refactor-assembly #1
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@ -0,0 +1,528 @@
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#if UNITY_EDITOR || DEVELOPMENT_BUILD
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using System;
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using System.Linq;
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using Components;
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using CustomComponent;
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using SepCore.Event;
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using SepCore.DataTable;
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using SepCore.Definition;
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using Entity;
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using CustomUtility;
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using Procedure;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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#if ENABLE_INPUT_SYSTEM
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using UnityEngine.InputSystem;
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#endif
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public class RuntimeDebugPanelComponent : MonoBehaviour
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{
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private const float MinSpawnRate = 0.1f;
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private const float CornerTapWindow = 0.6f;
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private const int RequiredCornerTapCount = 3;
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private const int DebugHealAmount = 200;
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[Header("Window Content")] [SerializeField]
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private bool _showBuffSection = true;
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[SerializeField] private bool _showBattleOverview = true;
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[SerializeField] private bool _showCollisionStats = true;
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[SerializeField] private bool _showSpawnControls = true;
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[SerializeField] private bool _showBattleDurationControls = true;
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[SerializeField] private bool _showPlayerWeaponControls = true;
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[SerializeField] private bool _showPlayerHealthControls = true;
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[SerializeField] private bool _showTips = true;
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private Rect _windowRect = new Rect(20f, 60f, 460f, 800f);
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private bool _isPanelVisible;
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private int _windowId;
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private string _searchText = string.Empty;
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private int _selectedIndex;
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private int _addCount = 1;
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private Vector2 _buffScroll;
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private float _spawnRateScaleInput = 1f;
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private float _extendDurationSeconds = 30f;
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private DRProp[] _allProps = Array.Empty<DRProp>();
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private DRProp[] _filteredProps = Array.Empty<DRProp>();
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private string[] _displayNames = Array.Empty<string>();
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private int _cornerTapCount;
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private float _lastCornerTapTime = -10f;
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private bool _lockPlayerHealthToMax;
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private void Awake()
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{
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_windowId = GetInstanceID();
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}
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private void Update()
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{
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if (IsTogglePressed())
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{
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_isPanelVisible = !_isPanelVisible;
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}
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HandleCornerTapGesture();
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if (_lockPlayerHealthToMax)
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{
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KeepPlayerHealthAtMax();
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}
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}
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private void OnGUI()
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{
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DrawToggleButton();
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if (!_isPanelVisible) return;
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_windowRect = GUI.Window(_windowId, _windowRect, DrawWindow, "Runtime Debug Panel");
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}
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private void DrawToggleButton()
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{
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const float width = 64f;
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const float height = 30f;
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Rect buttonRect = new Rect(Screen.width - width - 12f, 10f, width, height);
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if (GUI.Button(buttonRect, "DEBUG"))
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{
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_isPanelVisible = !_isPanelVisible;
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}
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}
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private void DrawWindow(int windowId)
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{
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if (_showBuffSection)
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{
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EnsurePropList();
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}
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GUILayout.BeginVertical();
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bool hasPreviousSection = false;
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if (_showBuffSection)
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{
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DrawBuffSection();
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hasPreviousSection = true;
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}
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if (HasVisibleBattleSection())
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{
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if (hasPreviousSection)
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{
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GUILayout.Space(8f);
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GUILayout.Label(string.Empty, GUI.skin.horizontalSlider);
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GUILayout.Space(8f);
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}
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DrawBattleSection();
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hasPreviousSection = true;
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}
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if (_showTips)
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{
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if (hasPreviousSection)
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{
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GUILayout.Space(8f);
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}
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GUILayout.Label("Tips: press `F8` or tap top-left corner 3 times to toggle.", GUILayout.Height(20f));
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}
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GUILayout.EndVertical();
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GUI.DragWindow(new Rect(0, 0, 10000, 22));
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}
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private void DrawBuffSection()
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{
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GUILayout.Label("Buff Debug");
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GUILayout.BeginHorizontal();
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GUILayout.Label("Search", GUILayout.Width(52f));
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_searchText = GUILayout.TextField(_searchText);
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if (GUILayout.Button("Refresh", GUILayout.Width(80f)))
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{
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EnsurePropList(true);
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}
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GUILayout.EndHorizontal();
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ApplyFilter(_searchText);
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if (_displayNames.Length == 0)
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{
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GUILayout.Label("No Buff data. Enter battle and try again.");
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return;
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}
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_selectedIndex = Mathf.Clamp(_selectedIndex, 0, _displayNames.Length - 1);
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_buffScroll = GUILayout.BeginScrollView(_buffScroll, GUILayout.Height(120f));
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_selectedIndex = GUILayout.SelectionGrid(_selectedIndex, _displayNames, 1);
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GUILayout.EndScrollView();
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DRProp selectedProp = GetSelectedProp();
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if (selectedProp == null) return;
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GUILayout.Label($"Selected: {selectedProp.Title} ({selectedProp.Rarity})");
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GUILayout.Label(ItemDescUtility.CreatePropDescription(selectedProp.Modifiers), GUILayout.Height(40f));
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GUILayout.BeginHorizontal();
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GUILayout.Label("Count", GUILayout.Width(52f));
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string addCountText = GUILayout.TextField(_addCount.ToString(), GUILayout.Width(60f));
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if (!int.TryParse(addCountText, out _addCount)) _addCount = 1;
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_addCount = Mathf.Clamp(_addCount, 1, 99);
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if (GUILayout.Button("Add Buff To Player", GUILayout.Height(24f)))
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{
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AddSelectedBuffToPlayer(selectedProp, _addCount);
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}
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GUILayout.EndHorizontal();
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}
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private void DrawBattleSection()
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{
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GUILayout.Label("Battle Debug");
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ProcedureGame procedure = GameEntry.Procedure.CurrentProcedure as ProcedureGame;
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EnemyManagerComponent enemyManager = GameEntry.EnemyManager;
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Player player = FindPlayer();
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HealthComponent playerHealth = player != null ? player.GetComponent<HealthComponent>() : null;
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if (enemyManager == null)
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{
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GUILayout.Label("EnemyManager unavailable.");
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return;
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}
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if (procedure == null)
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{
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GUILayout.Label("ProcedureGame unavailable.");
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return;
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}
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if (_showBattleOverview)
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{
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GUILayout.Label($"Spawn Rate: {enemyManager.SpawnRateScale:F2}");
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GUILayout.Label(
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$"Battle Time: {enemyManager.ElapsedBattleTime:F1}s / {enemyManager.BattleDuration:F1}s");
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GUILayout.Label($"Enemy Count: {enemyManager.CurrentEnemyCount}");
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}
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Simulation.SimulationWorld simulationWorld = GameEntry.SimulationWorld;
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if (_showCollisionStats && simulationWorld != null)
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{
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GUILayout.Space(4f);
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GUILayout.Label(
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$"Collision Queries: total {simulationWorld.LastCollisionQueryCount} (Projectile {simulationWorld.LastProjectileCollisionQueryCount} / Area {simulationWorld.LastAreaCollisionQueryCount})");
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GUILayout.Label(
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$"Collision Candidates: total {simulationWorld.LastCollisionCandidateCount} (Projectile {simulationWorld.LastProjectileCollisionCandidateCount} / Area {simulationWorld.LastAreaCollisionCandidateCount})");
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GUILayout.Label(
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$"Area Resolve: hits {simulationWorld.LastResolvedAreaHitCount}");
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GUILayout.Label(
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$"Broad Phase: cell {simulationWorld.LastCollisionCellSize:F2}, hasEnemyTargets {(simulationWorld.LastCollisionHasEnemyTargets ? "Yes" : "No")}");
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if (simulationWorld.LastCollisionCandidateCount != 0)
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{
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Log.Info($"LastCollisionCandidateCount:{simulationWorld.LastCollisionCandidateCount}");
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}
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if (simulationWorld.LastResolvedAreaHitCount != 0)
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{
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Log.Info($"LastResolvedAreaHitCount:{simulationWorld.LastResolvedAreaHitCount}");
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}
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}
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if (_showSpawnControls)
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{
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GUILayout.BeginHorizontal();
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GUILayout.Label("Rate", GUILayout.Width(52f));
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string rateText = GUILayout.TextField(_spawnRateScaleInput.ToString("F2"), GUILayout.Width(60f));
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if (float.TryParse(rateText, out float parsedRate))
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{
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_spawnRateScaleInput = Mathf.Clamp(parsedRate, MinSpawnRate, 50f);
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}
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if (GUILayout.Button("Apply", GUILayout.Width(70f)))
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{
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enemyManager.SetSpawnRateScale(_spawnRateScaleInput);
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}
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if (GUILayout.Button("x0.5", GUILayout.Width(60f)))
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{
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_spawnRateScaleInput = Mathf.Max(MinSpawnRate, enemyManager.SpawnRateScale * 0.5f);
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enemyManager.SetSpawnRateScale(_spawnRateScaleInput);
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}
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if (GUILayout.Button("x2", GUILayout.Width(60f)))
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{
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_spawnRateScaleInput = enemyManager.SpawnRateScale * 2f;
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enemyManager.SetSpawnRateScale(_spawnRateScaleInput);
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}
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GUILayout.EndHorizontal();
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}
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if (_showBattleDurationControls)
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{
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GUILayout.BeginHorizontal();
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GUILayout.Label("Add Sec", GUILayout.Width(52f));
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string durationText = GUILayout.TextField(_extendDurationSeconds.ToString("F0"), GUILayout.Width(60f));
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if (float.TryParse(durationText, out float parsedDuration))
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{
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_extendDurationSeconds = Mathf.Clamp(parsedDuration, 1f, 3600f);
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}
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if (GUILayout.Button("Extend Battle", GUILayout.Height(24f)))
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{
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if (procedure.CurrentGameState is GameStateBattle gameState)
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{
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gameState.AddBattleDuration(_extendDurationSeconds);
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}
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}
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GUILayout.EndHorizontal();
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}
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if (_showPlayerWeaponControls)
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{
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GUILayout.Label(
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$"Player Weapon: {(player == null ? "Player not found" : (player.WeaponEnabled ? "Enabled" : "Disabled"))}");
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GUILayout.BeginHorizontal();
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GUI.enabled = player != null;
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if (GUILayout.Button("Disable Weapons", GUILayout.Height(24f)))
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{
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player.SetWeaponEnabled(false);
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}
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if (GUILayout.Button("Enable Weapons", GUILayout.Height(24f)))
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{
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player.SetWeaponEnabled(true);
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}
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GUI.enabled = true;
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GUILayout.EndHorizontal();
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}
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if (_showPlayerHealthControls)
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{
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GUILayout.Space(4f);
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GUILayout.Label(
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$"Player HP: {(playerHealth == null ? "Unavailable" : $"{playerHealth.CurrentHealth}/{playerHealth.MaxHealth}")}");
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GUILayout.BeginHorizontal();
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GUI.enabled = playerHealth != null;
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if (GUILayout.Button($"+{DebugHealAmount} HP", GUILayout.Height(24f)))
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{
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AddPlayerHealth(playerHealth, DebugHealAmount);
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}
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if (GUILayout.Button(_lockPlayerHealthToMax ? "GodMode: ON" : "GodMode: OFF", GUILayout.Height(24f)))
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{
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_lockPlayerHealthToMax = !_lockPlayerHealthToMax;
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if (_lockPlayerHealthToMax)
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{
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RestorePlayerHealthToMax(playerHealth);
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}
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}
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GUI.enabled = true;
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GUILayout.EndHorizontal();
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}
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}
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private bool HasVisibleBattleSection()
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{
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return _showBattleOverview ||
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_showCollisionStats ||
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_showSpawnControls ||
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_showBattleDurationControls ||
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_showPlayerWeaponControls ||
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_showPlayerHealthControls;
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}
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private void EnsurePropList(bool force = false)
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{
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if (!force && _allProps != null && _allProps.Length > 0) return;
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if (GameEntry.DataTable == null)
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{
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_allProps = Array.Empty<DRProp>();
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_filteredProps = Array.Empty<DRProp>();
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_displayNames = Array.Empty<string>();
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return;
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}
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var table = GameEntry.DataTable.GetDataTable<DRProp>();
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_allProps = table != null ? table.ToArray() : Array.Empty<DRProp>();
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_selectedIndex = Mathf.Clamp(_selectedIndex, 0, Mathf.Max(0, _allProps.Length - 1));
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ApplyFilter(_searchText);
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}
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private void ApplyFilter(string keyword)
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{
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if (_allProps == null || _allProps.Length == 0)
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{
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_filteredProps = Array.Empty<DRProp>();
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_displayNames = Array.Empty<string>();
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return;
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}
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if (string.IsNullOrWhiteSpace(keyword))
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{
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_filteredProps = _allProps;
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}
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else
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{
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string search = keyword.Trim();
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_filteredProps = _allProps.Where(p =>
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p != null &&
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(p.Title?.IndexOf(search, StringComparison.OrdinalIgnoreCase) >= 0 ||
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p.Id.ToString().Contains(search))).ToArray();
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}
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_displayNames = _filteredProps.Select(p => $"[{p.Id}] {p.Title} ({p.Rarity})").ToArray();
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if (_displayNames.Length == 0) _selectedIndex = 0;
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else _selectedIndex = Mathf.Clamp(_selectedIndex, 0, _displayNames.Length - 1);
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}
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private DRProp GetSelectedProp()
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{
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if (_filteredProps == null || _filteredProps.Length == 0) return null;
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_selectedIndex = Mathf.Clamp(_selectedIndex, 0, _filteredProps.Length - 1);
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return _filteredProps[_selectedIndex];
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}
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private static Player FindPlayer()
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{
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return UnityEngine.Object.FindObjectOfType<Player>();
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}
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private void KeepPlayerHealthAtMax()
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{
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Player player = FindPlayer();
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if (player == null) return;
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HealthComponent playerHealth = player.GetComponent<HealthComponent>();
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if (playerHealth == null) return;
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RestorePlayerHealthToMax(playerHealth);
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}
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private static void AddPlayerHealth(HealthComponent playerHealth, int amount)
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{
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if (playerHealth == null || amount <= 0) return;
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if (playerHealth.CurrentHealth <= 0) return;
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int maxHealth = playerHealth.MaxHealth;
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if (maxHealth <= 0) return;
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int nextHealth = Mathf.Clamp(playerHealth.CurrentHealth + amount, 0, maxHealth);
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if (nextHealth == playerHealth.CurrentHealth) return;
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playerHealth.CurrentHealth = nextHealth;
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PublishPlayerHealthChanged(playerHealth);
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}
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private static void RestorePlayerHealthToMax(HealthComponent playerHealth)
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{
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if (playerHealth == null) return;
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if (playerHealth.CurrentHealth <= 0) return;
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int maxHealth = playerHealth.MaxHealth;
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if (maxHealth <= 0 || playerHealth.CurrentHealth >= maxHealth) return;
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playerHealth.CurrentHealth = maxHealth;
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PublishPlayerHealthChanged(playerHealth);
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}
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private static void PublishPlayerHealthChanged(HealthComponent playerHealth)
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{
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if (playerHealth == null || GameEntry.Event == null) return;
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GameEntry.Event.Fire(null,
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PlayerHealthChangeEventArgs.Create(0, playerHealth.CurrentHealth, playerHealth.MaxHealth));
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}
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private static void AddSelectedBuffToPlayer(DRProp prop, int count)
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{
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Player player = FindPlayer();
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if (player == null || prop == null || prop.Modifiers == null) return;
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int applyCount = Mathf.Clamp(count, 1, 99);
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for (int i = 0; i < applyCount; i++)
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{
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player.AddProp(new PropItem(prop.Modifiers, prop.Rarity, prop.Title, prop.IconAssetName));
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}
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}
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private void HandleCornerTapGesture()
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{
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if (!TryGetTouchReleased(out Vector2 touchPosition)) return;
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if (touchPosition.x > 80f || touchPosition.y < Screen.height - 80f) return;
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float now = Time.unscaledTime;
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if (now - _lastCornerTapTime > CornerTapWindow)
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{
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_cornerTapCount = 0;
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}
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_lastCornerTapTime = now;
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_cornerTapCount++;
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if (_cornerTapCount >= RequiredCornerTapCount)
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{
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_cornerTapCount = 0;
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_isPanelVisible = !_isPanelVisible;
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}
|
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}
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private static bool IsTogglePressed()
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||||
{
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#if ENABLE_INPUT_SYSTEM
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||||
Keyboard keyboard = Keyboard.current;
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||||
if (keyboard == null) return false;
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return keyboard.backquoteKey.wasPressedThisFrame || keyboard.f8Key.wasPressedThisFrame;
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#else
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return Input.GetKeyDown(KeyCode.BackQuote) || Input.GetKeyDown(KeyCode.F8);
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#endif
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}
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private static bool TryGetTouchReleased(out Vector2 touchPosition)
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||||
{
|
||||
#if ENABLE_INPUT_SYSTEM
|
||||
Touchscreen touchscreen = Touchscreen.current;
|
||||
if (touchscreen == null)
|
||||
{
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touchPosition = default;
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return false;
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}
|
||||
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var touch = touchscreen.primaryTouch;
|
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if (!touch.press.wasReleasedThisFrame)
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{
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touchPosition = default;
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return false;
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}
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|
||||
touchPosition = touch.position.ReadValue();
|
||||
return true;
|
||||
#else
|
||||
if (Input.touchCount <= 0)
|
||||
{
|
||||
touchPosition = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
Touch touch = Input.GetTouch(0);
|
||||
if (touch.phase != TouchPhase.Ended)
|
||||
{
|
||||
touchPosition = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
touchPosition = touch.position;
|
||||
return true;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
@ -1,11 +1,4 @@
|
|||
//------------------------------------------------------------
|
||||
// Game Framework
|
||||
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
||||
// Homepage: https://gameframework.cn/
|
||||
// Feedback: mailto:ellan@gameframework.cn
|
||||
//------------------------------------------------------------
|
||||
|
||||
using Entity.EntityData;
|
||||
using Entity.EntityData;
|
||||
using GameFramework;
|
||||
using UnityEngine;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
|
|
|||
|
|
@ -4,7 +4,9 @@
|
|||
"references": [
|
||||
"GUID:47a82ffa13c291447ab895cd0bc251cd",
|
||||
"GUID:363c5eb08ff8e6a439b85e37b8c20d96",
|
||||
"GUID:a2d8a19598eca814496b089021d08d60"
|
||||
"GUID:a2d8a19598eca814496b089021d08d60",
|
||||
"GUID:6f6ea874d7669044095abb01ec4c2f8d",
|
||||
"GUID:0e1d182005e0ae647ab3fa40f5492dbb"
|
||||
],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
|
|
|
|||
|
|
@ -7,7 +7,6 @@
|
|||
|
||||
using StarForce;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
using UnityEngine.UI;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
|
|
|
|||
|
|
@ -7,5 +7,19 @@ namespace UI
|
|||
public string IconAssetName;
|
||||
public ItemRarity Rarity;
|
||||
public bool IsWeapon;
|
||||
|
||||
public DisplayItemContext()
|
||||
{
|
||||
IconAssetName = string.Empty;
|
||||
Rarity = ItemRarity.None;
|
||||
IsWeapon = false;
|
||||
}
|
||||
|
||||
public DisplayItemContext(DisplayItemRawData rawData)
|
||||
{
|
||||
this.IconAssetName = rawData.IconAssetName;
|
||||
this.Rarity = rawData.Rarity;
|
||||
this.IsWeapon = rawData.IsWeapon;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -11,5 +11,15 @@ namespace UI
|
|||
public Sprite Icon;
|
||||
public string Description;
|
||||
public int Price;
|
||||
|
||||
public GoodsItemContext(GoodsItemRawData rawData)
|
||||
{
|
||||
Title = rawData.Title;
|
||||
Description = rawData.Description;
|
||||
Price = rawData.Price;
|
||||
Rarity = rawData.Rarity;
|
||||
Type = rawData.Type;
|
||||
Icon = rawData.Icon;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -51,12 +51,18 @@ namespace UI
|
|||
|
||||
_rawData = rawData;
|
||||
|
||||
List<GoodsItemContext> goodsItems = new List<GoodsItemContext>();
|
||||
foreach (var item in rawData.GoodsItems)
|
||||
{
|
||||
goodsItems.Add(new GoodsItemContext(item));
|
||||
}
|
||||
|
||||
return new ShopFormContext
|
||||
{
|
||||
CurrentLevel = rawData.CurrentLevel,
|
||||
RefreshPrice = rawData.RefreshPrice,
|
||||
PlayerCoin = rawData.PlayerCoin,
|
||||
GoodsItems = rawData.GoodsItems,
|
||||
GoodsItems = goodsItems,
|
||||
PropListContext =
|
||||
BuildDisplayListAreaContext(DisplayListAreaType.Prop, rawData.PropItems, rawData.PropMaxCount),
|
||||
WeaponListContext = BuildDisplayListAreaContext(DisplayListAreaType.Weapon, rawData.WeaponItems,
|
||||
|
|
@ -267,7 +273,18 @@ namespace UI
|
|||
return;
|
||||
}
|
||||
|
||||
Context.GoodsItems = result.GoodsItems;
|
||||
for (int i = 0; i < result.GoodsItems.Count; i++)
|
||||
{
|
||||
if (i < Context.GoodsItems.Count) Context.GoodsItems[i] = new GoodsItemContext(result.GoodsItems[i]);
|
||||
else Context.GoodsItems.Add(new GoodsItemContext(result.GoodsItems[i]));
|
||||
}
|
||||
|
||||
if (Context.GoodsItems.Count != result.GoodsItems.Count)
|
||||
{
|
||||
Context.GoodsItems.RemoveRange(Context.GoodsItems.Count,
|
||||
Context.GoodsItems.Count - Context.GoodsItems.Count);
|
||||
}
|
||||
|
||||
Context.RefreshPrice = result.RefreshPrice;
|
||||
|
||||
if (Form == null)
|
||||
|
|
@ -276,8 +293,8 @@ namespace UI
|
|||
return;
|
||||
}
|
||||
|
||||
Form.RefreshGoodsItems(result.GoodsItems);
|
||||
Form.RefreshRefreshPrice(result.RefreshPrice);
|
||||
Form.RefreshGoodsItems(Context.GoodsItems);
|
||||
Form.RefreshRefreshPrice(Context.RefreshPrice);
|
||||
}
|
||||
|
||||
private void ApplyGoodsPurchased(ShopPurchaseResult result)
|
||||
|
|
@ -299,19 +316,21 @@ namespace UI
|
|||
Context.GoodsItems[result.GoodsIndex] = null;
|
||||
}
|
||||
|
||||
DisplayItemContext context = new DisplayItemContext(result.DisplayItem);
|
||||
|
||||
if (result.DisplayItem != null)
|
||||
{
|
||||
if (result.DisplayItem.IsWeapon)
|
||||
{
|
||||
AppendDisplayItemContext(Context.WeaponListContext, result.DisplayItem);
|
||||
AppendDisplayItemContext(Context.WeaponListContext, context);
|
||||
}
|
||||
else
|
||||
{
|
||||
AppendDisplayItemContext(Context.PropListContext, result.DisplayItem);
|
||||
AppendDisplayItemContext(Context.PropListContext, context);
|
||||
}
|
||||
}
|
||||
|
||||
Form?.ApplyGoodsPurchased(result.GoodsIndex, result.DisplayItem);
|
||||
Form?.ApplyGoodsPurchased(result.GoodsIndex, context);
|
||||
}
|
||||
|
||||
private bool IsCurrentFormEventSender(object sender)
|
||||
|
|
|
|||
|
|
@ -0,0 +1,18 @@
|
|||
{
|
||||
"name": "SepCore.Presentation",
|
||||
"rootNamespace": "SepCore.UI",
|
||||
"references": [
|
||||
"GUID:6055be8ebefd69e48b49212b09b47b2f",
|
||||
"GUID:47a82ffa13c291447ab895cd0bc251cd",
|
||||
"GUID:363c5eb08ff8e6a439b85e37b8c20d96"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 0e1d182005e0ae647ab3fa40f5492dbb
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,11 +1,4 @@
|
|||
//------------------------------------------------------------
|
||||
// Game Framework
|
||||
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
||||
// Homepage: https://gameframework.cn/
|
||||
// Feedback: mailto:ellan@gameframework.cn
|
||||
//------------------------------------------------------------
|
||||
|
||||
using GameFramework;
|
||||
using GameFramework;
|
||||
using GameFramework.Event;
|
||||
using GameFramework.Resource;
|
||||
using System.Collections.Generic;
|
||||
|
|
|
|||
|
|
@ -2,7 +2,6 @@ using GameFramework;
|
|||
using GameFramework.Event;
|
||||
using System.Collections.Generic;
|
||||
using SepCore.Definition;
|
||||
using StarForce;
|
||||
using UI;
|
||||
using UnityEngine;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
|
@ -19,13 +18,7 @@ namespace Procedure
|
|||
private List<UpdateLengthData> m_UpdateLengthData = new List<UpdateLengthData>();
|
||||
private UpdateResourceForm m_UpdateResourceForm = null;
|
||||
|
||||
public override bool UseNativeDialog
|
||||
{
|
||||
get
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
public override bool UseNativeDialog => true;
|
||||
|
||||
protected override void OnEnter(ProcedureOwner procedureOwner)
|
||||
{
|
||||
|
|
@ -55,7 +48,10 @@ namespace Procedure
|
|||
ConfirmText = GameEntry.Localization.GetString("UpdateResourceViaCarrierDataNetwork.UpdateButton"),
|
||||
OnClickConfirm = StartUpdateResources,
|
||||
CancelText = GameEntry.Localization.GetString("UpdateResourceViaCarrierDataNetwork.QuitButton"),
|
||||
OnClickCancel = delegate (object userData) { UnityGameFramework.Runtime.GameEntry.Shutdown(ShutdownType.Quit); },
|
||||
OnClickCancel = delegate(object userData)
|
||||
{
|
||||
UnityGameFramework.Runtime.GameEntry.Shutdown(ShutdownType.Quit);
|
||||
},
|
||||
});
|
||||
|
||||
return;
|
||||
|
|
@ -96,7 +92,8 @@ namespace Procedure
|
|||
{
|
||||
if (m_UpdateResourceForm == null)
|
||||
{
|
||||
m_UpdateResourceForm = Object.Instantiate(GameEntry.BuiltinData.UpdateResourceFormTemplate);
|
||||
m_UpdateResourceForm = Object.Instantiate(GameEntry.BuiltinData.UpdateResourceFormTemplate)
|
||||
.GetComponent<UpdateResourceForm>();
|
||||
}
|
||||
|
||||
Log.Info("Start update resources...");
|
||||
|
|
@ -112,7 +109,10 @@ namespace Procedure
|
|||
}
|
||||
|
||||
float progressTotal = (float)currentTotalUpdateLength / m_UpdateTotalCompressedLength;
|
||||
string descriptionText = GameEntry.Localization.GetString("UpdateResource.Tips", m_UpdateSuccessCount.ToString(), m_UpdateCount.ToString(), GetByteLengthString(currentTotalUpdateLength), GetByteLengthString(m_UpdateTotalCompressedLength), progressTotal, GetByteLengthString((int)GameEntry.Download.CurrentSpeed));
|
||||
string descriptionText = GameEntry.Localization.GetString("UpdateResource.Tips",
|
||||
m_UpdateSuccessCount.ToString(), m_UpdateCount.ToString(),
|
||||
GetByteLengthString(currentTotalUpdateLength), GetByteLengthString(m_UpdateTotalCompressedLength),
|
||||
progressTotal, GetByteLengthString((int)GameEntry.Download.CurrentSpeed));
|
||||
m_UpdateResourceForm.SetProgress(progressTotal, descriptionText);
|
||||
}
|
||||
|
||||
|
|
@ -223,12 +223,14 @@ namespace Procedure
|
|||
ResourceUpdateFailureEventArgs ne = (ResourceUpdateFailureEventArgs)e;
|
||||
if (ne.RetryCount >= ne.TotalRetryCount)
|
||||
{
|
||||
Log.Error("Update resource '{0}' failure from '{1}' with error message '{2}', retry count '{3}'.", ne.Name, ne.DownloadUri, ne.ErrorMessage, ne.RetryCount.ToString());
|
||||
Log.Error("Update resource '{0}' failure from '{1}' with error message '{2}', retry count '{3}'.",
|
||||
ne.Name, ne.DownloadUri, ne.ErrorMessage, ne.RetryCount.ToString());
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Info("Update resource '{0}' failure from '{1}' with error message '{2}', retry count '{3}'.", ne.Name, ne.DownloadUri, ne.ErrorMessage, ne.RetryCount.ToString());
|
||||
Log.Info("Update resource '{0}' failure from '{1}' with error message '{2}', retry count '{3}'.",
|
||||
ne.Name, ne.DownloadUri, ne.ErrorMessage, ne.RetryCount.ToString());
|
||||
}
|
||||
|
||||
for (int i = 0; i < m_UpdateLengthData.Count; i++)
|
||||
|
|
@ -255,17 +257,10 @@ namespace Procedure
|
|||
|
||||
public string Name
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Name;
|
||||
}
|
||||
get { return m_Name; }
|
||||
}
|
||||
|
||||
public int Length
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
public int Length { get; set; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -22,7 +22,7 @@ namespace Procedure
|
|||
|
||||
_procedureGame = master;
|
||||
|
||||
var useCase = new LevelUpFormUseCase(_procedureGame.Player, this);
|
||||
var useCase = new LevelUpFormUseCase(_procedureGame.Player, () => IsCompleted = true);
|
||||
GameEntry.UIRouter.BindUIUseCase(UIFormType.LevelUpForm, useCase);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@ namespace Procedure
|
|||
Log.Debug("GameStateShop::OnInit");
|
||||
_procedureGame = master;
|
||||
|
||||
var shopFormUseCase = new ShopFormUseCase(_procedureGame, this);
|
||||
var shopFormUseCase = new ShopFormUseCase(_procedureGame.Player, _procedureGame.CurrentLevel, () => ShopFinish = true);
|
||||
GameEntry.UIRouter.BindUIUseCase(UIFormType.ShopForm, shopFormUseCase);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -28,7 +28,7 @@ namespace Procedure
|
|||
|
||||
GameEntry.UIRouter.OpenUI(UIFormType.StartMenuForm);
|
||||
|
||||
var useCase2 = new SelectRoleFormUseCase(this);
|
||||
var useCase2 = new SelectRoleFormUseCase(roleId => StartGame(roleId));
|
||||
GameEntry.UIRouter.BindUIUseCase(UIFormType.SelectRoleForm, useCase2);
|
||||
|
||||
QualitySettings.vSyncCount = 0;
|
||||
|
|
|
|||
|
|
@ -0,0 +1,19 @@
|
|||
{
|
||||
"name": "SepCore.Procedure",
|
||||
"rootNamespace": "SepCore.Procedure",
|
||||
"references": [
|
||||
"GUID:363c5eb08ff8e6a439b85e37b8c20d96",
|
||||
"GUID:47a82ffa13c291447ab895cd0bc251cd",
|
||||
"GUID:0e1d182005e0ae647ab3fa40f5492dbb",
|
||||
"GUID:6055be8ebefd69e48b49212b09b47b2f"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 6f6ea874d7669044095abb01ec4c2f8d
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,14 +1,5 @@
|
|||
//------------------------------------------------------------
|
||||
// Game Framework
|
||||
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
||||
// Homepage: https://gameframework.cn/
|
||||
// Feedback: mailto:ellan@gameframework.cn
|
||||
//------------------------------------------------------------
|
||||
|
||||
using CustomComponent;
|
||||
using CustomComponent;
|
||||
using Simulation;
|
||||
using StarForce;
|
||||
using UI;
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -22,10 +13,6 @@ public partial class GameEntry : MonoBehaviour
|
|||
|
||||
public static DamageTextComponent DamageText { get; private set; }
|
||||
|
||||
#if UNITY_EDITOR || DEVELOPMENT_BUILD
|
||||
public static RuntimeDebugPanelComponent RuntimeDebugPanel { get; private set; }
|
||||
#endif
|
||||
|
||||
public static EnemyManagerComponent EnemyManager { get; private set; }
|
||||
|
||||
public static SimulationWorld SimulationWorld { get; private set; }
|
||||
|
|
@ -39,17 +26,8 @@ public partial class GameEntry : MonoBehaviour
|
|||
BuiltinData = UnityGameFramework.Runtime.GameEntry.GetComponent<BuiltinDataComponent>();
|
||||
HPBar = UnityGameFramework.Runtime.GameEntry.GetComponent<HPBarComponent>();
|
||||
DamageText = UnityGameFramework.Runtime.GameEntry.GetComponent<DamageTextComponent>();
|
||||
|
||||
#if UNITY_EDITOR || DEVELOPMENT_BUILD
|
||||
RuntimeDebugPanel = UnityGameFramework.Runtime.GameEntry.GetComponent<RuntimeDebugPanelComponent>();
|
||||
#endif
|
||||
|
||||
EnemyManager = UnityGameFramework.Runtime.GameEntry.GetComponent<EnemyManagerComponent>();
|
||||
SimulationWorld = UnityGameFramework.Runtime.GameEntry.GetComponent<SimulationWorld>();
|
||||
if (SimulationWorld == null && Base != null)
|
||||
{
|
||||
SimulationWorld = Base.gameObject.AddComponent<SimulationWorld>();
|
||||
}
|
||||
SpriteCache = UnityGameFramework.Runtime.GameEntry.GetComponent<SpriteCacheComponent>();
|
||||
UIRouter = UnityGameFramework.Runtime.GameEntry.GetComponent<UIRouterComponent>();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -10,48 +10,37 @@ using GameFramework;
|
|||
using StarForce;
|
||||
using UI;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace CustomComponent
|
||||
{
|
||||
public class BuiltinDataComponent : GameFrameworkComponent
|
||||
{
|
||||
[SerializeField]
|
||||
private TextAsset m_BuildInfoTextAsset = null;
|
||||
[FormerlySerializedAs("m_BuildInfoTextAsset")] [SerializeField]
|
||||
private TextAsset _buildInfoTextAsset = null;
|
||||
|
||||
[SerializeField]
|
||||
private TextAsset m_DefaultDictionaryTextAsset = null;
|
||||
[FormerlySerializedAs("m_DefaultDictionaryTextAsset")] [SerializeField]
|
||||
private TextAsset _defaultDictionaryTextAsset = null;
|
||||
|
||||
[SerializeField]
|
||||
private UpdateResourceForm m_UpdateResourceFormTemplate = null;
|
||||
[FormerlySerializedAs("m_UpdateResourceFormTemplate")] [SerializeField]
|
||||
private GameObject _updateResourceFormTemplate = null;
|
||||
|
||||
private BuildInfo m_BuildInfo = null;
|
||||
|
||||
public BuildInfo BuildInfo
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_BuildInfo;
|
||||
}
|
||||
}
|
||||
public BuildInfo BuildInfo => m_BuildInfo;
|
||||
|
||||
public UpdateResourceForm UpdateResourceFormTemplate
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_UpdateResourceFormTemplate;
|
||||
}
|
||||
}
|
||||
public GameObject UpdateResourceFormTemplate => _updateResourceFormTemplate;
|
||||
|
||||
public void InitBuildInfo()
|
||||
{
|
||||
if (m_BuildInfoTextAsset == null || string.IsNullOrEmpty(m_BuildInfoTextAsset.text))
|
||||
if (_buildInfoTextAsset == null || string.IsNullOrEmpty(_buildInfoTextAsset.text))
|
||||
{
|
||||
Log.Info("Build info can not be found or empty.");
|
||||
return;
|
||||
}
|
||||
|
||||
m_BuildInfo = Utility.Json.ToObject<BuildInfo>(m_BuildInfoTextAsset.text);
|
||||
m_BuildInfo = Utility.Json.ToObject<BuildInfo>(_buildInfoTextAsset.text);
|
||||
if (m_BuildInfo == null)
|
||||
{
|
||||
Log.Warning("Parse build info failure.");
|
||||
|
|
@ -61,13 +50,13 @@ namespace CustomComponent
|
|||
|
||||
public void InitDefaultDictionary()
|
||||
{
|
||||
if (m_DefaultDictionaryTextAsset == null || string.IsNullOrEmpty(m_DefaultDictionaryTextAsset.text))
|
||||
if (_defaultDictionaryTextAsset == null || string.IsNullOrEmpty(_defaultDictionaryTextAsset.text))
|
||||
{
|
||||
Log.Info("Default dictionary can not be found or empty.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!GameEntry.Localization.ParseData(m_DefaultDictionaryTextAsset.text))
|
||||
if (!GameEntry.Localization.ParseData(_defaultDictionaryTextAsset.text))
|
||||
{
|
||||
Log.Warning("Parse default dictionary failure.");
|
||||
return;
|
||||
|
|
|
|||
|
|
@ -1,527 +0,0 @@
|
|||
#if UNITY_EDITOR || DEVELOPMENT_BUILD
|
||||
using System;
|
||||
using System.Linq;
|
||||
using Components;
|
||||
using SepCore.Event;
|
||||
using SepCore.DataTable;
|
||||
using SepCore.Definition;
|
||||
using Entity;
|
||||
using CustomUtility;
|
||||
using Procedure;
|
||||
using UnityEngine;
|
||||
using UnityGameFramework.Runtime;
|
||||
#if ENABLE_INPUT_SYSTEM
|
||||
using UnityEngine.InputSystem;
|
||||
#endif
|
||||
|
||||
namespace CustomComponent
|
||||
{
|
||||
public class RuntimeDebugPanelComponent : GameFrameworkComponent
|
||||
{
|
||||
private const float MinSpawnRate = 0.1f;
|
||||
private const float CornerTapWindow = 0.6f;
|
||||
private const int RequiredCornerTapCount = 3;
|
||||
private const int DebugHealAmount = 200;
|
||||
|
||||
[Header("Window Content")]
|
||||
[SerializeField] private bool _showBuffSection = true;
|
||||
[SerializeField] private bool _showBattleOverview = true;
|
||||
[SerializeField] private bool _showCollisionStats = true;
|
||||
[SerializeField] private bool _showSpawnControls = true;
|
||||
[SerializeField] private bool _showBattleDurationControls = true;
|
||||
[SerializeField] private bool _showPlayerWeaponControls = true;
|
||||
[SerializeField] private bool _showPlayerHealthControls = true;
|
||||
[SerializeField] private bool _showTips = true;
|
||||
|
||||
private Rect _windowRect = new Rect(20f, 60f, 460f, 800f);
|
||||
private bool _isPanelVisible;
|
||||
private int _windowId;
|
||||
|
||||
private string _searchText = string.Empty;
|
||||
private int _selectedIndex;
|
||||
private int _addCount = 1;
|
||||
private Vector2 _buffScroll;
|
||||
|
||||
private float _spawnRateScaleInput = 1f;
|
||||
private float _extendDurationSeconds = 30f;
|
||||
|
||||
private DRProp[] _allProps = Array.Empty<DRProp>();
|
||||
private DRProp[] _filteredProps = Array.Empty<DRProp>();
|
||||
private string[] _displayNames = Array.Empty<string>();
|
||||
|
||||
private int _cornerTapCount;
|
||||
private float _lastCornerTapTime = -10f;
|
||||
private bool _lockPlayerHealthToMax;
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
|
||||
_windowId = GetInstanceID();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (IsTogglePressed())
|
||||
{
|
||||
_isPanelVisible = !_isPanelVisible;
|
||||
}
|
||||
|
||||
HandleCornerTapGesture();
|
||||
if (_lockPlayerHealthToMax)
|
||||
{
|
||||
KeepPlayerHealthAtMax();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
DrawToggleButton();
|
||||
if (!_isPanelVisible) return;
|
||||
|
||||
_windowRect = GUI.Window(_windowId, _windowRect, DrawWindow, "Runtime Debug Panel");
|
||||
}
|
||||
|
||||
private void DrawToggleButton()
|
||||
{
|
||||
const float width = 64f;
|
||||
const float height = 30f;
|
||||
Rect buttonRect = new Rect(Screen.width - width - 12f, 10f, width, height);
|
||||
if (GUI.Button(buttonRect, "DEBUG"))
|
||||
{
|
||||
_isPanelVisible = !_isPanelVisible;
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawWindow(int windowId)
|
||||
{
|
||||
if (_showBuffSection)
|
||||
{
|
||||
EnsurePropList();
|
||||
}
|
||||
|
||||
GUILayout.BeginVertical();
|
||||
|
||||
bool hasPreviousSection = false;
|
||||
if (_showBuffSection)
|
||||
{
|
||||
DrawBuffSection();
|
||||
hasPreviousSection = true;
|
||||
}
|
||||
|
||||
if (HasVisibleBattleSection())
|
||||
{
|
||||
if (hasPreviousSection)
|
||||
{
|
||||
GUILayout.Space(8f);
|
||||
GUILayout.Label(string.Empty, GUI.skin.horizontalSlider);
|
||||
GUILayout.Space(8f);
|
||||
}
|
||||
|
||||
DrawBattleSection();
|
||||
hasPreviousSection = true;
|
||||
}
|
||||
|
||||
if (_showTips)
|
||||
{
|
||||
if (hasPreviousSection)
|
||||
{
|
||||
GUILayout.Space(8f);
|
||||
}
|
||||
|
||||
GUILayout.Label("Tips: press `F8` or tap top-left corner 3 times to toggle.", GUILayout.Height(20f));
|
||||
}
|
||||
|
||||
GUILayout.EndVertical();
|
||||
GUI.DragWindow(new Rect(0, 0, 10000, 22));
|
||||
}
|
||||
|
||||
private void DrawBuffSection()
|
||||
{
|
||||
GUILayout.Label("Buff Debug");
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Label("Search", GUILayout.Width(52f));
|
||||
_searchText = GUILayout.TextField(_searchText);
|
||||
if (GUILayout.Button("Refresh", GUILayout.Width(80f)))
|
||||
{
|
||||
EnsurePropList(true);
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
ApplyFilter(_searchText);
|
||||
if (_displayNames.Length == 0)
|
||||
{
|
||||
GUILayout.Label("No Buff data. Enter battle and try again.");
|
||||
return;
|
||||
}
|
||||
|
||||
_selectedIndex = Mathf.Clamp(_selectedIndex, 0, _displayNames.Length - 1);
|
||||
_buffScroll = GUILayout.BeginScrollView(_buffScroll, GUILayout.Height(120f));
|
||||
_selectedIndex = GUILayout.SelectionGrid(_selectedIndex, _displayNames, 1);
|
||||
GUILayout.EndScrollView();
|
||||
|
||||
DRProp selectedProp = GetSelectedProp();
|
||||
if (selectedProp == null) return;
|
||||
|
||||
GUILayout.Label($"Selected: {selectedProp.Title} ({selectedProp.Rarity})");
|
||||
GUILayout.Label(ItemDescUtility.CreatePropDescription(selectedProp.Modifiers), GUILayout.Height(40f));
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Label("Count", GUILayout.Width(52f));
|
||||
string addCountText = GUILayout.TextField(_addCount.ToString(), GUILayout.Width(60f));
|
||||
if (!int.TryParse(addCountText, out _addCount)) _addCount = 1;
|
||||
_addCount = Mathf.Clamp(_addCount, 1, 99);
|
||||
|
||||
if (GUILayout.Button("Add Buff To Player", GUILayout.Height(24f)))
|
||||
{
|
||||
AddSelectedBuffToPlayer(selectedProp, _addCount);
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
private void DrawBattleSection()
|
||||
{
|
||||
GUILayout.Label("Battle Debug");
|
||||
ProcedureGame procedure = GameEntry.Procedure.CurrentProcedure as ProcedureGame;
|
||||
EnemyManagerComponent enemyManager = GameEntry.EnemyManager;
|
||||
Player player = FindPlayer();
|
||||
HealthComponent playerHealth = player != null ? player.GetComponent<HealthComponent>() : null;
|
||||
|
||||
if (enemyManager == null)
|
||||
{
|
||||
GUILayout.Label("EnemyManager unavailable.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (procedure == null)
|
||||
{
|
||||
GUILayout.Label("ProcedureGame unavailable.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (_showBattleOverview)
|
||||
{
|
||||
GUILayout.Label($"Spawn Rate: {enemyManager.SpawnRateScale:F2}");
|
||||
GUILayout.Label($"Battle Time: {enemyManager.ElapsedBattleTime:F1}s / {enemyManager.BattleDuration:F1}s");
|
||||
GUILayout.Label($"Enemy Count: {enemyManager.CurrentEnemyCount}");
|
||||
}
|
||||
|
||||
Simulation.SimulationWorld simulationWorld = GameEntry.SimulationWorld;
|
||||
if (_showCollisionStats && simulationWorld != null)
|
||||
{
|
||||
GUILayout.Space(4f);
|
||||
GUILayout.Label(
|
||||
$"Collision Queries: total {simulationWorld.LastCollisionQueryCount} (Projectile {simulationWorld.LastProjectileCollisionQueryCount} / Area {simulationWorld.LastAreaCollisionQueryCount})");
|
||||
GUILayout.Label(
|
||||
$"Collision Candidates: total {simulationWorld.LastCollisionCandidateCount} (Projectile {simulationWorld.LastProjectileCollisionCandidateCount} / Area {simulationWorld.LastAreaCollisionCandidateCount})");
|
||||
GUILayout.Label(
|
||||
$"Area Resolve: hits {simulationWorld.LastResolvedAreaHitCount}");
|
||||
GUILayout.Label(
|
||||
$"Broad Phase: cell {simulationWorld.LastCollisionCellSize:F2}, hasEnemyTargets {(simulationWorld.LastCollisionHasEnemyTargets ? "Yes" : "No")}");
|
||||
if (simulationWorld.LastCollisionCandidateCount != 0)
|
||||
{
|
||||
Log.Info($"LastCollisionCandidateCount:{simulationWorld.LastCollisionCandidateCount}");
|
||||
}
|
||||
|
||||
if (simulationWorld.LastResolvedAreaHitCount != 0)
|
||||
{
|
||||
Log.Info($"LastResolvedAreaHitCount:{simulationWorld.LastResolvedAreaHitCount}");
|
||||
}
|
||||
}
|
||||
|
||||
if (_showSpawnControls)
|
||||
{
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Label("Rate", GUILayout.Width(52f));
|
||||
string rateText = GUILayout.TextField(_spawnRateScaleInput.ToString("F2"), GUILayout.Width(60f));
|
||||
if (float.TryParse(rateText, out float parsedRate))
|
||||
{
|
||||
_spawnRateScaleInput = Mathf.Clamp(parsedRate, MinSpawnRate, 50f);
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Apply", GUILayout.Width(70f)))
|
||||
{
|
||||
enemyManager.SetSpawnRateScale(_spawnRateScaleInput);
|
||||
}
|
||||
|
||||
if (GUILayout.Button("x0.5", GUILayout.Width(60f)))
|
||||
{
|
||||
_spawnRateScaleInput = Mathf.Max(MinSpawnRate, enemyManager.SpawnRateScale * 0.5f);
|
||||
enemyManager.SetSpawnRateScale(_spawnRateScaleInput);
|
||||
}
|
||||
|
||||
if (GUILayout.Button("x2", GUILayout.Width(60f)))
|
||||
{
|
||||
_spawnRateScaleInput = enemyManager.SpawnRateScale * 2f;
|
||||
enemyManager.SetSpawnRateScale(_spawnRateScaleInput);
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
if (_showBattleDurationControls)
|
||||
{
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Label("Add Sec", GUILayout.Width(52f));
|
||||
string durationText = GUILayout.TextField(_extendDurationSeconds.ToString("F0"), GUILayout.Width(60f));
|
||||
if (float.TryParse(durationText, out float parsedDuration))
|
||||
{
|
||||
_extendDurationSeconds = Mathf.Clamp(parsedDuration, 1f, 3600f);
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Extend Battle", GUILayout.Height(24f)))
|
||||
{
|
||||
if (procedure.CurrentGameState is GameStateBattle gameState)
|
||||
{
|
||||
gameState.AddBattleDuration(_extendDurationSeconds);
|
||||
}
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
if (_showPlayerWeaponControls)
|
||||
{
|
||||
GUILayout.Label(
|
||||
$"Player Weapon: {(player == null ? "Player not found" : (player.WeaponEnabled ? "Enabled" : "Disabled"))}");
|
||||
GUILayout.BeginHorizontal();
|
||||
GUI.enabled = player != null;
|
||||
if (GUILayout.Button("Disable Weapons", GUILayout.Height(24f)))
|
||||
{
|
||||
player.SetWeaponEnabled(false);
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Enable Weapons", GUILayout.Height(24f)))
|
||||
{
|
||||
player.SetWeaponEnabled(true);
|
||||
}
|
||||
|
||||
GUI.enabled = true;
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
if (_showPlayerHealthControls)
|
||||
{
|
||||
GUILayout.Space(4f);
|
||||
GUILayout.Label(
|
||||
$"Player HP: {(playerHealth == null ? "Unavailable" : $"{playerHealth.CurrentHealth}/{playerHealth.MaxHealth}")}");
|
||||
GUILayout.BeginHorizontal();
|
||||
GUI.enabled = playerHealth != null;
|
||||
if (GUILayout.Button($"+{DebugHealAmount} HP", GUILayout.Height(24f)))
|
||||
{
|
||||
AddPlayerHealth(playerHealth, DebugHealAmount);
|
||||
}
|
||||
|
||||
if (GUILayout.Button(_lockPlayerHealthToMax ? "GodMode: ON" : "GodMode: OFF", GUILayout.Height(24f)))
|
||||
{
|
||||
_lockPlayerHealthToMax = !_lockPlayerHealthToMax;
|
||||
if (_lockPlayerHealthToMax)
|
||||
{
|
||||
RestorePlayerHealthToMax(playerHealth);
|
||||
}
|
||||
}
|
||||
|
||||
GUI.enabled = true;
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
}
|
||||
|
||||
private bool HasVisibleBattleSection()
|
||||
{
|
||||
return _showBattleOverview ||
|
||||
_showCollisionStats ||
|
||||
_showSpawnControls ||
|
||||
_showBattleDurationControls ||
|
||||
_showPlayerWeaponControls ||
|
||||
_showPlayerHealthControls;
|
||||
}
|
||||
|
||||
private void EnsurePropList(bool force = false)
|
||||
{
|
||||
if (!force && _allProps != null && _allProps.Length > 0) return;
|
||||
|
||||
if (GameEntry.DataTable == null)
|
||||
{
|
||||
_allProps = Array.Empty<DRProp>();
|
||||
_filteredProps = Array.Empty<DRProp>();
|
||||
_displayNames = Array.Empty<string>();
|
||||
return;
|
||||
}
|
||||
|
||||
var table = GameEntry.DataTable.GetDataTable<DRProp>();
|
||||
_allProps = table != null ? table.ToArray() : Array.Empty<DRProp>();
|
||||
_selectedIndex = Mathf.Clamp(_selectedIndex, 0, Mathf.Max(0, _allProps.Length - 1));
|
||||
ApplyFilter(_searchText);
|
||||
}
|
||||
|
||||
private void ApplyFilter(string keyword)
|
||||
{
|
||||
if (_allProps == null || _allProps.Length == 0)
|
||||
{
|
||||
_filteredProps = Array.Empty<DRProp>();
|
||||
_displayNames = Array.Empty<string>();
|
||||
return;
|
||||
}
|
||||
|
||||
if (string.IsNullOrWhiteSpace(keyword))
|
||||
{
|
||||
_filteredProps = _allProps;
|
||||
}
|
||||
else
|
||||
{
|
||||
string search = keyword.Trim();
|
||||
_filteredProps = _allProps.Where(p =>
|
||||
p != null &&
|
||||
(p.Title?.IndexOf(search, StringComparison.OrdinalIgnoreCase) >= 0 ||
|
||||
p.Id.ToString().Contains(search))).ToArray();
|
||||
}
|
||||
|
||||
_displayNames = _filteredProps.Select(p => $"[{p.Id}] {p.Title} ({p.Rarity})").ToArray();
|
||||
if (_displayNames.Length == 0) _selectedIndex = 0;
|
||||
else _selectedIndex = Mathf.Clamp(_selectedIndex, 0, _displayNames.Length - 1);
|
||||
}
|
||||
|
||||
private DRProp GetSelectedProp()
|
||||
{
|
||||
if (_filteredProps == null || _filteredProps.Length == 0) return null;
|
||||
_selectedIndex = Mathf.Clamp(_selectedIndex, 0, _filteredProps.Length - 1);
|
||||
return _filteredProps[_selectedIndex];
|
||||
}
|
||||
|
||||
private static Player FindPlayer()
|
||||
{
|
||||
return UnityEngine.Object.FindObjectOfType<Player>();
|
||||
}
|
||||
|
||||
private void KeepPlayerHealthAtMax()
|
||||
{
|
||||
Player player = FindPlayer();
|
||||
if (player == null) return;
|
||||
|
||||
HealthComponent playerHealth = player.GetComponent<HealthComponent>();
|
||||
if (playerHealth == null) return;
|
||||
|
||||
RestorePlayerHealthToMax(playerHealth);
|
||||
}
|
||||
|
||||
private static void AddPlayerHealth(HealthComponent playerHealth, int amount)
|
||||
{
|
||||
if (playerHealth == null || amount <= 0) return;
|
||||
if (playerHealth.CurrentHealth <= 0) return;
|
||||
|
||||
int maxHealth = playerHealth.MaxHealth;
|
||||
if (maxHealth <= 0) return;
|
||||
|
||||
int nextHealth = Mathf.Clamp(playerHealth.CurrentHealth + amount, 0, maxHealth);
|
||||
if (nextHealth == playerHealth.CurrentHealth) return;
|
||||
|
||||
playerHealth.CurrentHealth = nextHealth;
|
||||
PublishPlayerHealthChanged(playerHealth);
|
||||
}
|
||||
|
||||
private static void RestorePlayerHealthToMax(HealthComponent playerHealth)
|
||||
{
|
||||
if (playerHealth == null) return;
|
||||
if (playerHealth.CurrentHealth <= 0) return;
|
||||
|
||||
int maxHealth = playerHealth.MaxHealth;
|
||||
if (maxHealth <= 0 || playerHealth.CurrentHealth >= maxHealth) return;
|
||||
|
||||
playerHealth.CurrentHealth = maxHealth;
|
||||
PublishPlayerHealthChanged(playerHealth);
|
||||
}
|
||||
|
||||
private static void PublishPlayerHealthChanged(HealthComponent playerHealth)
|
||||
{
|
||||
if (playerHealth == null || GameEntry.Event == null) return;
|
||||
|
||||
GameEntry.Event.Fire(null,
|
||||
PlayerHealthChangeEventArgs.Create(0, playerHealth.CurrentHealth, playerHealth.MaxHealth));
|
||||
}
|
||||
|
||||
private static void AddSelectedBuffToPlayer(DRProp prop, int count)
|
||||
{
|
||||
Player player = FindPlayer();
|
||||
if (player == null || prop == null || prop.Modifiers == null) return;
|
||||
|
||||
int applyCount = Mathf.Clamp(count, 1, 99);
|
||||
for (int i = 0; i < applyCount; i++)
|
||||
{
|
||||
player.AddProp(new PropItem(prop.Modifiers, prop.Rarity, prop.Title, prop.IconAssetName));
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleCornerTapGesture()
|
||||
{
|
||||
if (!TryGetTouchReleased(out Vector2 touchPosition)) return;
|
||||
if (touchPosition.x > 80f || touchPosition.y < Screen.height - 80f) return;
|
||||
|
||||
float now = Time.unscaledTime;
|
||||
if (now - _lastCornerTapTime > CornerTapWindow)
|
||||
{
|
||||
_cornerTapCount = 0;
|
||||
}
|
||||
|
||||
_lastCornerTapTime = now;
|
||||
_cornerTapCount++;
|
||||
|
||||
if (_cornerTapCount >= RequiredCornerTapCount)
|
||||
{
|
||||
_cornerTapCount = 0;
|
||||
_isPanelVisible = !_isPanelVisible;
|
||||
}
|
||||
}
|
||||
|
||||
private static bool IsTogglePressed()
|
||||
{
|
||||
#if ENABLE_INPUT_SYSTEM
|
||||
Keyboard keyboard = Keyboard.current;
|
||||
if (keyboard == null) return false;
|
||||
return keyboard.backquoteKey.wasPressedThisFrame || keyboard.f8Key.wasPressedThisFrame;
|
||||
#else
|
||||
return Input.GetKeyDown(KeyCode.BackQuote) || Input.GetKeyDown(KeyCode.F8);
|
||||
#endif
|
||||
}
|
||||
|
||||
private static bool TryGetTouchReleased(out Vector2 touchPosition)
|
||||
{
|
||||
#if ENABLE_INPUT_SYSTEM
|
||||
Touchscreen touchscreen = Touchscreen.current;
|
||||
if (touchscreen == null)
|
||||
{
|
||||
touchPosition = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
var touch = touchscreen.primaryTouch;
|
||||
if (!touch.press.wasReleasedThisFrame)
|
||||
{
|
||||
touchPosition = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
touchPosition = touch.position.ReadValue();
|
||||
return true;
|
||||
#else
|
||||
if (Input.touchCount <= 0)
|
||||
{
|
||||
touchPosition = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
Touch touch = Input.GetTouch(0);
|
||||
if (touch.phase != TouchPhase.Ended)
|
||||
{
|
||||
touchPosition = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
touchPosition = touch.position;
|
||||
return true;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
|
@ -4,8 +4,6 @@ using SepCore.Definition;
|
|||
using Entity;
|
||||
using Entity.EntityData;
|
||||
using GameFramework.Event;
|
||||
using Procedure;
|
||||
using StarForce;
|
||||
using UnityEngine;
|
||||
using UnityGameFramework.Runtime;
|
||||
using Random = UnityEngine.Random;
|
||||
|
|
|
|||
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 710248cee26a898459031e4336703628
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: de04e3a2f42efa84798cde2397f505db
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
namespace UI
|
||||
{
|
||||
public class RoleItemRawData
|
||||
{
|
||||
public int RoleId;
|
||||
public string IconName;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: bd682bb88cf9b8c4fac0fe7002d3646b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
namespace UI
|
||||
{
|
||||
public class RolePropertyAreaRawData
|
||||
{
|
||||
public string RoleName;
|
||||
public string InitialPropertyText;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 3a582029cb4c5e5459ebe6d42335299f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 476e0babdb10df1499873cc46eaaa41e
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -2,19 +2,18 @@ using SepCore.Definition;
|
|||
using Entity;
|
||||
using CustomUtility;
|
||||
using Entity.Weapon;
|
||||
using Procedure;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class DisplayItemInfoFormUseCase : IUIUseCase
|
||||
{
|
||||
private readonly ProcedureGame _procedureGame;
|
||||
private readonly Player _player;
|
||||
|
||||
private Player Player => _procedureGame != null ? _procedureGame.Player : null;
|
||||
private Player Player => _player;
|
||||
|
||||
public DisplayItemInfoFormUseCase(ProcedureGame procedureGame)
|
||||
public DisplayItemInfoFormUseCase(Player player)
|
||||
{
|
||||
_procedureGame = procedureGame;
|
||||
_player = player;
|
||||
}
|
||||
|
||||
public DisplayItemInfoFormRawData CreateModel(int index, bool isWeapon)
|
||||
|
|
|
|||
|
|
@ -1,20 +1,20 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using SepCore.DataTable;
|
||||
using SepCore.Definition;
|
||||
using Entity;
|
||||
using Procedure;
|
||||
using UnityEngine;
|
||||
using Random = UnityEngine.Random;
|
||||
using UnityGameFramework.Runtime;
|
||||
using CustomUtility;
|
||||
using GameFramework.DataTable;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
internal class LevelUpFormUseCase : IUIUseCase
|
||||
public class LevelUpFormUseCase : IUIUseCase
|
||||
{
|
||||
private const int BaseRefreshPrice = 2;
|
||||
private readonly GameStateLevelUp _gameStateLevelUp;
|
||||
private readonly Action _onCompleted;
|
||||
private readonly DRLevelUpReward[] _allRewards;
|
||||
private readonly IDataTable<DRLevelRarity> _levelRarityTable;
|
||||
private readonly Dictionary<ItemRarity, List<DRLevelUpReward>> _rewardsByRarity = new();
|
||||
|
|
@ -25,10 +25,10 @@ namespace UI
|
|||
|
||||
private readonly Player _player;
|
||||
|
||||
public LevelUpFormUseCase(Player player, GameStateLevelUp gameStateLevelUp)
|
||||
public LevelUpFormUseCase(Player player, Action onCompleted)
|
||||
{
|
||||
_player = player;
|
||||
_gameStateLevelUp = gameStateLevelUp;
|
||||
_onCompleted = onCompleted;
|
||||
_allRewards = GameEntry.DataTable.GetDataTable<DRLevelUpReward>().ToArray();
|
||||
_levelRarityTable = GameEntry.DataTable.GetDataTable<DRLevelRarity>();
|
||||
|
||||
|
|
@ -39,7 +39,7 @@ namespace UI
|
|||
{
|
||||
_refreshCount = 0;
|
||||
|
||||
if (_gameStateLevelUp == null || _player.PendingLevelPoints <= 0)
|
||||
if (_player == null || _player.PendingLevelPoints <= 0)
|
||||
{
|
||||
_currentModel = null;
|
||||
return null;
|
||||
|
|
@ -90,7 +90,7 @@ namespace UI
|
|||
return _currentModel;
|
||||
}
|
||||
|
||||
_gameStateLevelUp.IsCompleted = true;
|
||||
_onCompleted?.Invoke();
|
||||
_currentModel = null;
|
||||
return null;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: f9cd57f1c1a63854e8ba23be83ead8b4
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
using SepCore.Definition;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class DisplayItemRawData
|
||||
{
|
||||
public string IconAssetName;
|
||||
public ItemRarity Rarity;
|
||||
public bool IsWeapon;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 8a8892ea402a6ca4b943466ac00676e7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,14 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class DisplayListAreaRawData
|
||||
{
|
||||
public string Title;
|
||||
public int CurrentCount;
|
||||
public int MaxCount = -1;
|
||||
public DisplayItemRawData[] ItemContexts;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 06d87c8d30eefa645b7d84c306bf2cb8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,15 @@
|
|||
using SepCore.Definition;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class GoodsItemRawData
|
||||
{
|
||||
public string Title;
|
||||
public ItemRarity Rarity;
|
||||
public string Type;
|
||||
public Sprite Icon;
|
||||
public string Description;
|
||||
public int Price;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 9b9270fdc0ddab146bd3b5d9b2261a39
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,14 @@
|
|||
using SepCore.Definition;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class LevelUpRewardItemRawData
|
||||
{
|
||||
public string Title;
|
||||
public Sprite Icon;
|
||||
public ItemRarity ItemRarity;
|
||||
public string Description;
|
||||
public string IconAssetName;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 56a75fb39cca45c4ea220af2c850e677
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -9,7 +9,7 @@ namespace UI
|
|||
public int CurrentLevel;
|
||||
public int RefreshPrice;
|
||||
public int PlayerCoin;
|
||||
public List<GoodsItemContext> GoodsItems;
|
||||
public List<GoodsItemRawData> GoodsItems;
|
||||
public IReadOnlyList<PropItem> PropItems;
|
||||
public int PropMaxCount = -1;
|
||||
public IReadOnlyList<WeaponBase> WeaponItems;
|
||||
|
|
|
|||
|
|
@ -1,3 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using SepCore.DataTable;
|
||||
|
|
@ -6,29 +7,29 @@ using Entity;
|
|||
using Entity.EntityData;
|
||||
using CustomUtility;
|
||||
using GameFramework.DataTable;
|
||||
using Procedure;
|
||||
using UnityEngine;
|
||||
using UnityGameFramework.Runtime;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
internal sealed class ShopRefreshResult
|
||||
public sealed class ShopRefreshResult
|
||||
{
|
||||
public List<GoodsItemContext> GoodsItems;
|
||||
public List<GoodsItemRawData> GoodsItems;
|
||||
public int RefreshPrice;
|
||||
}
|
||||
|
||||
internal sealed class ShopPurchaseResult
|
||||
public sealed class ShopPurchaseResult
|
||||
{
|
||||
public int GoodsIndex;
|
||||
public DisplayItemContext DisplayItem;
|
||||
public DisplayItemRawData DisplayItem;
|
||||
}
|
||||
|
||||
internal class ShopFormUseCase : IUIUseCase
|
||||
public class ShopFormUseCase : IUIUseCase
|
||||
{
|
||||
private readonly ProcedureGame _procedureGame;
|
||||
private readonly GameStateShop _gameStateShop;
|
||||
private readonly Player _player;
|
||||
private readonly int _currentLevel;
|
||||
private readonly Action _onShopFinish;
|
||||
|
||||
private readonly DRGoods[] _allGoods;
|
||||
private readonly IDataTable<DRProp> _propDataTable;
|
||||
|
|
@ -41,7 +42,7 @@ namespace UI
|
|||
private readonly List<ShopGoodsSelection> _selections = new();
|
||||
private int _refreshTime;
|
||||
|
||||
private Player Player => _procedureGame.Player;
|
||||
private Player Player => _player;
|
||||
|
||||
private sealed class ShopGoodsSelection
|
||||
{
|
||||
|
|
@ -50,10 +51,11 @@ namespace UI
|
|||
public int Price;
|
||||
}
|
||||
|
||||
public ShopFormUseCase(ProcedureGame procedureGame, GameStateShop gameStateShop)
|
||||
public ShopFormUseCase(Player player, int currentLevel, Action onShopFinish)
|
||||
{
|
||||
_procedureGame = procedureGame;
|
||||
_gameStateShop = gameStateShop;
|
||||
_player = player;
|
||||
_currentLevel = currentLevel;
|
||||
_onShopFinish = onShopFinish;
|
||||
_allGoods = GameEntry.DataTable.GetDataTable<DRGoods>().ToArray();
|
||||
_propDataTable = GameEntry.DataTable.GetDataTable<DRProp>();
|
||||
_weaponDataTable = GameEntry.DataTable.GetDataTable<DRWeapon>();
|
||||
|
|
@ -67,12 +69,12 @@ namespace UI
|
|||
_refreshTime = 0;
|
||||
|
||||
Player player = Player;
|
||||
if (_procedureGame == null || player == null)
|
||||
if (_player == null || player == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
int currentLevel = _procedureGame.CurrentLevel;
|
||||
int currentLevel = _currentLevel;
|
||||
return new ShopFormRawData
|
||||
{
|
||||
CurrentLevel = currentLevel,
|
||||
|
|
@ -89,14 +91,14 @@ namespace UI
|
|||
public ShopRefreshResult TryRefresh(int cost)
|
||||
{
|
||||
Player player = Player;
|
||||
if (player == null || _procedureGame == null || player.Coin < cost)
|
||||
if (player == null || _player == null || player.Coin < cost)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
player.Coin -= cost;
|
||||
|
||||
int refreshPrice = (_refreshTime + 1) * _procedureGame.CurrentLevel;
|
||||
int refreshPrice = (_refreshTime + 1) * _currentLevel;
|
||||
_refreshTime++;
|
||||
|
||||
return new ShopRefreshResult
|
||||
|
|
@ -127,7 +129,7 @@ namespace UI
|
|||
return null;
|
||||
}
|
||||
|
||||
DisplayItemContext displayItem = ApplyGoodsPurchase(selection);
|
||||
DisplayItemRawData displayItem = ApplyGoodsPurchase(selection);
|
||||
if (displayItem == null)
|
||||
{
|
||||
return null;
|
||||
|
|
@ -145,10 +147,10 @@ namespace UI
|
|||
|
||||
public void Continue()
|
||||
{
|
||||
_gameStateShop.ShopFinish = true;
|
||||
_onShopFinish?.Invoke();
|
||||
}
|
||||
|
||||
private List<GoodsItemContext> BuildRandomGoodsItems(int count)
|
||||
private List<GoodsItemRawData> BuildRandomGoodsItems(int count)
|
||||
{
|
||||
if (_allGoods == null || _allGoods.Length == 0)
|
||||
{
|
||||
|
|
@ -157,10 +159,10 @@ namespace UI
|
|||
}
|
||||
|
||||
int finalCount = Mathf.Min(count, _allGoods.Length);
|
||||
List<GoodsItemContext> goodsItems = new List<GoodsItemContext>(finalCount);
|
||||
List<GoodsItemRawData> goodsItems = new List<GoodsItemRawData>(finalCount);
|
||||
_selections.Clear();
|
||||
|
||||
int currentLevel = _procedureGame != null ? _procedureGame.CurrentLevel : 1;
|
||||
int currentLevel = _currentLevel > 0 ? _currentLevel : 1;
|
||||
|
||||
for (int i = 0; i < finalCount; i++)
|
||||
{
|
||||
|
|
@ -172,7 +174,7 @@ namespace UI
|
|||
break;
|
||||
}
|
||||
|
||||
GoodsItemContext goodsItem = new GoodsItemContext();
|
||||
GoodsItemRawData goodsItem = new GoodsItemRawData();
|
||||
int price;
|
||||
|
||||
if (drGoods.GoodsType == GoodsType.Prop)
|
||||
|
|
@ -318,7 +320,7 @@ namespace UI
|
|||
return Mathf.Max(1, finalPrice);
|
||||
}
|
||||
|
||||
private DisplayItemContext ApplyGoodsPurchase(ShopGoodsSelection goods)
|
||||
private DisplayItemRawData ApplyGoodsPurchase(ShopGoodsSelection goods)
|
||||
{
|
||||
if (goods == null || Player == null)
|
||||
{
|
||||
|
|
@ -335,7 +337,7 @@ namespace UI
|
|||
}
|
||||
|
||||
Player.AddProp(new PropItem(drProp.Modifiers, drProp.Rarity, drProp.Title, drProp.IconAssetName));
|
||||
return new DisplayItemContext
|
||||
return new DisplayItemRawData
|
||||
{
|
||||
IconAssetName = drProp.IconAssetName,
|
||||
Rarity = drProp.Rarity,
|
||||
|
|
@ -368,7 +370,7 @@ namespace UI
|
|||
|
||||
GameEntry.Entity.ShowWeapon(weaponData);
|
||||
|
||||
return new DisplayItemContext
|
||||
return new DisplayItemRawData
|
||||
{
|
||||
IconAssetName = drWeapon.IconAssetName,
|
||||
Rarity = drWeapon.Rarity,
|
||||
|
|
|
|||
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 07fd450f557f928488983d5aff38ae8f
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,8 +1,8 @@
|
|||
using System;
|
||||
using System.Text;
|
||||
using SepCore.DataTable;
|
||||
using GameFramework.DataTable;
|
||||
using Procedure;
|
||||
using UnityEngine;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
|
|
@ -10,13 +10,13 @@ namespace UI
|
|||
{
|
||||
private readonly IDataTable<DRRole> _roleDataTable;
|
||||
|
||||
private readonly ProcedureStartMenu _procedureStartMenu;
|
||||
private readonly Action<int> _onStartGame;
|
||||
|
||||
public int SelectedRoleId { get; private set; }
|
||||
|
||||
public SelectRoleFormUseCase(ProcedureStartMenu procedureStartMenu)
|
||||
public SelectRoleFormUseCase(Action<int> onStartGame)
|
||||
{
|
||||
_procedureStartMenu = procedureStartMenu;
|
||||
_onStartGame = onStartGame;
|
||||
_roleDataTable = GameEntry.DataTable.GetDataTable<DRRole>();
|
||||
}
|
||||
|
||||
|
|
@ -48,7 +48,7 @@ namespace UI
|
|||
bool result = SelectedRoleId >= 0;
|
||||
if (result)
|
||||
{
|
||||
_procedureStartMenu.StartGame(SelectedRoleId);
|
||||
_onStartGame?.Invoke(SelectedRoleId);
|
||||
}
|
||||
|
||||
return result;
|
||||
|
|
|
|||
Loading…
Reference in New Issue