vampire-like/Assets/GameMain/Scripts/DataTable/DRLevelRarity.cs

40 lines
1.2 KiB
C#

using UnityGameFramework.Runtime;
namespace DataTable
{
public class DRLevelRarity : DataRowBase
{
private int m_Id;
public override int Id => m_Id;
public int LevelMin { get; private set; }
public int LevelMax { get; private set; }
public int WhiteWeight { get; private set; }
public int GreenWeight { get; private set; }
public int BlueWeight { get; private set; }
public int PurpleWeight { get; private set; }
public int RedWeight { get; private set; }
public override bool ParseDataRow(string dataRowString, object userData)
{
string[] fields = dataRowString.Split(DataTableExtension.DataSplitSeparators);
int index = 0;
index++;
m_Id = int.Parse(fields[index++]);
index++;
LevelMin = int.Parse(fields[index++]);
LevelMax = int.Parse(fields[index++]);
WhiteWeight = int.Parse(fields[index++]);
GreenWeight = int.Parse(fields[index++]);
BlueWeight = int.Parse(fields[index++]);
PurpleWeight = int.Parse(fields[index++]);
RedWeight = int.Parse(fields[index++]);
return true;
}
}
}