vampire-like/Assets/GameMain/Scripts/CustomComponent
SepComet 31fe7a4d61 Checkpoint 5 & Checkpoint 6:
- SimulationWorld 只做逻辑计算与数据输出,不再直接写 Transform
- 在 ShowEntitySuccess 中接入 Pickup/Projectile 占位注册:
	- Drop 走 UpsertPickup(...)
	- Bullet/Projectile 走 UpsertProjectile(...)
- 在 HideEntityComplete 中接入对应回收:
	- Drop 走 RemovePickupByEntityId(...)
	- Bullet/Projectile 走 RemoveProjectileByEntityId(...)
- 新增占位数据构造:
	- CreatePickupSimData(...)
	- CreateProjectileSimData(...)
- 调整 EnemyManagerComponent 职责,现在只管“敌人相关”:
	- 敌人刷怪节奏
	- 敌人列表缓存与计数
	- 玩家引用与 enemy.SetTarget(...)
- 新增嵌套类 SimulationWorld.Presentation,专门消费 EnemySimData 并回写 position/rotation
- 新增嵌套类 SimulationWorld.EntitySync 负责“Simulation 同步”:
	- 监听 ShowEntitySuccess/HideEntityComplete
	- 同步 Enemy/Drop/Projectile 到 SimulationWorld
	- 敌人 SimData 构建、Pickup/Projectile 占位数据构建
2026-02-20 20:41:22 +08:00
..
BuiltinData - 规范 UI 设计成为: 2026-02-16 19:03:09 +08:00
DamageText - 调整项目结构以适应打包需求 2026-02-18 22:53:33 +08:00
DebugPanel - 补充游戏核心逻辑 2026-02-20 18:08:27 +08:00
EnemyManager Checkpoint 5 & Checkpoint 6: 2026-02-20 20:41:22 +08:00
HPBar - 调整项目结构以适应打包需求 2026-02-18 22:53:33 +08:00
BuiltinData.meta - 规范 UI 设计成为: 2026-02-16 19:03:09 +08:00
DamageText.meta - 调整项目结构以适应打包需求 2026-02-18 22:53:33 +08:00
DebugPanel.meta - 调整项目结构以适应打包需求 2026-02-18 22:53:33 +08:00
EnemyManager.meta - 规范 UI 设计成为: 2026-02-16 19:03:09 +08:00
HPBar.meta - 规范 UI 设计成为: 2026-02-16 19:03:09 +08:00
UIRouterComponent.cs - 规范 UI 设计成为: 2026-02-16 19:03:09 +08:00
UIRouterComponent.cs.meta - 规范 UI 设计成为: 2026-02-16 19:03:09 +08:00