vampire-like/Assets/GameMain/Scripts/Presentation/Main/Shop/ShopController.cs

382 lines
12 KiB
C#

using Cysharp.Threading.Tasks;
using SepCore.Event;
using SepCore.Definition;
using SepCore.Entity.Weapon;
using GameFramework.Event;
using UnityEngine;
using UnityGameFramework.Runtime;
namespace SepCore.UI
{
public partial class ShopController : UIControllerBase<ShopContext, ShopForm>
{
private ShopUseCase _useCase;
private ShopRawData _rawData;
private bool _tooltipLocked = false;
protected override UIFormType UIFormType => UIFormType.ShopForm;
protected override void RefreshUI(ShopForm form, ShopContext context)
{
form.RefreshUI(context);
}
protected override void SubscribeCustomEvents()
{
GameEntry.Event.Subscribe(ShopRefreshEventArgs.EventId, ShopRefresh);
GameEntry.Event.Subscribe(ShopPurchaseEventArgs.EventId, ShopPurchase);
GameEntry.Event.Subscribe(ShopContinueEventArgs.EventId, ShopContinue);
GameEntry.Event.Subscribe(DisplayItemHoverEventArgs.EventId, DisplayItemHover);
GameEntry.Event.Subscribe(DisplayItemLockEventArgs.EventId, DisplayItemLock);
GameEntry.Event.Subscribe(DisplayItemHideEventArgs.EventId, DisplayItemHide);
GameEntry.Event.Subscribe(PlayerCoinChangeEventArgs.EventId, PlayerCoinChange);
GameEntry.Event.Subscribe(OpenUIFormSuccessEventArgs.EventId, OpenUIFormComplete);
}
protected override void UnsubscribeCustomEvents()
{
GameEntry.Event.Unsubscribe(ShopRefreshEventArgs.EventId, ShopRefresh);
GameEntry.Event.Unsubscribe(ShopPurchaseEventArgs.EventId, ShopPurchase);
GameEntry.Event.Unsubscribe(ShopContinueEventArgs.EventId, ShopContinue);
GameEntry.Event.Unsubscribe(DisplayItemHoverEventArgs.EventId, DisplayItemHover);
GameEntry.Event.Unsubscribe(DisplayItemLockEventArgs.EventId, DisplayItemLock);
GameEntry.Event.Unsubscribe(DisplayItemHideEventArgs.EventId, DisplayItemHide);
GameEntry.Event.Unsubscribe(PlayerCoinChangeEventArgs.EventId, PlayerCoinChange);
GameEntry.Event.Unsubscribe(OpenUIFormSuccessEventArgs.EventId, OpenUIFormComplete);
}
#region UI Methods
public override async UniTask CloseUIAsync(object userData = null, float timeout = 30f)
{
GameEntry.UIRouter.CloseUIAsync(UIFormType.ItemTooltipForm).Forget();
_rawData = null;
_tooltipLocked = false;
await base.CloseUIAsync(userData, timeout);
}
public async UniTask<int?> OpenUIAsync(ShopRawData rawData, float timeout = 30f)
{
ShopContext context = await BuildContext(rawData);
return await OpenFormAsync(context, timeout);
}
public override async UniTask OpenUIAsync(object userData = null, float timeout = 30f)
{
if (userData is ShopRawData rawData)
{
await OpenUIAsync(rawData, timeout);
return;
}
if (userData != null)
{
Log.Warning("ShopController.OpenUIAsync() userData type is invalid.");
return;
}
if (_useCase == null)
{
Log.Error("ShopController.OpenUIAsync() useCase is null.");
return;
}
ShopRawData initialRawData = _useCase.CreateInitialModel();
await OpenUIAsync(initialRawData, timeout);
}
public override void BindUseCase(IUIUseCase useCase)
{
if (useCase is not ShopUseCase shopFormUseCase)
{
Log.Error("ShopForm.BindUseCase() useCase is invalid.");
return;
}
_useCase = shopFormUseCase;
}
#endregion
#region Service
private async UniTask RefreshGoodsItems(ShopRefreshResult result)
{
for (int i = 0; i < result.GoodsItems.Count; i++)
{
if (i < Context.GoodsItems.Count)
{
Context.GoodsItems[i] = await CreateGoodsItemContextAsync(result.GoodsItems[i]);
}
else Context.GoodsItems.Add(await CreateGoodsItemContextAsync(result.GoodsItems[i]));
}
if (Context.GoodsItems.Count != result.GoodsItems.Count)
{
int count = Context.GoodsItems.Count - result.GoodsItems.Count;
Context.GoodsItems.RemoveRange(result.GoodsItems.Count, count);
}
Context.RefreshPrice = result.RefreshPrice;
Context.NeedRefreshGoodsItems = true;
Context.NeedRefreshPrice = true;
RefreshUI(Form, Context);
}
private void ApplyGoodsPurchased(ShopPurchaseResult result)
{
if (Context.GoodsItems != null && result.GoodsIndex >= 0 && result.GoodsIndex < Context.GoodsItems.Count)
{
Context.GoodsItems[result.GoodsIndex] = null;
}
DisplayItemContext context = new DisplayItemContext(result.DisplayItem);
if (result.DisplayItem != null)
{
if (result.DisplayItem.IsWeapon)
{
AppendDisplayItemContext(Context.WeaponListContext, context);
Context.NeedRefreshWeaponList = true;
}
else
{
AppendDisplayItemContext(Context.PropListContext, context);
Context.NeedRefreshPropList = true;
}
}
Context.NeedRefreshGoodsItems = true;
RefreshUI(Form, Context);
}
private bool TryGetWeaponInfoRawData(int index, Vector3 targetPos, out ItemTooltipRawData rawData)
{
rawData = null;
if (_rawData?.WeaponItems == null)
{
Log.Error("ShopFormController.TryGetWeaponInfoRawData() WeaponItems is null.");
return false;
}
if (Context == null)
{
Log.Error("ShopFormController.TryGetWeaponInfoRawData() Context is null.");
return false;
}
if (index < 0 || index >= _rawData.WeaponItems.Count)
{
Log.Error($"ShopFormController.TryGetWeaponInfoRawData() invalid weapon index: {index}.");
return false;
}
WeaponBase weapon = _rawData.WeaponItems[index];
if (weapon?.WeaponData == null)
{
Log.Error($"ShopFormController.TryGetWeaponInfoRawData() weapon data is null at index {index}.");
return false;
}
rawData = new ItemTooltipRawData
{
TargetPos = targetPos,
Index = index,
WeaponData = weapon.WeaponData,
Rarity = weapon.WeaponData.Rarity,
ItemType = ItemType.Weapon,
Price = _useCase.CalculateRecyclePrice(weapon.WeaponData.Price),
OnRecycle = RecycleWeapon,
};
return true;
}
private bool TryGetPropInfoRawData(int index, Vector3 targetPos, out ItemTooltipRawData rawData)
{
rawData = null;
if (_rawData?.PropItems == null)
{
Log.Error("ShopFormController.TryGetPropInfoRawData() PropItems is null.");
return false;
}
if (index < 0 || index >= _rawData.PropItems.Count)
{
Log.Error($"ShopFormController.TryGetPropInfoRawData() invalid prop index: {index}.");
return false;
}
PropItem propItem = _rawData.PropItems[index];
if (propItem == null)
{
Log.Error($"ShopFormController.TryGetPropInfoRawData() prop item is null at index {index}.");
return false;
}
rawData = new ItemTooltipRawData
{
TargetPos = targetPos,
Index = index,
PropData = propItem,
Rarity = propItem.Rarity,
ItemType = ItemType.Prop,
Price = 0
};
return true;
}
private void RecycleWeapon(int index, int price)
{
if (_useCase == null || Context == null)
{
Log.Error("ShopFormController.RecycleWeapon() controller state is invalid.");
return;
}
bool success = _useCase.TryRecycleWeapon(index, price);
if (!success)
{
return;
}
if (Context.WeaponListContext != null)
{
int currentCount = Mathf.Max(0, Context.WeaponListContext.CurrentCount - 1);
Context.WeaponListContext.CurrentCount = currentCount;
}
Context.NeedRefreshWeaponList = true;
RefreshUI(Form, Context);
GameEntry.UIRouter.CloseUIAsync(UIFormType.ItemTooltipForm).Forget();
}
#endregion
#region Event Handlers
private async void ShopRefresh(object sender, GameEventArgs e)
{
if (e is not ShopRefreshEventArgs args)
{
return;
}
ShopRefreshResult result = _useCase.TryRefresh(args.Cost);
if (result == null)
{
return;
}
await RefreshGoodsItems(result);
}
private void ShopPurchase(object sender, GameEventArgs e)
{
if (e is not ShopPurchaseEventArgs args)
{
return;
}
OnPurchaseRequestAsync(args).Forget();
}
private async UniTaskVoid OnPurchaseRequestAsync(ShopPurchaseEventArgs args)
{
ShopPurchaseResult result = await _useCase.TryPurchaseAsync(args.GoodsIndex);
if (result == null)
{
return;
}
ApplyGoodsPurchased(result);
}
private void ShopContinue(object sender, GameEventArgs e)
{
if (e is not ShopContinueEventArgs)
{
return;
}
_useCase?.Continue();
}
private void DisplayItemHover(object sender, GameEventArgs e)
{
if (e is not DisplayItemHoverEventArgs args)
{
return;
}
if (_rawData == null)
{
Log.Error("ShopFormController.OnDisplayItemHover() _rawData is null.");
return;
}
ItemTooltipRawData rawData;
bool success = args.IsWeapon
? TryGetWeaponInfoRawData(args.Index, args.TargetPos, out rawData)
: TryGetPropInfoRawData(args.Index, args.TargetPos, out rawData);
if (!success)
{
return;
}
_tooltipLocked = false;
GameEntry.UIRouter.OpenUIAsync(UIFormType.ItemTooltipForm, rawData).Forget();
}
private void DisplayItemLock(object sender, GameEventArgs e)
{
if (e is not DisplayItemLockEventArgs)
{
return;
}
_tooltipLocked = true;
}
private void DisplayItemHide(object sender, GameEventArgs e)
{
if (e is not DisplayItemHideEventArgs args)
{
return;
}
if (_tooltipLocked)
{
return;
}
GameEntry.UIRouter.CloseUIAsync(UIFormType.ItemTooltipForm).Forget();
}
private void PlayerCoinChange(object sender, GameEventArgs e)
{
if (e is not PlayerCoinChangeEventArgs args) return;
if (Context == null) return;
Context.PlayerCoin = args.CoinCount;
Context.NeedRefreshPlayerCoin = true;
RefreshUI(Form, Context);
}
private void OpenUIFormComplete(object sender, GameEventArgs e)
{
if (e is not OpenUIFormSuccessEventArgs ne) return;
if (ne.UIForm.Logic is ItemTooltipForm)
{
_tooltipLocked = false;
}
}
#endregion
}
}