vampire-like/Assets/GameMain/Scripts/Simulation
SepComet 1a45b513f2 Checkpoint 8
1. 统一调度收口为单点 Complete
2. 移除 Job 内部 Complete(),改为返回 JobHandle
3. 修复调度后 NativeList 安全冲突(关键)
  - 将 PrepareEnemyJobOutputBuffer/PrepareProjectileJobOutputBuffer/PrepareEnemySeparationJobBuffers 前置到 BuildInput
  - 互斥候选统计改为读取 _enemyJobInputs,不再在 Complete 前读取 _enemyJobOutputs
4. 新增 CP8 profiler markers
5. 新增回归用例(验证使用最新敌人移动结果构建碰撞候选)
2026-02-23 10:53:15 +08:00
..
SimData Checkpoint 5 & Checkpoint 6 2026-02-22 22:00:43 +08:00
EntityBinding.cs - 修复 EntityBinding.cs 的字典不一致问题 2026-02-20 22:19:25 +08:00
EntityBinding.cs.meta Checkpoint 1: 2026-02-20 18:27:14 +08:00
SimData.meta Checkpoint 5 & Checkpoint 6: 2026-02-20 20:41:22 +08:00
SimulationTickContext.cs Checkpoint 1: 2026-02-20 18:27:14 +08:00
SimulationTickContext.cs.meta Checkpoint 1: 2026-02-20 18:27:14 +08:00
SimulationWorld.EnemyJobs.cs Checkpoint 8 2026-02-23 10:53:15 +08:00
SimulationWorld.EnemyJobs.cs.meta Checkpoint 2 & Checkpoint 3 2026-02-22 10:47:42 +08:00
SimulationWorld.EntitySync.cs Checkpoint 5 & Checkpoint 6 2026-02-22 22:00:43 +08:00
SimulationWorld.EntitySync.cs.meta Checkpoint 5 & Checkpoint 6: 2026-02-20 20:41:22 +08:00
SimulationWorld.JobDataChannel.cs Checkpoint 7 2026-02-23 10:29:47 +08:00
SimulationWorld.JobDataChannel.cs.meta Checkpoint 2 & Checkpoint 3 2026-02-22 10:47:42 +08:00
SimulationWorld.Presentation.cs Checkpoint 5 & Checkpoint 6 2026-02-22 22:00:43 +08:00
SimulationWorld.Presentation.cs.meta Checkpoint 5 & Checkpoint 6: 2026-02-20 20:41:22 +08:00
SimulationWorld.ProjectileJobs.cs Checkpoint 8 2026-02-23 10:53:15 +08:00
SimulationWorld.ProjectileJobs.cs.meta Checkpoint 5 & Checkpoint 6 2026-02-22 22:00:43 +08:00
SimulationWorld.TargetSelectionSpatialIndex.cs Checkpoint 3 fix 2026-02-22 14:11:53 +08:00
SimulationWorld.TargetSelectionSpatialIndex.cs.meta Checkpoint 3 fix 2026-02-22 14:11:53 +08:00
SimulationWorld.cs Checkpoint 5 & Checkpoint 6 2026-02-22 22:00:43 +08:00
SimulationWorld.cs.meta Checkpoint 1: 2026-02-20 18:27:14 +08:00