- 调整 SimulationWorld 作为 GameFrameworkComponent 组件 - ProcedureGame 接入 SimulationWorld 生命周期(创建/清理)并在敌人 Show/Hide 时同步注册/反注册 - 增加 EnemySimData 构建与缓存去重移除,避免重复注册和悬空映射 - SimulationWorld 增加 UpsertEnemy/UpsertProjectile/UpsertPickup,支持幂等注册 |
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| .. | ||
| Base | ||
| Game | ||
| Base.meta | ||
| Game.meta | ||
| ProcedureStartMenu.cs | ||
| ProcedureStartMenu.cs.meta | ||
| ProcedureStressTest.cs | ||
| ProcedureStressTest.cs.meta | ||