UnityGameFramework.Runtime.AsyncTask
|
||||
namespace SepCore.AsyncTask
|
||||
{
|
||||
/// <summary>
|
||||
/// 异步任务辅助类,用于将事件回调转换为 UniTask
|
||||
|
|
@ -124,4 +124,4 @@ namespace UnityGameFramework.Runtime.AsyncTask
|
|||
return tcs.Task;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,10 +1,7 @@
|
|||
using System;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using GameFramework;
|
||||
using GameFramework.Config;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace UnityGameFramework.Runtime.AsyncTask
|
||||
namespace SepCore.AsyncTask
|
||||
{
|
||||
/// <summary>
|
||||
/// Config 异步扩展方法
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ using GameFramework.DataTable;
|
|||
using SepCore.DataTable;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace UnityGameFramework.Runtime.AsyncTask
|
||||
namespace SepCore.AsyncTask
|
||||
{
|
||||
/// <summary>
|
||||
/// DataTable 异步扩展方法
|
||||
|
|
|
|||
|
|
@ -1,10 +1,9 @@
|
|||
using System;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using GameFramework;
|
||||
using GameFramework.Download;
|
||||
using UnityGameFramework.Runtime;
|
||||
using DownloadFailureEventArgs = UnityGameFramework.Runtime.DownloadFailureEventArgs;
|
||||
using DownloadSuccessEventArgs = UnityGameFramework.Runtime.DownloadSuccessEventArgs;
|
||||
|
||||
namespace UnityGameFramework.Runtime.AsyncTask
|
||||
namespace SepCore.AsyncTask
|
||||
{
|
||||
/// <summary>
|
||||
/// Download 异步扩展方法
|
||||
|
|
|
|||
|
|
@ -1,10 +1,11 @@
|
|||
using System;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using GameFramework;
|
||||
using GameFramework.Entity;
|
||||
using UnityGameFramework.Runtime;
|
||||
using HideEntityCompleteEventArgs = UnityGameFramework.Runtime.HideEntityCompleteEventArgs;
|
||||
using ShowEntityFailureEventArgs = UnityGameFramework.Runtime.ShowEntityFailureEventArgs;
|
||||
using ShowEntitySuccessEventArgs = UnityGameFramework.Runtime.ShowEntitySuccessEventArgs;
|
||||
|
||||
namespace UnityGameFramework.Runtime.AsyncTask
|
||||
namespace SepCore.AsyncTask
|
||||
{
|
||||
/// <summary>
|
||||
/// Entity 异步扩展方法
|
||||
|
|
@ -22,7 +23,7 @@ namespace UnityGameFramework.Runtime.AsyncTask
|
|||
/// <param name="userData">用户自定义数据</param>
|
||||
/// <param name="timeout">超时时间(秒),0表示不超时</param>
|
||||
/// <returns>显示的实体</returns>
|
||||
public static UniTask<Entity> ShowEntityAsync(this EntityComponent entityComponent,
|
||||
public static UniTask<UnityGameFramework.Runtime.Entity> ShowEntityAsync(this EntityComponent entityComponent,
|
||||
int entityId,
|
||||
Type entityLogicType,
|
||||
string entityAssetName,
|
||||
|
|
@ -30,7 +31,7 @@ namespace UnityGameFramework.Runtime.AsyncTask
|
|||
object userData = null,
|
||||
float timeout = 30f)
|
||||
{
|
||||
UniTask<Entity> waitTask = AsyncTaskHelper.WaitSuccessOrFailureAsync<ShowEntitySuccessEventArgs, ShowEntityFailureEventArgs>(
|
||||
UniTask<UnityGameFramework.Runtime.Entity> waitTask = AsyncTaskHelper.WaitSuccessOrFailureAsync<ShowEntitySuccessEventArgs, ShowEntityFailureEventArgs>(
|
||||
ShowEntitySuccessEventArgs.EventId,
|
||||
ShowEntityFailureEventArgs.EventId,
|
||||
successArgs => successArgs.Entity.Id == entityId && ReferenceEquals(successArgs.UserData, userData),
|
||||
|
|
@ -104,7 +105,7 @@ namespace UnityGameFramework.Runtime.AsyncTask
|
|||
/// <param name="timeout">超时时间(秒),0表示不超时</param>
|
||||
/// <returns>隐藏完成事件</returns>
|
||||
public static UniTask<HideEntityCompleteEventArgs> HideEntityAsync(this EntityComponent entityComponent,
|
||||
Entity entity,
|
||||
UnityGameFramework.Runtime.Entity entity,
|
||||
object userData = null,
|
||||
float timeout = 30f)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ using GameFramework;
|
|||
using GameFramework.Localization;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace UnityGameFramework.Runtime.AsyncTask
|
||||
namespace SepCore.AsyncTask
|
||||
{
|
||||
/// <summary>
|
||||
/// Localization 异步扩展方法
|
||||
|
|
|
|||
|
|
@ -1,10 +1,9 @@
|
|||
using System;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using GameFramework;
|
||||
using GameFramework.Network;
|
||||
using UnityGameFramework.Runtime;
|
||||
using NetworkClosedEventArgs = UnityGameFramework.Runtime.NetworkClosedEventArgs;
|
||||
using NetworkConnectedEventArgs = UnityGameFramework.Runtime.NetworkConnectedEventArgs;
|
||||
|
||||
namespace UnityGameFramework.Runtime.AsyncTask
|
||||
namespace SepCore.AsyncTask
|
||||
{
|
||||
/// <summary>
|
||||
/// Network 异步扩展方法
|
||||
|
|
@ -73,4 +72,4 @@ namespace UnityGameFramework.Runtime.AsyncTask
|
|||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,10 +1,10 @@
|
|||
using System;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using GameFramework;
|
||||
using GameFramework.Resource;
|
||||
using UnityGameFramework.Runtime;
|
||||
using ResourceApplySuccessEventArgs = UnityGameFramework.Runtime.ResourceApplySuccessEventArgs;
|
||||
using ResourceUpdateAllCompleteEventArgs = UnityGameFramework.Runtime.ResourceUpdateAllCompleteEventArgs;
|
||||
using ResourceVerifySuccessEventArgs = UnityGameFramework.Runtime.ResourceVerifySuccessEventArgs;
|
||||
|
||||
namespace UnityGameFramework.Runtime.AsyncTask
|
||||
namespace SepCore.AsyncTask
|
||||
{
|
||||
/// <summary>
|
||||
/// Resource 异步扩展方法
|
||||
|
|
@ -59,4 +59,4 @@ namespace UnityGameFramework.Runtime.AsyncTask
|
|||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,10 +1,11 @@
|
|||
using System;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using GameFramework;
|
||||
using GameFramework.Scene;
|
||||
using UnityGameFramework.Runtime;
|
||||
using LoadSceneFailureEventArgs = UnityGameFramework.Runtime.LoadSceneFailureEventArgs;
|
||||
using LoadSceneSuccessEventArgs = UnityGameFramework.Runtime.LoadSceneSuccessEventArgs;
|
||||
using UnloadSceneFailureEventArgs = UnityGameFramework.Runtime.UnloadSceneFailureEventArgs;
|
||||
using UnloadSceneSuccessEventArgs = UnityGameFramework.Runtime.UnloadSceneSuccessEventArgs;
|
||||
|
||||
namespace UnityGameFramework.Runtime.AsyncTask
|
||||
namespace SepCore.AsyncTask
|
||||
{
|
||||
/// <summary>
|
||||
/// Scene 异步扩展方法
|
||||
|
|
|
|||
|
|
@ -1,10 +1,10 @@
|
|||
using System;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using GameFramework;
|
||||
using GameFramework.Sound;
|
||||
using UnityGameFramework.Runtime;
|
||||
using PlaySoundFailureEventArgs = UnityGameFramework.Runtime.PlaySoundFailureEventArgs;
|
||||
using PlaySoundSuccessEventArgs = UnityGameFramework.Runtime.PlaySoundSuccessEventArgs;
|
||||
|
||||
namespace UnityGameFramework.Runtime.AsyncTask
|
||||
namespace SepCore.AsyncTask
|
||||
{
|
||||
/// <summary>
|
||||
/// Sound 异步扩展方法
|
||||
|
|
@ -29,17 +29,17 @@ namespace UnityGameFramework.Runtime.AsyncTask
|
|||
float timeout = 30f)
|
||||
{
|
||||
int serialId = 0;
|
||||
UniTask<PlaySoundSuccessEventArgs> waitTask = AsyncTaskHelper.WaitSuccessOrFailureAsync<PlaySoundSuccessEventArgs, PlaySoundFailureEventArgs>(
|
||||
PlaySoundSuccessEventArgs.EventId,
|
||||
PlaySoundFailureEventArgs.EventId,
|
||||
successArgs => successArgs.SerialId == serialId,
|
||||
failureArgs => failureArgs.SerialId == serialId,
|
||||
timeout
|
||||
);
|
||||
UniTask<PlaySoundSuccessEventArgs> waitTask =
|
||||
AsyncTaskHelper.WaitSuccessOrFailureAsync<PlaySoundSuccessEventArgs, PlaySoundFailureEventArgs>(
|
||||
PlaySoundSuccessEventArgs.EventId,
|
||||
PlaySoundFailureEventArgs.EventId,
|
||||
successArgs => successArgs.SerialId == serialId,
|
||||
failureArgs => failureArgs.SerialId == serialId,
|
||||
timeout
|
||||
);
|
||||
|
||||
serialId = soundComponent.PlaySound(soundAssetName, soundGroupName, 0, playSoundParams, userData);
|
||||
return waitTask;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ using SepCore.Definition;
|
|||
using SepCore.UI;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace UnityGameFramework.Runtime.AsyncTask
|
||||
namespace SepCore.AsyncTask
|
||||
{
|
||||
/// <summary>
|
||||
/// UI 异步扩展方法
|
||||
|
|
|
|||
|
|
@ -1,10 +1,7 @@
|
|||
using System;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using GameFramework;
|
||||
using GameFramework.WebRequest;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace UnityGameFramework.Runtime.AsyncTask
|
||||
namespace SepCore.AsyncTask
|
||||
{
|
||||
/// <summary>
|
||||
/// WebRequest 异步扩展方法
|
||||
|
|
|
|||
|
|
@ -1,18 +1,18 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using SepCore.Definition;
|
||||
using Entity.EntityData;
|
||||
using SepCore.Entity;
|
||||
using UnityGameFramework.Runtime;
|
||||
using SepCore.DataTable;
|
||||
using CustomUtility;
|
||||
using SepCore.CustomUtility;
|
||||
|
||||
namespace Entity
|
||||
namespace SepCore.Entity
|
||||
{
|
||||
public static class EntityExtension
|
||||
{
|
||||
private static int s_SerialId = -10;
|
||||
|
||||
private const string EntityNamespace = "Entity.";
|
||||
private const string EntityNamespace = "SepCore.Entity.";
|
||||
private static readonly Dictionary<string, Type> _typeDict;
|
||||
private static readonly Dictionary<int, string> _assetNameDict;
|
||||
|
||||
|
|
@ -180,9 +180,9 @@ namespace Entity
|
|||
return assetName;
|
||||
}
|
||||
|
||||
public static int GenerateSerialId(this EntityComponent entityComponent)
|
||||
public static int NextId(this EntityComponent entityComponent)
|
||||
{
|
||||
return --s_SerialId;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,16 +1,9 @@
|
|||
//------------------------------------------------------------
|
||||
// Game Framework
|
||||
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
||||
// Homepage: https://gameframework.cn/
|
||||
// Feedback: mailto:ellan@gameframework.cn
|
||||
//------------------------------------------------------------
|
||||
|
||||
using GameFramework.Localization;
|
||||
using GameFramework.Localization;
|
||||
using System;
|
||||
using System.Xml;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace StarForce
|
||||
namespace SepCore.Localization
|
||||
{
|
||||
/// <summary>
|
||||
/// XML 格式的本地化辅助器。
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@
|
|||
// Feedback: mailto:ellan@gameframework.cn
|
||||
//------------------------------------------------------------
|
||||
|
||||
namespace StarForce
|
||||
namespace SepCore.Network
|
||||
{
|
||||
public abstract class CSPacketBase : PacketBase
|
||||
{
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@
|
|||
// Feedback: mailto:ellan@gameframework.cn
|
||||
//------------------------------------------------------------
|
||||
|
||||
namespace StarForce
|
||||
namespace SepCore.Network
|
||||
{
|
||||
public sealed class CSPacketHeader : PacketHeaderBase
|
||||
{
|
||||
|
|
|
|||
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Reference in New Issue