vampire-like/Assets/GameMain/Scripts/Runtime/Entity/EntityLogic/Weapon/WeaponHandgun/WeaponHandgun.CheckOutRange...

32 lines
1.1 KiB
C#

namespace SepCore.Entity.Weapon
{
public partial class WeaponHandgun
{
private class CheckOutRangeState : WeaponStateBase
{
private WeaponHandgun _weapon;
public override WeaponStateType State => WeaponStateType.Check_OutRange;
public override void OnInit(WeaponBase weapon) => _weapon = weapon as WeaponHandgun;
public override void OnEnter() { }
public override void OnUpdate(float elapseSeconds, float realElapseSeconds)
{
_weapon.Check();
_weapon.RotateToTarget(elapseSeconds);
if (_weapon._target == null || !_weapon._target.Available)
{
_weapon.TransitionTo(WeaponStateType.Idle);
return;
}
if (_weapon.IsInRange(_weapon._target, _weapon._sqrRange))
{
_weapon.TransitionTo(WeaponStateType.Check_InRange);
}
}
public override void OnLeave() { }
}
}
}