Files
2026-09-18 21:43:22 +08:00

81 lines
2.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Luban;
namespace SepCore.Definition
{
public sealed partial class RoleConfig : Luban.BeanBase
{
public RoleConfig(ByteBuf _buf)
{
Name = _buf.ReadString();
MaxHealth = _buf.ReadInt();
Speed = _buf.ReadFloat();
Coin = _buf.ReadInt();
{int n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);StatModifierConfigs = new System.Collections.Generic.List<StatModifierConfig>(n0);for(var i0 = 0 ; i0 < n0 ; i0++) { StatModifierConfig _e0; _e0 = StatModifierConfig.DeserializeStatModifierConfig(_buf); StatModifierConfigs.Add(_e0);}}
{int n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);InitialItems = new System.Collections.Generic.List<int>(n0);for(var i0 = 0 ; i0 < n0 ; i0++) { int _e0; _e0 = _buf.ReadInt(); InitialItems.Add(_e0);}}
Prefab = _buf.ReadString();
Prefab_Ref = null;
Sprite = _buf.ReadString();
Sprite_Ref = null;
}
public static RoleConfig DeserializeRoleConfig(ByteBuf _buf)
{
return new RoleConfig(_buf);
}
public readonly string Name;
public readonly int MaxHealth;
public readonly float Speed;
public readonly int Coin;
/// <summary>
/// statType
/// </summary>
public readonly System.Collections.Generic.List<StatModifierConfig> StatModifierConfigs;
public readonly System.Collections.Generic.List<int> InitialItems;
public readonly string Prefab;
public EntityConfig Prefab_Ref;
public readonly string Sprite;
public SpriteConfig Sprite_Ref;
public const int __ID__ = -1280631944;
public override int GetTypeId() => __ID__;
public void ResolveRef(Tables tables)
{
foreach (var _e in StatModifierConfigs) { _e?.ResolveRef(tables); }
Prefab_Ref = tables.TbEntityConfig.GetOrDefault(Prefab);
Sprite_Ref = tables.TbSpriteConfig.GetOrDefault(Sprite);
}
public override string ToString()
{
return "{ "
+ "name:" + Name + ","
+ "maxHealth:" + MaxHealth + ","
+ "speed:" + Speed + ","
+ "coin:" + Coin + ","
+ "statModifierConfigs:" + Luban.StringUtil.CollectionToString(StatModifierConfigs) + ","
+ "initialItems:" + Luban.StringUtil.CollectionToString(InitialItems) + ","
+ "prefab:" + Prefab + ","
+ "sprite:" + Sprite + ","
+ "}";
}
}
}