1.6 KiB
1.6 KiB
Why
SimulationWorld 已经成为唯一运行时执行路径,但仓库里仍保留 UseSimulationMovement、EnemyBase.IsSimulationMovementEnabled() 以及 EnemySeparationSolverProvider / IEnemySeparationSolver 这类旧路径壳层。它们不再承载真实运行时能力,却继续制造双路径仍可恢复的错误信号,也增加后续维护和阅读成本。
What Changes
- 删除
SimulationWorld.UseSimulationMovement这类恒真兼容属性,改为直接暴露单路径语义。 - 删除
EnemyBase.IsSimulationMovementEnabled()及其调用点,去除敌人运行时代码里残留的旧路径判断壳层。 - 删除
EnemySeparationSolverProvider、IEnemySeparationSolver及其 legacy solver 实现,明确敌人间分离仅由SimulationWorld负责。 - 更新测试与文档,确保回归覆盖和架构说明不再引用这些兼容壳层或 legacy solver 接口。
Capabilities
New Capabilities
None.
Modified Capabilities
simulationworld-runtime-convergence: 收紧单路径运行时要求,明确不得保留可被误解为旧路径开关、能力接口或 solver 提供器的兼容壳层。
Impact
- Affected code:
Assets/GameMain/Scripts/Simulation,Assets/GameMain/Scripts/Entity/EntityLogic/Enemy,Assets/GameMain/Scripts/Utility/EnemySeperator, and related tests/docs. - APIs: removes compatibility-facing members that still imply legacy movement routing or solver substitution.
- Systems: clarifies that enemy separation and movement execution stay exclusively on the
SimulationWorldpath.