Files

26 lines
526 B
C#

using System;
using UnityEngine;
namespace SepCore.Entity
{
[Serializable]
public class EffectData : EntityDataBase
{
[SerializeField]
private float _keepTime = 0f;
public EffectData(int entityId, string assetName = "Effect")
: base(assetName, entityId)
{
_keepTime = 3f;
}
public EffectData(int entityId, int typeId)
: this(entityId, typeId.ToString())
{
}
public float KeepTime => _keepTime;
}
}