vampire-like/Assets/GameMain/Scripts/Procedure/Game
SepComet 83f8a356f7 Checkpoint 2:
- 调整 SimulationWorld 作为 GameFrameworkComponent 组件
- ProcedureGame 接入 SimulationWorld 生命周期(创建/清理)并在敌人 Show/Hide 时同步注册/反注册
- 增加 EnemySimData 构建与缓存去重移除,避免重复注册和悬空映射
- SimulationWorld 增加 UpsertEnemy/UpsertProjectile/UpsertPickup,支持幂等注册
2026-02-20 18:47:00 +08:00
..
GameStateBase.cs 初始化仓库 2026-02-07 19:38:49 +08:00
GameStateBase.cs.meta 初始化仓库 2026-02-07 19:38:49 +08:00
GameStateBattle.cs - 补充游戏核心逻辑 2026-02-20 18:08:27 +08:00
GameStateBattle.cs.meta 初始化仓库 2026-02-07 19:38:49 +08:00
GameStateLevelUp.cs - 规范 UI 设计成为: 2026-02-16 19:03:09 +08:00
GameStateLevelUp.cs.meta - 规范 UI 设计成为: 2026-02-16 19:03:09 +08:00
GameStateShop.cs - 规范 UI 设计成为: 2026-02-16 19:03:09 +08:00
GameStateShop.cs.meta 初始化仓库 2026-02-07 19:38:49 +08:00
ProcedureGame.cs Checkpoint 2: 2026-02-20 18:47:00 +08:00
ProcedureGame.cs.meta 初始化仓库 2026-02-07 19:38:49 +08:00