Files
vampire-like/Assets/GameMain/Scripts/Base/DataTable/DRLevelRarity.cs
T
SepComet 34c0784190 第一批重构,主要是物理迁移脚本和部分命名空间的调整
- 结构上迁移文件,将脚本分成 Base/Runtime/Presentation/Procedure/Editor 五大文件夹
- 调整 DataTable 和 Definition 下脚本的命名空间
- 依据 UI-5层架构设计规范 拆分原先的 UI 到 Runtime 和 Presentation 下
2026-06-02 19:12:34 +08:00

40 lines
1.2 KiB
C#

using UnityGameFramework.Runtime;
namespace SepCore.DataTable
{
public class DRLevelRarity : DataRowBase
{
private int m_Id;
public override int Id => m_Id;
public int LevelMin { get; private set; }
public int LevelMax { get; private set; }
public int WhiteWeight { get; private set; }
public int GreenWeight { get; private set; }
public int BlueWeight { get; private set; }
public int PurpleWeight { get; private set; }
public int RedWeight { get; private set; }
public override bool ParseDataRow(string dataRowString, object userData)
{
string[] fields = dataRowString.Split(DataTableExtension.DataSplitSeparators);
int index = 0;
index++;
m_Id = int.Parse(fields[index++]);
index++;
LevelMin = int.Parse(fields[index++]);
LevelMax = int.Parse(fields[index++]);
WhiteWeight = int.Parse(fields[index++]);
GreenWeight = int.Parse(fields[index++]);
BlueWeight = int.Parse(fields[index++]);
PurpleWeight = int.Parse(fields[index++]);
RedWeight = int.Parse(fields[index++]);
return true;
}
}
}