vampire-like/Assets/GameMain/Scripts/Simulation/SimData/ProjectileSimData.cs

16 lines
315 B
C#

using UnityEngine;
namespace Simulation
{
public struct ProjectileSimData
{
public int EntityId;
public int OwnerEntityId;
public Vector3 Position;
public Vector3 Forward;
public float Speed;
public float RemainingLifetime;
public int State;
}
}