705 lines
36 KiB
C#
705 lines
36 KiB
C#
using System.Reflection;
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using NUnit.Framework;
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using UnityEngine;
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namespace Simulation.Tests.Editor
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{
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public class SimulationWorldTickTests
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{
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private const string GameAssemblyName = "Assembly-CSharp";
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private const BindingFlags PublicStatic = BindingFlags.Public | BindingFlags.Static;
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private const BindingFlags PublicInstance = BindingFlags.Public | BindingFlags.Instance;
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private const BindingFlags NonPublicInstance = BindingFlags.NonPublic | BindingFlags.Instance;
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private static readonly System.Type SimulationWorldType =
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System.Type.GetType($"Simulation.SimulationWorld, {GameAssemblyName}");
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private static readonly System.Type SimulationTickContextType =
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System.Type.GetType($"Simulation.SimulationTickContext, {GameAssemblyName}");
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private static readonly System.Type EnemySimDataType =
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System.Type.GetType($"Simulation.EnemySimData, {GameAssemblyName}");
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private static readonly System.Type ProjectileSimDataType =
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System.Type.GetType($"Simulation.ProjectileSimData, {GameAssemblyName}");
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private static readonly System.Type EnemyProjectileType =
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System.Type.GetType($"Entity.EnemyProjectile, {GameAssemblyName}");
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private static readonly System.Type EnemyProjectileDataType =
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System.Type.GetType($"Entity.EntityData.EnemyProjectileData, {GameAssemblyName}");
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private static readonly System.Type CampTypeType =
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System.Type.GetType($"Definition.Enum.CampType, {GameAssemblyName}");
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private static readonly System.Type GameEntryType =
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System.Type.GetType($"GameEntry, {GameAssemblyName}");
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private static readonly System.Type EnemySeparationSolverProviderType =
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System.Type.GetType($"CustomUtility.EnemySeparationSolverProvider, {GameAssemblyName}");
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private static readonly MethodInfo UpsertEnemyMethod =
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SimulationWorldType?.GetMethod("UpsertEnemy", NonPublicInstance);
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private static readonly MethodInfo RemoveEnemyByEntityIdMethod =
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SimulationWorldType?.GetMethod("RemoveEnemyByEntityId", NonPublicInstance);
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private static readonly MethodInfo UpsertProjectileMethod =
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SimulationWorldType?.GetMethod("UpsertProjectile", NonPublicInstance);
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private static readonly MethodInfo RemoveProjectileByEntityIdMethod =
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SimulationWorldType?.GetMethod("RemoveProjectileByEntityId", NonPublicInstance);
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private static readonly MethodInfo TryGetEnemyDataMethod =
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SimulationWorldType?.GetMethod("TryGetEnemyData", NonPublicInstance);
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private static readonly MethodInfo TickMethod =
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SimulationWorldType?.GetMethod("Tick", PublicInstance);
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private static readonly MethodInfo TryGetNearestEnemyEntityIdMethod =
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SimulationWorldType?.GetMethod("TryGetNearestEnemyEntityId", PublicInstance);
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private static readonly MethodInfo SetUseSimulationMovementMethod =
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SimulationWorldType?.GetMethod("SetUseSimulationMovement", PublicInstance);
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private static readonly MethodInfo SetUseJobSimulationMethod =
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SimulationWorldType?.GetMethod("SetUseJobSimulation", PublicInstance);
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private static readonly MethodInfo SetUseBurstJobsMethod =
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SimulationWorldType?.GetMethod("SetUseBurstJobs", PublicInstance);
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private static readonly MethodInfo ClearMethod =
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SimulationWorldType?.GetMethod("Clear", PublicInstance);
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private static readonly MethodInfo UseGridBucketSolverMethod =
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EnemySeparationSolverProviderType?.GetMethod("UseGridBucketSolver", PublicStatic);
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private static readonly FieldInfo EntitySyncField =
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SimulationWorldType?.GetField("_entitySync", NonPublicInstance);
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private static readonly FieldInfo PresentationField =
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SimulationWorldType?.GetField("_presentation", NonPublicInstance);
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private static readonly PropertyInfo EnemiesProperty =
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SimulationWorldType?.GetProperty("Enemies", PublicInstance);
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private static readonly PropertyInfo ProjectilesProperty =
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SimulationWorldType?.GetProperty("Projectiles", PublicInstance);
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private static readonly PropertyInfo CollisionCandidateCountProperty =
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SimulationWorldType?.GetProperty("CollisionCandidateCount", PublicInstance);
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private static readonly MethodInfo EnemyProjectileOnUpdateMethod =
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EnemyProjectileType?.GetMethod("OnUpdate", NonPublicInstance);
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private static readonly FieldInfo EnemyProjectileDataField =
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EnemyProjectileType?.GetField("_projectileData", NonPublicInstance);
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private static readonly FieldInfo EnemyProjectileIsActiveField =
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EnemyProjectileType?.GetField("_isActive", NonPublicInstance);
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private static readonly FieldInfo EnemyProjectileIsSimulationDrivenField =
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EnemyProjectileType?.GetField("_isSimulationDriven", NonPublicInstance);
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private static readonly PropertyInfo GameEntrySimulationWorldProperty =
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GameEntryType?.GetProperty("SimulationWorld", PublicStatic);
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private static readonly MethodInfo GameEntryGetSimulationWorldMethod =
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GameEntrySimulationWorldProperty?.GetGetMethod(true);
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private static readonly MethodInfo GameEntrySetSimulationWorldMethod =
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GameEntrySimulationWorldProperty?.GetSetMethod(true);
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private static readonly FieldInfo ProjectileMaxDistanceFromPlayerField =
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SimulationWorldType?.GetField("_projectileMaxDistanceFromPlayer", NonPublicInstance);
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private static readonly FieldInfo ProjectileMaxVerticalOffsetFromPlayerField =
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SimulationWorldType?.GetField("_projectileMaxVerticalOffsetFromPlayer", NonPublicInstance);
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private GameObject _worldGameObject;
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private Component _worldComponent;
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[SetUp]
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public void SetUp()
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{
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Assert.NotNull(SimulationWorldType, "SimulationWorld type lookup failed.");
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Assert.NotNull(SimulationTickContextType, "SimulationTickContext type lookup failed.");
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Assert.NotNull(EnemySimDataType, "EnemySimData type lookup failed.");
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Assert.NotNull(ProjectileSimDataType, "ProjectileSimData type lookup failed.");
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Assert.NotNull(EnemyProjectileType, "EnemyProjectile type lookup failed.");
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Assert.NotNull(EnemyProjectileDataType, "EnemyProjectileData type lookup failed.");
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Assert.NotNull(CampTypeType, "CampType type lookup failed.");
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Assert.NotNull(GameEntryType, "GameEntry type lookup failed.");
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Assert.NotNull(EnemySeparationSolverProviderType, "EnemySeparationSolverProvider type lookup failed.");
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Assert.NotNull(UpsertEnemyMethod, "UpsertEnemy reflection lookup failed.");
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Assert.NotNull(RemoveEnemyByEntityIdMethod, "RemoveEnemyByEntityId reflection lookup failed.");
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Assert.NotNull(UpsertProjectileMethod, "UpsertProjectile reflection lookup failed.");
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Assert.NotNull(RemoveProjectileByEntityIdMethod, "RemoveProjectileByEntityId reflection lookup failed.");
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Assert.NotNull(TryGetEnemyDataMethod, "TryGetEnemyData reflection lookup failed.");
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Assert.NotNull(TickMethod, "Tick reflection lookup failed.");
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Assert.NotNull(TryGetNearestEnemyEntityIdMethod, "TryGetNearestEnemyEntityId reflection lookup failed.");
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Assert.NotNull(SetUseSimulationMovementMethod, "SetUseSimulationMovement reflection lookup failed.");
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Assert.NotNull(SetUseJobSimulationMethod, "SetUseJobSimulation reflection lookup failed.");
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Assert.NotNull(SetUseBurstJobsMethod, "SetUseBurstJobs reflection lookup failed.");
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Assert.NotNull(ClearMethod, "Clear reflection lookup failed.");
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Assert.NotNull(UseGridBucketSolverMethod, "UseGridBucketSolver reflection lookup failed.");
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Assert.NotNull(EnemiesProperty, "Enemies property reflection lookup failed.");
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Assert.NotNull(ProjectilesProperty, "Projectiles property reflection lookup failed.");
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Assert.NotNull(CollisionCandidateCountProperty, "CollisionCandidateCount property reflection lookup failed.");
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Assert.NotNull(ProjectileMaxDistanceFromPlayerField,
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"Projectile max distance field reflection lookup failed.");
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Assert.NotNull(ProjectileMaxVerticalOffsetFromPlayerField,
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"Projectile max vertical offset field reflection lookup failed.");
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Assert.NotNull(EnemyProjectileOnUpdateMethod, "EnemyProjectile.OnUpdate reflection lookup failed.");
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Assert.NotNull(EnemyProjectileDataField, "EnemyProjectile _projectileData reflection lookup failed.");
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Assert.NotNull(EnemyProjectileIsActiveField, "EnemyProjectile _isActive reflection lookup failed.");
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Assert.NotNull(EnemyProjectileIsSimulationDrivenField,
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"EnemyProjectile _isSimulationDriven reflection lookup failed.");
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Assert.NotNull(GameEntrySimulationWorldProperty, "GameEntry.SimulationWorld property lookup failed.");
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Assert.NotNull(GameEntryGetSimulationWorldMethod,
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"GameEntry.SimulationWorld getter reflection lookup failed.");
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Assert.NotNull(GameEntrySetSimulationWorldMethod,
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"GameEntry.SimulationWorld setter reflection lookup failed.");
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_worldGameObject = new GameObject("SimulationWorldTickTests");
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_worldComponent = _worldGameObject.AddComponent(SimulationWorldType);
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SetUseSimulationMovementMethod.Invoke(_worldComponent, new object[] { true });
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UseGridBucketSolverMethod.Invoke(null, new object[] { 1f });
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}
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[TearDown]
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public void TearDown()
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{
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if (_worldComponent != null)
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{
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EntitySyncField?.SetValue(_worldComponent, null);
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PresentationField?.SetValue(_worldComponent, null);
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}
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if (_worldGameObject != null)
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{
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Object.DestroyImmediate(_worldGameObject);
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}
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_worldComponent = null;
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_worldGameObject = null;
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}
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[Test]
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public void TickEnemies_ChasesPlayer_WhenOutOfAttackRange()
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{
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UpsertEnemy(CreateEnemy(entityId: 1001, position: Vector3.zero, speed: 2f, attackRange: 1f));
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InvokeTick(deltaTime: 1f, realDeltaTime: 1f, playerPosition: new Vector3(10f, 0f, 0f));
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object enemy = GetEnemyAt(0);
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Assert.That((int)GetField(enemy, "State"), Is.EqualTo(1));
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Vector3 position = (Vector3)GetField(enemy, "Position");
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Vector3 forward = (Vector3)GetField(enemy, "Forward");
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Assert.That(position.x, Is.EqualTo(2f).Within(0.0001f));
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Assert.That(position.z, Is.EqualTo(0f).Within(0.0001f));
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Assert.That(forward.x, Is.EqualTo(1f).Within(0.0001f));
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}
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[Test]
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public void TickEnemies_StopsMovement_WhenInAttackRange()
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{
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Vector3 startPosition = Vector3.zero;
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UpsertEnemy(CreateEnemy(entityId: 1002, position: startPosition, speed: 3f, attackRange: 2f));
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InvokeTick(deltaTime: 1f, realDeltaTime: 1f, playerPosition: new Vector3(1f, 0f, 0f));
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object enemy = GetEnemyAt(0);
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Assert.That((int)GetField(enemy, "State"), Is.EqualTo(2));
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Vector3 position = (Vector3)GetField(enemy, "Position");
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Assert.That(position.x, Is.EqualTo(startPosition.x).Within(0.0001f));
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Assert.That(position.y, Is.EqualTo(startPosition.y).Within(0.0001f));
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Assert.That(position.z, Is.EqualTo(startPosition.z).Within(0.0001f));
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}
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[Test]
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public void RemoveEnemyByEntityId_RemapIndex_ForMovedEnemy()
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{
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UpsertEnemy(CreateEnemy(entityId: 2001, position: new Vector3(0f, 0f, 0f), speed: 1f, attackRange: 1f));
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UpsertEnemy(CreateEnemy(entityId: 2002, position: new Vector3(2f, 0f, 0f), speed: 1f, attackRange: 1f));
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UpsertEnemy(CreateEnemy(entityId: 2003, position: new Vector3(4f, 0f, 0f), speed: 1f, attackRange: 1f));
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bool removed = RemoveEnemyByEntityId(2002);
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bool removedEntityExists = TryGetEnemyData(2002, out _);
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bool movedEntityExists = TryGetEnemyData(2003, out object movedEnemy);
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Assert.IsTrue(removed);
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Assert.That(GetEnemiesCount(), Is.EqualTo(2));
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Assert.IsFalse(removedEntityExists);
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Assert.IsTrue(movedEntityExists);
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Assert.That((int)GetField(movedEnemy, "EntityId"), Is.EqualTo(2003));
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Assert.That((int)GetField(GetEnemyAt(1), "EntityId"), Is.EqualTo(2003));
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}
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[Test]
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public void TickEnemies_ChasesPlayer_WhenJobSimulationChannelEnabled()
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{
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SetUseJobSimulationMethod.Invoke(_worldComponent, new object[] { true });
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UpsertEnemy(CreateEnemy(entityId: 1101, position: Vector3.zero, speed: 2f, attackRange: 1f));
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InvokeTick(deltaTime: 1f, realDeltaTime: 1f, playerPosition: new Vector3(10f, 0f, 0f));
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object enemy = GetEnemyAt(0);
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Assert.That((int)GetField(enemy, "State"), Is.EqualTo(1));
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Vector3 position = (Vector3)GetField(enemy, "Position");
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Vector3 forward = (Vector3)GetField(enemy, "Forward");
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Assert.That(position.x, Is.EqualTo(2f).Within(0.0001f));
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Assert.That(position.z, Is.EqualTo(0f).Within(0.0001f));
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Assert.That(forward.x, Is.EqualTo(1f).Within(0.0001f));
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}
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[Test]
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public void TickEnemies_MatchesOutput_WhenBurstJobsToggled()
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{
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SetUseJobSimulationMethod.Invoke(_worldComponent, new object[] { true });
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SetUseBurstJobsMethod.Invoke(_worldComponent, new object[] { false });
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UpsertEnemy(CreateEnemy(entityId: 1151, position: Vector3.zero, speed: 2f, attackRange: 1f));
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InvokeTick(deltaTime: 1f, realDeltaTime: 1f, playerPosition: new Vector3(10f, 0f, 0f));
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object nonBurstEnemy = GetEnemyAt(0);
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int nonBurstState = (int)GetField(nonBurstEnemy, "State");
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Vector3 nonBurstPosition = (Vector3)GetField(nonBurstEnemy, "Position");
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Vector3 nonBurstForward = (Vector3)GetField(nonBurstEnemy, "Forward");
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ClearMethod.Invoke(_worldComponent, null);
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SetUseSimulationMovementMethod.Invoke(_worldComponent, new object[] { true });
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SetUseJobSimulationMethod.Invoke(_worldComponent, new object[] { true });
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SetUseBurstJobsMethod.Invoke(_worldComponent, new object[] { true });
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UpsertEnemy(CreateEnemy(entityId: 1151, position: Vector3.zero, speed: 2f, attackRange: 1f));
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InvokeTick(deltaTime: 1f, realDeltaTime: 1f, playerPosition: new Vector3(10f, 0f, 0f));
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object burstEnemy = GetEnemyAt(0);
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int burstState = (int)GetField(burstEnemy, "State");
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Vector3 burstPosition = (Vector3)GetField(burstEnemy, "Position");
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Vector3 burstForward = (Vector3)GetField(burstEnemy, "Forward");
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Assert.That(burstState, Is.EqualTo(nonBurstState));
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Assert.That((burstPosition - nonBurstPosition).sqrMagnitude, Is.LessThanOrEqualTo(1e-8f));
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Assert.That((burstForward - nonBurstForward).sqrMagnitude, Is.LessThanOrEqualTo(1e-8f));
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}
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[Test]
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public void TryGetNearestEnemyEntityId_SelectsNearestBucketCandidate_WhenJobSimulationEnabled()
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{
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SetUseJobSimulationMethod.Invoke(_worldComponent, new object[] { true });
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UpsertEnemy(CreateEnemy(entityId: 1201, position: new Vector3(1f, 0f, 0f), speed: 0f, attackRange: 1f));
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UpsertEnemy(CreateEnemy(entityId: 1202, position: new Vector3(6f, 0f, 0f), speed: 0f, attackRange: 1f));
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InvokeTick(deltaTime: 0.016f, realDeltaTime: 0.016f, playerPosition: Vector3.zero);
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object[] parameters = { Vector3.zero, 100f, 0 };
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bool found = (bool)TryGetNearestEnemyEntityIdMethod.Invoke(_worldComponent, parameters);
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int nearestEntityId = (int)parameters[2];
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Assert.IsTrue(found);
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Assert.That(nearestEntityId, Is.EqualTo(1201));
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}
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[Test]
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public void TickEnemies_SeparatesOverlappedEnemies_WhenJobSimulationEnabled()
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{
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SetUseJobSimulationMethod.Invoke(_worldComponent, new object[] { true });
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UpsertEnemy(CreateEnemy(entityId: 1301, position: new Vector3(0f, 0f, 0f), speed: 1f, attackRange: 0.1f,
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avoidEnemyOverlap: true, enemyBodyRadius: 0.45f, separationIterations: 2));
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UpsertEnemy(CreateEnemy(entityId: 1302, position: new Vector3(0.1f, 0f, 0f), speed: 1f, attackRange: 0.1f,
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avoidEnemyOverlap: true, enemyBodyRadius: 0.45f, separationIterations: 2));
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InvokeTick(deltaTime: 0.1f, realDeltaTime: 0.1f, playerPosition: new Vector3(10f, 0f, 0f));
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object enemyA = GetEnemyAt(0);
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object enemyB = GetEnemyAt(1);
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Vector3 posA = (Vector3)GetField(enemyA, "Position");
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Vector3 posB = (Vector3)GetField(enemyB, "Position");
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posA.y = 0f;
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posB.y = 0f;
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float distance = Vector3.Distance(posA, posB);
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Assert.That(distance, Is.GreaterThanOrEqualTo(0.89f));
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}
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[Test]
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public void TickEnemies_SeparatesOverlappedEnemies_WhenPlayerIsStaticAndInRange()
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{
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SetUseJobSimulationMethod.Invoke(_worldComponent, new object[] { true });
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UpsertEnemy(CreateEnemy(entityId: 1311, position: new Vector3(0f, 0f, 0f), speed: 1f, attackRange: 10f,
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avoidEnemyOverlap: true, enemyBodyRadius: 0.45f, separationIterations: 3));
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UpsertEnemy(CreateEnemy(entityId: 1312, position: new Vector3(0.05f, 0f, 0f), speed: 1f, attackRange: 10f,
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avoidEnemyOverlap: true, enemyBodyRadius: 0.45f, separationIterations: 3));
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InvokeTick(deltaTime: 0.1f, realDeltaTime: 0.1f, playerPosition: Vector3.zero);
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object enemyA = GetEnemyAt(0);
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object enemyB = GetEnemyAt(1);
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Assert.That((int)GetField(enemyA, "State"), Is.EqualTo(2));
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Assert.That((int)GetField(enemyB, "State"), Is.EqualTo(2));
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Vector3 posA = (Vector3)GetField(enemyA, "Position");
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Vector3 posB = (Vector3)GetField(enemyB, "Position");
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posA.y = 0f;
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posB.y = 0f;
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float distance = Vector3.Distance(posA, posB);
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Assert.That(distance, Is.GreaterThanOrEqualTo(0.5f));
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}
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[Test]
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public void TickProjectiles_MovesAndUpdatesLifetime_WhenJobSimulationEnabled()
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{
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SetUseJobSimulationMethod.Invoke(_worldComponent, new object[] { true });
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UpsertProjectile(CreateProjectile(entityId: 5101, position: Vector3.zero, forward: Vector3.right,
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velocity: new Vector3(2f, 0f, 0f), speed: 0f, lifeTime: 2f, age: 0f, active: true,
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remainingLifetime: 2f, state: 0));
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InvokeTick(deltaTime: 0.5f, realDeltaTime: 0.5f, playerPosition: Vector3.zero);
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Assert.That(GetProjectilesCount(), Is.EqualTo(1));
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object projectile = GetProjectileAt(0);
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Vector3 position = (Vector3)GetField(projectile, "Position");
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float age = (float)GetField(projectile, "Age");
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float remainingLifetime = (float)GetField(projectile, "RemainingLifetime");
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bool active = (bool)GetField(projectile, "Active");
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Assert.That(position.x, Is.EqualTo(1f).Within(0.0001f));
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Assert.That(age, Is.EqualTo(0.5f).Within(0.0001f));
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Assert.That(remainingLifetime, Is.EqualTo(1.5f).Within(0.0001f));
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Assert.IsTrue(active);
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}
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[Test]
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public void TickProjectiles_ResumesFromLatestState_AfterTogglingJobSimulation()
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{
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SetUseJobSimulationMethod.Invoke(_worldComponent, new object[] { true });
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UpsertProjectile(CreateProjectile(entityId: 5110, position: Vector3.zero, forward: Vector3.right,
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velocity: new Vector3(2f, 0f, 0f), speed: 0f, lifeTime: 5f, age: 0f, active: true,
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remainingLifetime: 5f, state: 0));
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InvokeTick(deltaTime: 0.5f, realDeltaTime: 0.5f, playerPosition: Vector3.zero);
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object afterJobEnabled = GetProjectileAt(0);
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Vector3 positionAfterJobEnabled = (Vector3)GetField(afterJobEnabled, "Position");
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float ageAfterJobEnabled = (float)GetField(afterJobEnabled, "Age");
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Assert.That(positionAfterJobEnabled.x, Is.EqualTo(1f).Within(0.0001f));
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Assert.That(ageAfterJobEnabled, Is.EqualTo(0.5f).Within(0.0001f));
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SetUseJobSimulationMethod.Invoke(_worldComponent, new object[] { false });
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InvokeTick(deltaTime: 0.5f, realDeltaTime: 0.5f, playerPosition: Vector3.zero);
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object afterJobDisabled = GetProjectileAt(0);
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Vector3 positionAfterJobDisabled = (Vector3)GetField(afterJobDisabled, "Position");
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float ageAfterJobDisabled = (float)GetField(afterJobDisabled, "Age");
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Assert.That(positionAfterJobDisabled.x, Is.EqualTo(1f).Within(0.0001f));
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Assert.That(ageAfterJobDisabled, Is.EqualTo(0.5f).Within(0.0001f));
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SetUseJobSimulationMethod.Invoke(_worldComponent, new object[] { true });
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|
InvokeTick(deltaTime: 0.5f, realDeltaTime: 0.5f, playerPosition: Vector3.zero);
|
|
object afterJobReEnabled = GetProjectileAt(0);
|
|
Vector3 positionAfterJobReEnabled = (Vector3)GetField(afterJobReEnabled, "Position");
|
|
float ageAfterJobReEnabled = (float)GetField(afterJobReEnabled, "Age");
|
|
float remainingLifetimeAfterJobReEnabled = (float)GetField(afterJobReEnabled, "RemainingLifetime");
|
|
bool activeAfterJobReEnabled = (bool)GetField(afterJobReEnabled, "Active");
|
|
|
|
Assert.That(positionAfterJobReEnabled.x, Is.EqualTo(2f).Within(0.0001f));
|
|
Assert.That(ageAfterJobReEnabled, Is.EqualTo(1f).Within(0.0001f));
|
|
Assert.That(remainingLifetimeAfterJobReEnabled, Is.EqualTo(4f).Within(0.0001f));
|
|
Assert.IsTrue(activeAfterJobReEnabled);
|
|
}
|
|
|
|
[Test]
|
|
public void EnemyProjectile_TogglesCollider_WhenJobSimulationSwitchesAtRuntime()
|
|
{
|
|
SetUseJobSimulationMethod.Invoke(_worldComponent, new object[] { false });
|
|
|
|
GameObject projectileObject = new GameObject("EnemyProjectileColliderToggleEditMode");
|
|
try
|
|
{
|
|
Component projectileComponent = projectileObject.AddComponent(EnemyProjectileType);
|
|
Collider projectileCollider = projectileObject.AddComponent<BoxCollider>();
|
|
projectileCollider.enabled = true;
|
|
|
|
object previousSimulationWorld = GetGameEntrySimulationWorld();
|
|
SetGameEntrySimulationWorld(_worldComponent);
|
|
try
|
|
{
|
|
object neutralCamp = System.Enum.Parse(CampTypeType, "Neutral");
|
|
object projectileData = System.Activator.CreateInstance(
|
|
EnemyProjectileDataType,
|
|
BindingFlags.Public | BindingFlags.Instance,
|
|
null,
|
|
new object[] { 7001, 1, neutralCamp, 1, 0f, 10f, Vector3.forward },
|
|
null);
|
|
|
|
EnemyProjectileDataField.SetValue(projectileComponent, projectileData);
|
|
EnemyProjectileIsActiveField.SetValue(projectileComponent, true);
|
|
EnemyProjectileIsSimulationDrivenField.SetValue(projectileComponent, false);
|
|
|
|
InvokeEnemyProjectileUpdate(projectileComponent, 0.016f, 0.016f);
|
|
Assert.IsTrue(projectileCollider.enabled);
|
|
|
|
SetUseJobSimulationMethod.Invoke(_worldComponent, new object[] { true });
|
|
InvokeEnemyProjectileUpdate(projectileComponent, 0.016f, 0.016f);
|
|
Assert.IsFalse(projectileCollider.enabled);
|
|
|
|
SetUseJobSimulationMethod.Invoke(_worldComponent, new object[] { false });
|
|
InvokeEnemyProjectileUpdate(projectileComponent, 0.016f, 0.016f);
|
|
Assert.IsTrue(projectileCollider.enabled);
|
|
}
|
|
finally
|
|
{
|
|
SetGameEntrySimulationWorld(previousSimulationWorld);
|
|
}
|
|
}
|
|
finally
|
|
{
|
|
Object.DestroyImmediate(projectileObject);
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void RemoveProjectileByEntityId_RemapIndex_ForMovedProjectile()
|
|
{
|
|
UpsertProjectile(CreateProjectile(entityId: 5105, position: new Vector3(0f, 0f, 0f),
|
|
forward: Vector3.forward, velocity: Vector3.zero, speed: 0f, lifeTime: 3f, age: 0f, active: true,
|
|
remainingLifetime: 3f, state: 0));
|
|
UpsertProjectile(CreateProjectile(entityId: 5106, position: new Vector3(1f, 0f, 0f),
|
|
forward: Vector3.forward, velocity: Vector3.zero, speed: 0f, lifeTime: 3f, age: 0f, active: true,
|
|
remainingLifetime: 3f, state: 0));
|
|
UpsertProjectile(CreateProjectile(entityId: 5107, position: new Vector3(2f, 0f, 0f),
|
|
forward: Vector3.forward, velocity: Vector3.zero, speed: 0f, lifeTime: 3f, age: 0f, active: true,
|
|
remainingLifetime: 3f, state: 0));
|
|
|
|
bool removed = RemoveProjectileByEntityId(5106);
|
|
bool removedMoved = RemoveProjectileByEntityId(5107);
|
|
|
|
Assert.IsTrue(removed);
|
|
Assert.That(GetProjectilesCount(), Is.EqualTo(1));
|
|
Assert.IsTrue(removedMoved);
|
|
Assert.That((int)GetField(GetProjectileAt(0), "EntityId"), Is.EqualTo(5105));
|
|
}
|
|
|
|
[Test]
|
|
public void TickProjectiles_RecyclesWhenExceedingPlayerDistance_WhenJobSimulationEnabled()
|
|
{
|
|
SetUseJobSimulationMethod.Invoke(_worldComponent, new object[] { true });
|
|
ProjectileMaxDistanceFromPlayerField.SetValue(_worldComponent, 5f);
|
|
ProjectileMaxVerticalOffsetFromPlayerField.SetValue(_worldComponent, 1000f);
|
|
UpsertProjectile(CreateProjectile(entityId: 5108, position: new Vector3(6f, 0f, 0f),
|
|
forward: Vector3.forward, velocity: Vector3.zero, speed: 0f, lifeTime: 3f, age: 0f, active: true,
|
|
remainingLifetime: 3f, state: 0));
|
|
|
|
InvokeTick(deltaTime: 0.016f, realDeltaTime: 0.016f, playerPosition: Vector3.zero);
|
|
|
|
Assert.That(GetProjectilesCount(), Is.EqualTo(0));
|
|
}
|
|
|
|
[Test]
|
|
public void TickProjectiles_RecyclesWhenExceedingVerticalOffset_WhenJobSimulationEnabled()
|
|
{
|
|
SetUseJobSimulationMethod.Invoke(_worldComponent, new object[] { true });
|
|
ProjectileMaxDistanceFromPlayerField.SetValue(_worldComponent, 0f);
|
|
ProjectileMaxVerticalOffsetFromPlayerField.SetValue(_worldComponent, 1f);
|
|
UpsertProjectile(CreateProjectile(entityId: 5109, position: new Vector3(0f, 2f, 0f),
|
|
forward: Vector3.forward, velocity: Vector3.zero, speed: 0f, lifeTime: 3f, age: 0f, active: true,
|
|
remainingLifetime: 3f, state: 0));
|
|
|
|
InvokeTick(deltaTime: 0.016f, realDeltaTime: 0.016f, playerPosition: Vector3.zero);
|
|
|
|
Assert.That(GetProjectilesCount(), Is.EqualTo(0));
|
|
}
|
|
|
|
[Test]
|
|
public void TickProjectiles_RecyclesExpiredProjectile_WhenJobSimulationEnabled()
|
|
{
|
|
SetUseJobSimulationMethod.Invoke(_worldComponent, new object[] { true });
|
|
UpsertProjectile(CreateProjectile(entityId: 5102, position: Vector3.zero, forward: Vector3.forward,
|
|
velocity: Vector3.zero, speed: 0f, lifeTime: 1f, age: 0.95f, active: true, remainingLifetime: 0.05f,
|
|
state: 0));
|
|
|
|
InvokeTick(deltaTime: 0.1f, realDeltaTime: 0.1f, playerPosition: Vector3.zero);
|
|
|
|
Assert.That(GetProjectilesCount(), Is.EqualTo(0));
|
|
}
|
|
|
|
[Test]
|
|
public void TickProjectiles_BuildsCollisionCandidatesAgainstEnemies_WhenJobSimulationEnabled()
|
|
{
|
|
SetUseJobSimulationMethod.Invoke(_worldComponent, new object[] { true });
|
|
UpsertEnemy(CreateEnemy(entityId: 5201, position: Vector3.zero, speed: 0f, attackRange: 1f));
|
|
UpsertProjectile(CreateProjectile(entityId: 5202, position: Vector3.zero, forward: Vector3.forward,
|
|
velocity: Vector3.zero, speed: 0f, lifeTime: 2f, age: 0f, active: true, remainingLifetime: 2f,
|
|
state: 0));
|
|
|
|
InvokeTick(deltaTime: 0.016f, realDeltaTime: 0.016f, playerPosition: Vector3.zero);
|
|
|
|
Assert.That(GetCollisionCandidateCount(), Is.GreaterThan(0));
|
|
}
|
|
|
|
[Test]
|
|
public void TickProjectiles_BuildsCollisionCandidates_WithLatestEnemyMovement_WhenJobSimulationEnabled()
|
|
{
|
|
SetUseJobSimulationMethod.Invoke(_worldComponent, new object[] { true });
|
|
UpsertEnemy(CreateEnemy(entityId: 5211, position: new Vector3(2f, 0f, 0f), speed: 1f, attackRange: 0.1f));
|
|
UpsertProjectile(CreateProjectile(entityId: 5212, position: new Vector3(1f, 0f, 0f),
|
|
forward: Vector3.forward, velocity: Vector3.zero, speed: 0f, lifeTime: 2f, age: 0f, active: true,
|
|
remainingLifetime: 2f, state: 0));
|
|
|
|
InvokeTick(deltaTime: 1f, realDeltaTime: 1f, playerPosition: Vector3.zero);
|
|
|
|
Assert.That(GetCollisionCandidateCount(), Is.GreaterThan(0));
|
|
}
|
|
|
|
[Test]
|
|
public void TickProjectiles_ExpiresAfterCollisionCandidateConsumed_WhenJobSimulationEnabled()
|
|
{
|
|
SetUseJobSimulationMethod.Invoke(_worldComponent, new object[] { true });
|
|
UpsertEnemy(CreateEnemy(entityId: 5203, position: Vector3.zero, speed: 0f, attackRange: 1f));
|
|
UpsertProjectile(CreateProjectile(entityId: 5204, position: Vector3.zero, forward: Vector3.forward,
|
|
velocity: Vector3.zero, speed: 0f, lifeTime: 10f, age: 0f, active: true, remainingLifetime: 10f,
|
|
state: 0));
|
|
|
|
InvokeTick(deltaTime: 0.016f, realDeltaTime: 0.016f, playerPosition: Vector3.zero);
|
|
|
|
Assert.That(GetProjectilesCount(), Is.EqualTo(0));
|
|
}
|
|
|
|
private object CreateEnemy(int entityId, Vector3 position, float speed, float attackRange,
|
|
bool avoidEnemyOverlap = false, float enemyBodyRadius = 0.45f, int separationIterations = 1)
|
|
{
|
|
object enemy = System.Activator.CreateInstance(EnemySimDataType);
|
|
SetField(ref enemy, "EntityId", entityId);
|
|
SetField(ref enemy, "Position", position);
|
|
SetField(ref enemy, "Forward", Vector3.forward);
|
|
SetField(ref enemy, "Rotation", Quaternion.identity);
|
|
SetField(ref enemy, "Speed", speed);
|
|
SetField(ref enemy, "AttackRange", attackRange);
|
|
SetField(ref enemy, "AvoidEnemyOverlap", avoidEnemyOverlap);
|
|
SetField(ref enemy, "EnemyBodyRadius", enemyBodyRadius);
|
|
SetField(ref enemy, "SeparationIterations", separationIterations);
|
|
SetField(ref enemy, "TargetType", 0);
|
|
SetField(ref enemy, "State", 0);
|
|
return enemy;
|
|
}
|
|
|
|
private object CreateProjectile(int entityId, Vector3 position, Vector3 forward, Vector3 velocity, float speed,
|
|
float lifeTime, float age, bool active, float remainingLifetime, int state)
|
|
{
|
|
object projectile = System.Activator.CreateInstance(ProjectileSimDataType);
|
|
SetField(ref projectile, "EntityId", entityId);
|
|
SetField(ref projectile, "OwnerEntityId", 0);
|
|
SetField(ref projectile, "Position", position);
|
|
SetField(ref projectile, "Forward", forward);
|
|
SetField(ref projectile, "Velocity", velocity);
|
|
SetField(ref projectile, "Speed", speed);
|
|
SetField(ref projectile, "LifeTime", lifeTime);
|
|
SetField(ref projectile, "Age", age);
|
|
SetField(ref projectile, "Active", active);
|
|
SetField(ref projectile, "RemainingLifetime", remainingLifetime);
|
|
SetField(ref projectile, "State", state);
|
|
return projectile;
|
|
}
|
|
|
|
private void InvokeTick(float deltaTime, float realDeltaTime, Vector3 playerPosition)
|
|
{
|
|
object tickContext = System.Activator.CreateInstance(
|
|
SimulationTickContextType,
|
|
BindingFlags.Public | BindingFlags.Instance,
|
|
null,
|
|
new object[] { deltaTime, realDeltaTime, playerPosition },
|
|
null);
|
|
|
|
TickMethod.Invoke(_worldComponent, new[] { tickContext });
|
|
}
|
|
|
|
private void UpsertEnemy(object enemy)
|
|
{
|
|
UpsertEnemyMethod.Invoke(_worldComponent, new[] { enemy });
|
|
}
|
|
|
|
private void UpsertProjectile(object projectile)
|
|
{
|
|
UpsertProjectileMethod.Invoke(_worldComponent, new[] { projectile });
|
|
}
|
|
|
|
private bool RemoveEnemyByEntityId(int entityId)
|
|
{
|
|
return (bool)RemoveEnemyByEntityIdMethod.Invoke(_worldComponent, new object[] { entityId });
|
|
}
|
|
|
|
private bool RemoveProjectileByEntityId(int entityId)
|
|
{
|
|
return (bool)RemoveProjectileByEntityIdMethod.Invoke(_worldComponent, new object[] { entityId });
|
|
}
|
|
|
|
private static object GetGameEntrySimulationWorld()
|
|
{
|
|
return GameEntryGetSimulationWorldMethod.Invoke(null, null);
|
|
}
|
|
|
|
private static void SetGameEntrySimulationWorld(object simulationWorld)
|
|
{
|
|
GameEntrySetSimulationWorldMethod.Invoke(null, new[] { simulationWorld });
|
|
}
|
|
|
|
private static void InvokeEnemyProjectileUpdate(Component projectileComponent, float elapseSeconds,
|
|
float realElapseSeconds)
|
|
{
|
|
EnemyProjectileOnUpdateMethod.Invoke(projectileComponent, new object[] { elapseSeconds, realElapseSeconds });
|
|
}
|
|
|
|
private bool TryGetEnemyData(int entityId, out object enemyData)
|
|
{
|
|
object boxedDefault = System.Activator.CreateInstance(EnemySimDataType);
|
|
object[] parameters = { entityId, boxedDefault };
|
|
bool result = (bool)TryGetEnemyDataMethod.Invoke(_worldComponent, parameters);
|
|
enemyData = parameters[1];
|
|
return result;
|
|
}
|
|
|
|
private object GetEnemyAt(int index)
|
|
{
|
|
object enemies = EnemiesProperty.GetValue(_worldComponent);
|
|
PropertyInfo itemProperty = enemies.GetType().GetProperty("Item", PublicInstance);
|
|
return itemProperty.GetValue(enemies, new object[] { index });
|
|
}
|
|
|
|
private int GetEnemiesCount()
|
|
{
|
|
object enemies = EnemiesProperty.GetValue(_worldComponent);
|
|
PropertyInfo countProperty = enemies.GetType().GetProperty("Count", PublicInstance);
|
|
return (int)countProperty.GetValue(enemies);
|
|
}
|
|
|
|
private object GetProjectileAt(int index)
|
|
{
|
|
object projectiles = ProjectilesProperty.GetValue(_worldComponent);
|
|
PropertyInfo itemProperty = projectiles.GetType().GetProperty("Item", PublicInstance);
|
|
return itemProperty.GetValue(projectiles, new object[] { index });
|
|
}
|
|
|
|
private int GetProjectilesCount()
|
|
{
|
|
object projectiles = ProjectilesProperty.GetValue(_worldComponent);
|
|
PropertyInfo countProperty = projectiles.GetType().GetProperty("Count", PublicInstance);
|
|
return (int)countProperty.GetValue(projectiles);
|
|
}
|
|
|
|
private int GetCollisionCandidateCount()
|
|
{
|
|
return (int)CollisionCandidateCountProperty.GetValue(_worldComponent);
|
|
}
|
|
|
|
private static object GetField(object target, string fieldName)
|
|
{
|
|
FieldInfo field = target.GetType().GetField(fieldName, PublicInstance);
|
|
return field.GetValue(target);
|
|
}
|
|
|
|
private static void SetField(ref object target, string fieldName, object value)
|
|
{
|
|
FieldInfo field = target.GetType().GetField(fieldName, PublicInstance);
|
|
field.SetValue(target, value);
|
|
}
|
|
}
|
|
}
|