vampire-like/Assets/GameMain/Scripts/Base/Definition/DataStruct/PropItem.cs

37 lines
987 B
C#

using SepCore.DataTable;
namespace SepCore.Definition
{
public class PropItem
{
private readonly StatModifier[] _modifiers;
public string Title { get; private set; }
public string IconAssetName { get; private set; }
public ItemRarity Rarity { get; private set; }
public StatModifier[] Modifiers => _modifiers;
public PropItem(DRProp prop)
{
if (prop == null) return;
_modifiers = prop.Modifiers;
Title = prop.Title;
Rarity = prop.Rarity;
IconAssetName = prop.IconAssetName;
}
public PropItem(StatModifier[] modifiers)
{
_modifiers = modifiers;
}
public PropItem(StatModifier[] modifiers, ItemRarity rarity, string title, string iconAssetName)
{
_modifiers = modifiers;
Title = title;
Rarity = rarity;
IconAssetName = iconAssetName;
}
}
}