vampire-like/Assets/GameMain/Scripts/Simulation/SimData/EnemySimData.cs

20 lines
455 B
C#

using UnityEngine;
namespace Simulation
{
public struct EnemySimData
{
public int EntityId;
public Vector3 Position;
public Vector3 Forward;
public Quaternion Rotation;
public float Speed;
public float AttackRange;
public bool AvoidEnemyOverlap;
public float EnemyBodyRadius;
public int SeparationIterations;
public int TargetType;
public int State;
}
}