27 lines
1.4 KiB
C#
27 lines
1.4 KiB
C#
// <auto-generated />
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using UnityEngine;
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namespace SepCore.UI
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{
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[DisallowMultipleComponent]
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public partial class StatView : MonoBehaviour
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{
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[SerializeField] public global::TMPro.TextMeshProUGUI maxHpValue;
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[SerializeField] public global::TMPro.TextMeshProUGUI hpRegenValue;
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[SerializeField] public global::TMPro.TextMeshProUGUI lifeStealValue;
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[SerializeField] public global::TMPro.TextMeshProUGUI damagePercentValue;
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[SerializeField] public global::TMPro.TextMeshProUGUI meleeDamageValue;
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[SerializeField] public global::TMPro.TextMeshProUGUI rangedDamageValue;
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[SerializeField] public global::TMPro.TextMeshProUGUI elementalDamageValue;
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[SerializeField] public global::TMPro.TextMeshProUGUI attackSpeedValue;
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[SerializeField] public global::TMPro.TextMeshProUGUI critChanceValue;
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[SerializeField] public global::TMPro.TextMeshProUGUI engineeringValue;
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[SerializeField] public global::TMPro.TextMeshProUGUI rangeValue;
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[SerializeField] public global::TMPro.TextMeshProUGUI armorValue;
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[SerializeField] public global::TMPro.TextMeshProUGUI dodgeValue;
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[SerializeField] public global::TMPro.TextMeshProUGUI moveSpeedValue;
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[SerializeField] public global::TMPro.TextMeshProUGUI harvestingValue;
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[SerializeField] public global::TMPro.TextMeshProUGUI luckValue;
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}
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}
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