vampire-like/Assets/GameMain/Scripts/Presentation/Main/View/LevelUpRewardItem.cs

49 lines
1.3 KiB
C#

using Cysharp.Threading.Tasks;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityGameFramework.Runtime;
namespace SepCore.UI
{
public class LevelUpRewardItem : MonoBehaviour
{
[SerializeField] private IconArea _iconArea;
[SerializeField] private TMP_Text _titleText;
[SerializeField] private TMP_Text _typeText;
[SerializeField] private TMP_Text _descriptionText;
private LevelUpRewardItemContext _context;
public void Init(LevelUpRewardItemContext context)
{
if (context == null)
{
Log.Error("LevelUpPropContext context is invalid.");
return;
}
_context = context;
if (_titleText != null) _titleText.text = context.Title;
if (_descriptionText != null) _descriptionText.text = context.Description;
if (_iconArea != null) _iconArea.OnInit(context.Icon, context.ItemRarity);
LoadIcon(_context.IconAssetName).Forget();
}
private async UniTaskVoid LoadIcon(string iconAssetName)
{
if (_iconArea == null) return;
if (string.IsNullOrEmpty(iconAssetName)) return;
var sprite = await GameEntry.SpriteCache.GetSprite(iconAssetName);
_iconArea.SetIcon(sprite);
}
}
}