vampire-like/Assets/GameMain/Scripts/Simulation/SimData/ProjectileSimData.cs

20 lines
433 B
C#

using UnityEngine;
namespace Simulation
{
public struct ProjectileSimData
{
public int EntityId;
public int OwnerEntityId;
public Vector3 Position;
public Vector3 Forward;
public Vector3 Velocity;
public float Speed;
public float LifeTime;
public float Age;
public bool Active;
public float RemainingLifetime;
public int State;
}
}