vampire-like/Assets/GameMain/Scripts/Simulation/DataChannel/SimulationWorld.JobDataChan...

19 lines
706 B
C#

using System.Collections.Generic;
using Unity.Collections;
namespace Simulation
{
public sealed partial class SimulationWorld
{
// Shared channel constants plus compatibility fields still reflected by tests.
private const int CollisionSourceTypeProjectile = 1;
private const int CollisionSourceTypeArea = 2;
private const int CollisionShapeCircle = 0;
private const int CollisionShapeSector = 1;
// Kept as top-level fields because current regression tests reflect them directly.
private NativeList<CollisionQueryData> _collisionQueryInputs;
private readonly List<AreaCollisionRequestData> _areaCollisionRequests = new(16);
}
}