vampire-like/Assets/GameMain/Scripts/Procedure/Base/ProcedureUpdateResources.cs

272 lines
10 KiB
C#

using GameFramework;
using GameFramework.Event;
using System.Collections.Generic;
using Definition.Enum;
using StarForce;
using UI;
using UnityEngine;
using UnityGameFramework.Runtime;
using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
namespace Procedure
{
public class ProcedureUpdateResources : ProcedureBase
{
private bool m_UpdateResourcesComplete = false;
private int m_UpdateCount = 0;
private long m_UpdateTotalCompressedLength = 0L;
private int m_UpdateSuccessCount = 0;
private List<UpdateLengthData> m_UpdateLengthData = new List<UpdateLengthData>();
private UpdateResourceForm m_UpdateResourceForm = null;
public override bool UseNativeDialog
{
get
{
return true;
}
}
protected override void OnEnter(ProcedureOwner procedureOwner)
{
base.OnEnter(procedureOwner);
m_UpdateResourcesComplete = false;
m_UpdateCount = procedureOwner.GetData<VarInt32>("UpdateResourceCount");
procedureOwner.RemoveData("UpdateResourceCount");
m_UpdateTotalCompressedLength = procedureOwner.GetData<VarInt64>("UpdateResourceTotalCompressedLength");
procedureOwner.RemoveData("UpdateResourceTotalCompressedLength");
m_UpdateSuccessCount = 0;
m_UpdateLengthData.Clear();
m_UpdateResourceForm = null;
GameEntry.Event.Subscribe(ResourceUpdateStartEventArgs.EventId, OnResourceUpdateStart);
GameEntry.Event.Subscribe(ResourceUpdateChangedEventArgs.EventId, OnResourceUpdateChanged);
GameEntry.Event.Subscribe(ResourceUpdateSuccessEventArgs.EventId, OnResourceUpdateSuccess);
GameEntry.Event.Subscribe(ResourceUpdateFailureEventArgs.EventId, OnResourceUpdateFailure);
if (Application.internetReachability == NetworkReachability.ReachableViaCarrierDataNetwork)
{
GameEntry.UIRouter.OpenUI(UIFormType.DialogForm, new DialogFormRawData
{
Mode = 2,
Title = GameEntry.Localization.GetString("UpdateResourceViaCarrierDataNetwork.Title"),
Message = GameEntry.Localization.GetString("UpdateResourceViaCarrierDataNetwork.Message"),
ConfirmText = GameEntry.Localization.GetString("UpdateResourceViaCarrierDataNetwork.UpdateButton"),
OnClickConfirm = StartUpdateResources,
CancelText = GameEntry.Localization.GetString("UpdateResourceViaCarrierDataNetwork.QuitButton"),
OnClickCancel = delegate (object userData) { UnityGameFramework.Runtime.GameEntry.Shutdown(ShutdownType.Quit); },
});
return;
}
StartUpdateResources(null);
}
protected override void OnLeave(ProcedureOwner procedureOwner, bool isShutdown)
{
if (m_UpdateResourceForm != null)
{
Object.Destroy(m_UpdateResourceForm.gameObject);
m_UpdateResourceForm = null;
}
GameEntry.Event.Unsubscribe(ResourceUpdateStartEventArgs.EventId, OnResourceUpdateStart);
GameEntry.Event.Unsubscribe(ResourceUpdateChangedEventArgs.EventId, OnResourceUpdateChanged);
GameEntry.Event.Unsubscribe(ResourceUpdateSuccessEventArgs.EventId, OnResourceUpdateSuccess);
GameEntry.Event.Unsubscribe(ResourceUpdateFailureEventArgs.EventId, OnResourceUpdateFailure);
base.OnLeave(procedureOwner, isShutdown);
}
protected override void OnUpdate(ProcedureOwner procedureOwner, float elapseSeconds, float realElapseSeconds)
{
base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
if (!m_UpdateResourcesComplete)
{
return;
}
ChangeState<ProcedurePreload>(procedureOwner);
}
private void StartUpdateResources(object userData)
{
if (m_UpdateResourceForm == null)
{
m_UpdateResourceForm = Object.Instantiate(GameEntry.BuiltinData.UpdateResourceFormTemplate);
}
Log.Info("Start update resources...");
GameEntry.Resource.UpdateResources(OnUpdateResourcesComplete);
}
private void RefreshProgress()
{
long currentTotalUpdateLength = 0L;
for (int i = 0; i < m_UpdateLengthData.Count; i++)
{
currentTotalUpdateLength += m_UpdateLengthData[i].Length;
}
float progressTotal = (float)currentTotalUpdateLength / m_UpdateTotalCompressedLength;
string descriptionText = GameEntry.Localization.GetString("UpdateResource.Tips", m_UpdateSuccessCount.ToString(), m_UpdateCount.ToString(), GetByteLengthString(currentTotalUpdateLength), GetByteLengthString(m_UpdateTotalCompressedLength), progressTotal, GetByteLengthString((int)GameEntry.Download.CurrentSpeed));
m_UpdateResourceForm.SetProgress(progressTotal, descriptionText);
}
private string GetByteLengthString(long byteLength)
{
if (byteLength < 1024L) // 2 ^ 10
{
return Utility.Text.Format("{0} Bytes", byteLength);
}
if (byteLength < 1048576L) // 2 ^ 20
{
return Utility.Text.Format("{0:F2} KB", byteLength / 1024f);
}
if (byteLength < 1073741824L) // 2 ^ 30
{
return Utility.Text.Format("{0:F2} MB", byteLength / 1048576f);
}
if (byteLength < 1099511627776L) // 2 ^ 40
{
return Utility.Text.Format("{0:F2} GB", byteLength / 1073741824f);
}
if (byteLength < 1125899906842624L) // 2 ^ 50
{
return Utility.Text.Format("{0:F2} TB", byteLength / 1099511627776f);
}
if (byteLength < 1152921504606846976L) // 2 ^ 60
{
return Utility.Text.Format("{0:F2} PB", byteLength / 1125899906842624f);
}
return Utility.Text.Format("{0:F2} EB", byteLength / 1152921504606846976f);
}
private void OnUpdateResourcesComplete(GameFramework.Resource.IResourceGroup resourceGroup, bool result)
{
if (result)
{
m_UpdateResourcesComplete = true;
Log.Info("Update resources complete with no errors.");
}
else
{
Log.Error("Update resources complete with errors.");
}
}
private void OnResourceUpdateStart(object sender, GameEventArgs e)
{
ResourceUpdateStartEventArgs ne = (ResourceUpdateStartEventArgs)e;
for (int i = 0; i < m_UpdateLengthData.Count; i++)
{
if (m_UpdateLengthData[i].Name == ne.Name)
{
Log.Warning("Update resource '{0}' is invalid.", ne.Name);
m_UpdateLengthData[i].Length = 0;
RefreshProgress();
return;
}
}
m_UpdateLengthData.Add(new UpdateLengthData(ne.Name));
}
private void OnResourceUpdateChanged(object sender, GameEventArgs e)
{
ResourceUpdateChangedEventArgs ne = (ResourceUpdateChangedEventArgs)e;
for (int i = 0; i < m_UpdateLengthData.Count; i++)
{
if (m_UpdateLengthData[i].Name == ne.Name)
{
m_UpdateLengthData[i].Length = ne.CurrentLength;
RefreshProgress();
return;
}
}
Log.Warning("Update resource '{0}' is invalid.", ne.Name);
}
private void OnResourceUpdateSuccess(object sender, GameEventArgs e)
{
ResourceUpdateSuccessEventArgs ne = (ResourceUpdateSuccessEventArgs)e;
Log.Info("Update resource '{0}' success.", ne.Name);
for (int i = 0; i < m_UpdateLengthData.Count; i++)
{
if (m_UpdateLengthData[i].Name == ne.Name)
{
m_UpdateLengthData[i].Length = ne.CompressedLength;
m_UpdateSuccessCount++;
RefreshProgress();
return;
}
}
Log.Warning("Update resource '{0}' is invalid.", ne.Name);
}
private void OnResourceUpdateFailure(object sender, GameEventArgs e)
{
ResourceUpdateFailureEventArgs ne = (ResourceUpdateFailureEventArgs)e;
if (ne.RetryCount >= ne.TotalRetryCount)
{
Log.Error("Update resource '{0}' failure from '{1}' with error message '{2}', retry count '{3}'.", ne.Name, ne.DownloadUri, ne.ErrorMessage, ne.RetryCount.ToString());
return;
}
else
{
Log.Info("Update resource '{0}' failure from '{1}' with error message '{2}', retry count '{3}'.", ne.Name, ne.DownloadUri, ne.ErrorMessage, ne.RetryCount.ToString());
}
for (int i = 0; i < m_UpdateLengthData.Count; i++)
{
if (m_UpdateLengthData[i].Name == ne.Name)
{
m_UpdateLengthData.Remove(m_UpdateLengthData[i]);
RefreshProgress();
return;
}
}
Log.Warning("Update resource '{0}' is invalid.", ne.Name);
}
private class UpdateLengthData
{
private readonly string m_Name;
public UpdateLengthData(string name)
{
m_Name = name;
}
public string Name
{
get
{
return m_Name;
}
}
public int Length
{
get;
set;
}
}
}
}